Mastering the Elements: N. Jolly's guide to the Pathfinder Kineticist


Advice

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Texas Snyper wrote:


Where do you get the stuff for it if it hasn't been released yet?

Just gotta grease some of the right palms. :D

Shadow_Charlatan wrote:
Any chance you'll be making a Void character to go along with your Wood element kineticist ?

I intend to make a kineticist of each of the primary elements. So far I've created water, fire, air, and wood, in that order. Still gotta' do earth and void.

You can find these and other characters in my Crazy Character Gallery thread (use the "master link" provided in the first post to see the complete character repository).

Imbicatus wrote:
If you are a subscriber, you get the books shipped early, and you can download the PDF as soon as the physical copy ships.

Why'd you have to go and spoil my mysteriousness? ;{

I've had my digital copy for nearly a week now. :)


Calth wrote:
N. Jolly wrote:
Imbicatus wrote:

I got the PDF from my subscription, and other than the two new elements there isn't much in Occult Origins. Wood has a lot of similarities with earth, and Void has a lot of similarities with aether.

Wood's defense gives a natural armor boost instead of DR, and has wood/nature themed utility powers.

Void has a Physical and Negative Energy simple blast. It also is very attractive for a secondary element, as it has an energy composite blast with void blast and any other simple energy blast. It's main problem is that is completely useless against undead or anything with negative energy affinity, which is worse than fire.

Two elements is still a decent amount, although with the size of OO, I'm not sure how big they'd be. Still, it's more an excuse for laziness rather than really waiting for it, although it will be fun to add some new things in.

Kineticists got 4 pages of class content and no feats, the rest of the occult classes got 2 + whatever feats.

And as for void being worse than fire, the funny thing is that void+fire seems to be very good, as their weaknesses really don't overlap. There are very few creatures that are immune to fire and negative energy. (Void + cold as an energy combo is probably not a good idea, as many undead are cold immune).

How does the utility for void? I've got an aether kineticist that I'm planning on grabbing earth then air with a focus on area control (bowling, wall, entangling, grappling, deadly earth, etc). Would void be a decent or good replacement for either?

Also what's void's defense talent?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Texas Snyper wrote:

How does the utility for void? I've got an aether kineticist that I'm planning on grabbing earth then air with a focus on area control (bowling, wall, entangling, grappling, deadly earth, etc). Would void be a decent or good replacement for either?

Also what's void's defense talent?

Void can get you darkvision (or extended darkvision) or even see in darkness. It can also allow the ENTIRE AREA/LENGTH of your blasts count as the center point of a darkness effect.

Imagine a blast 120 feet long, emitting darkness 20-feet in every direction for a round. Now imagine you're combining that with flurry of blasts to just totally blanket huge swaths of the battlefield in darkness.

I think you can accept additional burn to make it last a while longer too.


Ravingdork wrote:
Texas Snyper wrote:

How does the utility for void? I've got an aether kineticist that I'm planning on grabbing earth then air with a focus on area control (bowling, wall, entangling, grappling, deadly earth, etc). Would void be a decent or good replacement for either?

Also what's void's defense talent?

Void can get you darkvision (or extended darkvision) or even see in darkness. It can also allow the ENTIRE AREA/LENGTH of your blasts count as the center point of a darkness effect.

Imagine a blast 120 feet long, emitting darkness 20-feet in every direction for a round. Now imagine you're combining that with flurry of blasts to just totally blanket huge swaths of the battlefield in darkness.

I think you can accept additional burn to make it last a while longer too.

Sounds awesome, does the greater version work like deeper darkness?

How does Singularity work?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Gordrenn Higgler wrote:
Sounds awesome, does the greater version work like deeper darkness?

Yes.

Gordrenn Higgler wrote:
How does Singularity work?

All creatures and objects in a 5-foot-radius burst centered on the singularity's point of origin takes a quarter of your blast’s damage (or twice that for a negative blast).

In the following rounds, on your turn, the singularity deals damage in a 10-foot-radius burst, then in a 15-foot-radius burst.

As a form infusion, it can be combined with the "pulling" substance infusion for some pretty hilarious effects. :D


Is Gravity Master at will Reverse Gravity or is it better ?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Shadow_Charlatan wrote:
Is Gravity Master at will Reverse Gravity or is it better ?

It's at-will reverse gravity, except you can choose the direction. Makes for absolutely incredible battlefield control and charge-lane disrupter.

Instead of having everyone fall up, you could have them fall sideways. Then on the next round, use it again to have them fall in a different direction. You can only have one instance active at a time.

I can see this being used very cleverly to circumvent all kinds of obstacles (even using it to "fly" characters around) or creating fun scenarios. Imagine the following, for example:

*More and more guards begin to fill the hall, outnumbering the intruding PCs 5 to 1, clearly getting ready to charge en mass*

*Gravity master discreetly changes gravity in the hall's intersection*

"Ready men? Charge!"

*When they reach the intersection, the entire retinue of guards fall "sideways" down the side hall and out of sight*

*PCs continue moving onward*

It just makes for an amazingly riotous mental image. :D


Ravingdork wrote:
Gordrenn Higgler wrote:
Sounds awesome, does the greater version work like deeper darkness?

Yes.

Gordrenn Higgler wrote:
How does Singularity work?

All creatures and objects in a 5-foot-radius burst centered on the singularity's point of origin takes a quarter of your blast’s damage (or twice that for a negative blast).

In the following rounds, on your turn, the singularity deals damage in a 10-foot-radius burst, then in a 15-foot-radius burst.

As a form infusion, it can be combined with the "pulling" substance infusion for some pretty hilarious effects. :D

Interesting, thank you

I was wondering what use the pulling infusion would have.

Scarab Sages

Shadow_Charlatan wrote:
Is Gravity Master at will Reverse Gravity or is it better ?

It's at-will reverse gravity, but you can choose for the gravity in the area to pull toward any direction (not just up).

Also, whenever you use it any previous uses of it that are active end.


Ravingdork wrote:
Shadow_Charlatan wrote:
Is Gravity Master at will Reverse Gravity or is it better ?

It's at-will reverse gravity, except you can choose the direction.

Instead of having everyone fall up, you could have them fall sideways. Then on the next round, use it again to have them fall in a different direction. You can only have one instance active at a time.

Impossible bloodline gives immunity to reverse gravity and related effects, could be interesting.


Can't wait to get my copy of Occult Origins, still haven't seen any hints for what kineticists get in Occult Realms


I like that. Gravity games are a fun way to mess with an enemy, and a singularity bomb is one of the cooler tricks a kineticist might have thematically. I could definitely see myself running void soon, just got to get my copy of the pdf...


Ravingdork wrote:
Shadow_Charlatan wrote:
Is Gravity Master at will Reverse Gravity or is it better ?

It's at-will reverse gravity, except you can choose the direction. Makes for absolutely incredible battlefield control and charge-lane disrupter.

Instead of having everyone fall up, you could have them fall sideways. Then on the next round, use it again to have them fall in a different direction. You can only have one instance active at a time.

I can see this being used very cleverly to circumvent all kinds of obstacles (even using it to "fly" characters around) or creating fun scenarios. Imagine the following, for example:

*More and more guards begin to fill the hall, outnumbering the intruding PCs 5 to 1, clearly getting ready to charge en mass*

*Gravity master discreetly changes gravity in the hall's intersection*

"Ready men? Charge!"

*When they reach the intersection, the entire retinue of guards fall "sideways" down the side hall and out of sight*

*PCs continue moving onward*

It just makes for an amazingly riotous mental image. :D

I so want to gestalt this with an elocater (a psionic character who gets to decide what direction their personal gravity is).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Shiroi wrote:
I like that. Gravity games are a fun way to mess with an enemy, and a singularity bomb is one of the cooler tricks a kineticist might have thematically. I could definitely see myself running void soon, just got to get my copy of the pdf...

Yeah, it's even better when enemies begin to wise up to your game and actively attempt to stay out of your gravity field, only to have you use the pull infusion to drag them into it anyways. :D

Combined with ongoing area effects set up by party members that can potentially deal damage multiple times (such as wall of sound, blade barrier, or any spell modified by the Lingering Spell feat) can get pretty nasty pretty quick.


Ravingdork wrote:
Texas Snyper wrote:

How does the utility for void? I've got an aether kineticist that I'm planning on grabbing earth then air with a focus on area control (bowling, wall, entangling, grappling, deadly earth, etc). Would void be a decent or good replacement for either?

Also what's void's defense talent?

Void can get you darkvision (or extended darkvision) or even see in darkness. It can also allow the ENTIRE AREA/LENGTH of your blasts count as the center point of a darkness effect.

Imagine a blast 120 feet long, emitting darkness 20-feet in every direction for a round. Now imagine you're combining that with flurry of blasts to just totally blanket huge swaths of the battlefield in darkness.

I think you can accept additional burn to make it last a while longer too.

With the darkness effect taking up the entire length, wouldn't that mean that the kineticist would almost be required to take each level of Eyes of the Void otherwise he'd be subject to it as well.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Shadow_Charlatan wrote:
Ravingdork wrote:
Texas Snyper wrote:

How does the utility for void? I've got an aether kineticist that I'm planning on grabbing earth then air with a focus on area control (bowling, wall, entangling, grappling, deadly earth, etc). Would void be a decent or good replacement for either?

Also what's void's defense talent?

Void can get you darkvision (or extended darkvision) or even see in darkness. It can also allow the ENTIRE AREA/LENGTH of your blasts count as the center point of a darkness effect.

Imagine a blast 120 feet long, emitting darkness 20-feet in every direction for a round. Now imagine you're combining that with flurry of blasts to just totally blanket huge swaths of the battlefield in darkness.

I think you can accept additional burn to make it last a while longer too.

With the darkness effect taking up the entire length, wouldn't that mean that the kineticist would almost be required to take each level of Eyes of the Void otherwise he'd be subject to it as well.

Yes. You can't have your cake and eat it too as they say (whatever that means).


A Munavri Void Kineticist could have some synergy.

Could a Kinetic Blade using darkness infusion create a walking sphere of darkness ?


How much does the first level of Eyes of the Void extend darkvision if they already have it ?

Scarab Sages

Shadow_Charlatan wrote:
How much does the first level of Eyes of the Void extend darkvision if they already have it ?

30'

Designer

Ravingdork wrote:
Shadow_Charlatan wrote:
Is Gravity Master at will Reverse Gravity or is it better ?

It's at-will reverse gravity, except you can choose the direction. Makes for absolutely incredible battlefield control and charge-lane disrupter.

Instead of having everyone fall up, you could have them fall sideways. Then on the next round, use it again to have them fall in a different direction. You can only have one instance active at a time.

I can see this being used very cleverly to circumvent all kinds of obstacles (even using it to "fly" characters around) or creating fun scenarios. Imagine the following, for example:

*More and more guards begin to fill the hall, outnumbering the intruding PCs 5 to 1, clearly getting ready to charge en mass*

*Gravity master discreetly changes gravity in the hall's intersection*

"Ready men? Charge!"

*When they reach the intersection, the entire retinue of guards fall "sideways" down the side hall and out of sight*

*PCs continue moving onward*

It just makes for an amazingly riotous mental image. :D

This is exactly what I was thinking about when I wrote it. Mwahahaha!

In case it hasn't become clear yet, a kineticist at the upper echelons of power is an elemental force that devastates entire squadrons and armies.


Mark Seifter wrote:
Ravingdork wrote:
Shadow_Charlatan wrote:
Is Gravity Master at will Reverse Gravity or is it better ?

It's at-will reverse gravity, except you can choose the direction. Makes for absolutely incredible battlefield control and charge-lane disrupter.

Instead of having everyone fall up, you could have them fall sideways. Then on the next round, use it again to have them fall in a different direction. You can only have one instance active at a time.

I can see this being used very cleverly to circumvent all kinds of obstacles (even using it to "fly" characters around) or creating fun scenarios. Imagine the following, for example:

*More and more guards begin to fill the hall, outnumbering the intruding PCs 5 to 1, clearly getting ready to charge en mass*

*Gravity master discreetly changes gravity in the hall's intersection*

"Ready men? Charge!"

*When they reach the intersection, the entire retinue of guards fall "sideways" down the side hall and out of sight*

*PCs continue moving onward*

It just makes for an amazingly riotous mental image. :D

This is exactly what I was thinking about when I wrote it. Mwahahaha!

In case it hasn't become clear yet, a kineticist at the upper echelons of power is an elemental force that devastates entire squadrons and armies.

Think there was a scene in a movie that worked kinda like this, the enemy was charging ahead but when they reached a certain point they flew to the side like ragdolls

Designer

Shadow_Charlatan wrote:
Mark Seifter wrote:
Ravingdork wrote:
Shadow_Charlatan wrote:
Is Gravity Master at will Reverse Gravity or is it better ?

It's at-will reverse gravity, except you can choose the direction. Makes for absolutely incredible battlefield control and charge-lane disrupter.

Instead of having everyone fall up, you could have them fall sideways. Then on the next round, use it again to have them fall in a different direction. You can only have one instance active at a time.

I can see this being used very cleverly to circumvent all kinds of obstacles (even using it to "fly" characters around) or creating fun scenarios. Imagine the following, for example:

*More and more guards begin to fill the hall, outnumbering the intruding PCs 5 to 1, clearly getting ready to charge en mass*

*Gravity master discreetly changes gravity in the hall's intersection*

"Ready men? Charge!"

*When they reach the intersection, the entire retinue of guards fall "sideways" down the side hall and out of sight*

*PCs continue moving onward*

It just makes for an amazingly riotous mental image. :D

This is exactly what I was thinking about when I wrote it. Mwahahaha!

In case it hasn't become clear yet, a kineticist at the upper echelons of power is an elemental force that devastates entire squadrons and armies.

Think there was a scene in a movie that worked kinda like this, the enemy was charging ahead but when they reached a certain point they flew to the side like ragdolls

Also at least one notable character in Brandon Sanderson's Stormlight Archives changes gravity around a lot during fights too!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mark Seifter wrote:
Ravingdork wrote:
Shadow_Charlatan wrote:
Is Gravity Master at will Reverse Gravity or is it better ?

It's at-will reverse gravity, except you can choose the direction. Makes for absolutely incredible battlefield control and charge-lane disrupter.

Instead of having everyone fall up, you could have them fall sideways. Then on the next round, use it again to have them fall in a different direction. You can only have one instance active at a time.

I can see this being used very cleverly to circumvent all kinds of obstacles (even using it to "fly" characters around) or creating fun scenarios. Imagine the following, for example:

*More and more guards begin to fill the hall, outnumbering the intruding PCs 5 to 1, clearly getting ready to charge en mass*

*Gravity master discreetly changes gravity in the hall's intersection*

"Ready men? Charge!"

*When they reach the intersection, the entire retinue of guards fall "sideways" down the side hall and out of sight*

*PCs continue moving onward*

It just makes for an amazingly riotous mental image. :D

This is exactly what I was thinking about when I wrote it. Mwahahaha!

In case it hasn't become clear yet, a kineticist at the upper echelons of power is an elemental force that devastates entire squadrons and armies.

Thanks!


Mark Seifter wrote:
Ravingdork wrote:
Shadow_Charlatan wrote:
Is Gravity Master at will Reverse Gravity or is it better ?

It's at-will reverse gravity, except you can choose the direction. Makes for absolutely incredible battlefield control and charge-lane disrupter.

Instead of having everyone fall up, you could have them fall sideways. Then on the next round, use it again to have them fall in a different direction. You can only have one instance active at a time.

I can see this being used very cleverly to circumvent all kinds of obstacles (even using it to "fly" characters around) or creating fun scenarios. Imagine the following, for example:

*More and more guards begin to fill the hall, outnumbering the intruding PCs 5 to 1, clearly getting ready to charge en mass*

*Gravity master discreetly changes gravity in the hall's intersection*

"Ready men? Charge!"

*When they reach the intersection, the entire retinue of guards fall "sideways" down the side hall and out of sight*

*PCs continue moving onward*

It just makes for an amazingly riotous mental image. :D

This is exactly what I was thinking about when I wrote it. Mwahahaha!

In case it hasn't become clear yet, a kineticist at the upper echelons of power is an elemental force that devastates entire squadrons and armies.

Thematically, I think this will work very nicely with my new telekineticist. I hope we get some good aether/void composite blasts other than just aetheric boost.


Well done on the new kineticist elements, though I haven't had a chance to check it out fully since I'm still waiting for my copy, I like what I've read so far.

Is there any word on what will be happening with the missing Basic Phytokinesis for later copies ? mine is preordered from Amazon.ca so it will probably be a while before I get mine so was wondering whether I'd be getting the current version or a possible edited copy ?

Designer

Shadow_Charlatan wrote:

Well done on the new kineticist elements, though I haven't had a chance to check it out fully since I'm still waiting for my copy, I like what I've read so far.

Is there any word on what will be happening with the missing Basic Phytokinesis for later copies ? mine is preordered from Amazon.ca so it will probably be a while before I get mine so was wondering whether I'd be getting the current version or a possible edited copy ?

The one thing that I can nearly assure you is that it won't get a second printing because that's only happened once before for a Player Companion book. Now, I know kineticists are popular (and Occult in general has been doing really well), but I would be surprised if they were popular enough to make this the second one. That said, as you know Owen is awesome, and ever since he and I teamed up to get that freebooter FAQ earlier this year, he has been subtly moving towards the possibility of more official PComp FAQs. We'll have to wait and see though!


Mark Seifter wrote:
Shadow_Charlatan wrote:

Well done on the new kineticist elements, though I haven't had a chance to check it out fully since I'm still waiting for my copy, I like what I've read so far.

Is there any word on what will be happening with the missing Basic Phytokinesis for later copies ? mine is preordered from Amazon.ca so it will probably be a while before I get mine so was wondering whether I'd be getting the current version or a possible edited copy ?

The one thing that I can nearly assure you is that it won't get a second printing because that's only happened once before for a Player Companion book. Now, I know kineticists are popular (and Occult in general has been doing really well), but I would be surprised if they were popular enough to make this the second one. That said, as you know Owen is awesome, and ever since he and I teamed up to get that freebooter FAQ earlier this year, he has been subtly moving towards the possibility of more official PComp FAQs. We'll have to wait and see though!

Alright, thanks.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mark Seifter wrote:
Shadow_Charlatan wrote:

Well done on the new kineticist elements, though I haven't had a chance to check it out fully since I'm still waiting for my copy, I like what I've read so far.

Is there any word on what will be happening with the missing Basic Phytokinesis for later copies ? mine is preordered from Amazon.ca so it will probably be a while before I get mine so was wondering whether I'd be getting the current version or a possible edited copy ?

The one thing that I can nearly assure you is that it won't get a second printing...

Where do you intend to put Basic Phytokinesis then? Surely not as a hard-to-find post here on the forums! :{


Will there be new elementals for the Aether,Void and Wood elements for use with Spark of Life in the new Bestiary 5 ?

Could there be some way to make composite elementals to create depending on what elements were taken ?


1 person marked this as a favorite.

Does anyone else feel like there should be a thread with all the clarifications, pseudo errata, mark-faqs, yes-it-works, and similar? There's so many questions for this class and if we had all the answers under a single link then when the 8th thread pops up about kinetic flurry we can just link the poor sap to a list of answers.

Silver Crusade

And how do I not get a free guide writer's copy of this book? Shaking my head here...

Just kidding, I'm fine waiting for everything, I might go a little further on magic items later, at least once I get some free time. Sample builds are going to take a lot longer though since there's a lot to deal with, and with two new elements coming out, I don't want to do anything preemptively.

Wood sounds kind of tame, but I'm looking forward to void, somehow I figured that would eventually be an element. If there's anything like void bomb for the alchemist in there, I'm sold.


Shiroi wrote:
Does anyone else feel like there should be a thread with all the clarifications, pseudo errata, mark-faqs, yes-it-works, and similar? There's so many questions for this class and if we had all the answers under a single link then when the 8th thread pops up about kinetic flurry we can just link the poor sap to a list of answers.

The list itself would have to be held off-site so that it can be regularly updated.


I can work with that, Google drive doc. You think a spreadsheet or a word format?


I'm super excited to check out the Void kineticist! Alas I must wait another week... :(

Mark, thank you for this amazing class. I have a thousand different ideas I want to make for the kineticist and not enough games/time to play them all...

Silver Crusade

Shiroi wrote:
I can work with that, Google drive doc. You think a spreadsheet or a word format?

I'd say word format, I've never been a fan of the spreadsheet format for things like this, it feels too restricting.


Faelyn wrote:

I'm super excited to check out the Void kineticist! Alas I must wait another week... :(

Mark, thank you for this amazing class. I have a thousand different ideas I want to make for the kineticist and not enough games/time to play them all...

I have to second this motion on all accounts.

I want to build, as of now...
An elemental ascetic multiclass or gestalt monk and using entangling from earth and water with a few styles like panther.
A rogue telekinetic that messes with people at a distance, disarming and tripping and generally making a mess of them.
An aero kineticist speed demon that flies around as a bolt of lightning and rains hell on his foes from afar.
A Pyro kineticist that won't hurt a being with fire in its name or nature (she's a literal pyromaniac and she's a bit of a weirdo who thinks fire elementals are cute and red dragons are elegant and so forth).
And several others are waiting in line patiently. That was before I heard of void, who just recently jumped into this list (sideways, without actually jumping so much as sliding on a current of warped gravity because he can).


Pastime for evil Aether/Void Kineticist:

Gravity mastery on group of slaves into the air, then Telekinetic Maneuvers to shoot each of them away.

Skeet shooting with kineticists, with a side of evil :-)


Ravingdork wrote:
Yeah, you can make some pretty cool things with Occult Origins.

aaaand now im desperately waiting for this book so i can get ahold of these juicy new kineticist abilities xD


Would Gravity Mastery be considered an attack in regards to deactivating invisibility?


Gordrenn Higgler wrote:
Would Gravity Mastery be considered an attack in regards to deactivating invisibility?

If it is affecting an enemy, yes.


Mark Seifter wrote:
Shadow_Charlatan wrote:

Well done on the new kineticist elements, though I haven't had a chance to check it out fully since I'm still waiting for my copy, I like what I've read so far.

Is there any word on what will be happening with the missing Basic Phytokinesis for later copies ? mine is preordered from Amazon.ca so it will probably be a while before I get mine so was wondering whether I'd be getting the current version or a possible edited copy ?

The one thing that I can nearly assure you is that it won't get a second printing because that's only happened once before for a Player Companion book. Now, I know kineticists are popular (and Occult in general has been doing really well), but I would be surprised if they were popular enough to make this the second one. That said, as you know Owen is awesome, and ever since he and I teamed up to get that freebooter FAQ earlier this year, he has been subtly moving towards the possibility of more official PComp FAQs. We'll have to wait and see though!

So the nerf bat that hit Slashing Grace will see Fencing Grace one day? Sad.

On the topic though thanks again for this class! I have a half-dragon(red) Goblin made for an upcoming Underdark game that will start off as a Pyro, then go Geo and Pyro again to be a devasting "Underdragon" for his Drow owners.

Also, he's a trained glass blower. For thematic reasons(like breathing fire into the tube to melt the glass). ^^

Designer

Azten wrote:
Mark Seifter wrote:
Shadow_Charlatan wrote:

Well done on the new kineticist elements, though I haven't had a chance to check it out fully since I'm still waiting for my copy, I like what I've read so far.

Is there any word on what will be happening with the missing Basic Phytokinesis for later copies ? mine is preordered from Amazon.ca so it will probably be a while before I get mine so was wondering whether I'd be getting the current version or a possible edited copy ?

The one thing that I can nearly assure you is that it won't get a second printing because that's only happened once before for a Player Companion book. Now, I know kineticists are popular (and Occult in general has been doing really well), but I would be surprised if they were popular enough to make this the second one. That said, as you know Owen is awesome, and ever since he and I teamed up to get that freebooter FAQ earlier this year, he has been subtly moving towards the possibility of more official PComp FAQs. We'll have to wait and see though!

On the topic thou, thanks again for this class! I have a half-dragon(red) Goblin made for an upcoming Underdark game that will start off as a Pyro, then go Geo and Pyro again to be a devasting "Underdragon" for his Drow owners.

Also, he's a trained glass blower. For thematic reasons(like breathing fire into the tube to melt the glass). ^^

Fire and glass makes me think of obsidian. You could even go even more "underdragon" and in theme for your elemental combo, potentially, and claim that he was half underworld dragon instead of red (presumably same stats).

Designer

Shiroi wrote:
Faelyn wrote:

I'm super excited to check out the Void kineticist! Alas I must wait another week... :(

Mark, thank you for this amazing class. I have a thousand different ideas I want to make for the kineticist and not enough games/time to play them all...

I have to second this motion on all accounts.

I want to build, as of now...
An elemental ascetic multiclass or gestalt monk and using entangling from earth and water with a few styles like panther.
A rogue telekinetic that messes with people at a distance, disarming and tripping and generally making a mess of them.
An aero kineticist speed demon that flies around as a bolt of lightning and rains hell on his foes from afar.
A Pyro kineticist that won't hurt a being with fire in its name or nature (she's a literal pyromaniac and she's a bit of a weirdo who thinks fire elementals are cute and red dragons are elegant and so forth).
And several others are waiting in line patiently. That was before I heard of void, who just recently jumped into this list (sideways, without actually jumping so much as sliding on a current of warped gravity because he can).

That is a lot of cool kineticists! I basically spent a while looking through different depictions of elemental characters and cramming my head full of ideas like these and then checking to see how many I could possibly cover with the class. I'm glad to see that you've been inspired to so many different characters!


He was created by a heretical Drow wizard mixing Red Dragon and Goblin embryos. Cause crazy wizard.

I do like the obsidian angle though. A mutation from an unknown Magma Dragon relation to the red dragon eggs perhaps? Yes, I like this idea. >.>


Calth wrote:
Gordrenn Higgler wrote:
Would Gravity Mastery be considered an attack in regards to deactivating invisibility?
If it is affecting an enemy, yes.

Hold up. To my understanding based on previous description its an aoe that is placed and walked away from. If I put it down with no enemies in the area, it's not an attack because it affects no enemies. I walk away and an enemy moves into range. Do I now become visible because he walked into an already cast spell? What if I'm not even aware he triggered it? Do I get a chance to dismiss the spell before it does anything to keep my invisibility?

I get that I can't cast it *directly* on an opponent or I lose my Switzerland status, but something feels fishy if the ability is schrodingers offensive.


Shiroi wrote:
Calth wrote:
Gordrenn Higgler wrote:
Would Gravity Mastery be considered an attack in regards to deactivating invisibility?
If it is affecting an enemy, yes.

Hold up. To my understanding based on previous description its an aoe that is placed and walked away from. If I put it down with no enemies in the area, it's not an attack because it affects no enemies. I walk away and an enemy moves into range. Do I now become visible because he walked into an already cast spell? What if I'm not even aware he triggered it? Do I get a chance to dismiss the spell before it does anything to keep my invisibility?

I get that I can't cast it *directly* on an opponent or I lose my Switzerland status, but something feels fishy if the ability is schrodingers offensive.

Same could be said to someone triggering a Glyph of Warding or other kind of trap spell that's fire and forget.

It would suck to be sneaking into an enemy lair and some drunk servant at home goes where he shouldn't be and sets off a spell there then you turn visible :-) DM dirty trick


Shadow_Charlatan wrote:
Shiroi wrote:
Calth wrote:
Gordrenn Higgler wrote:
Would Gravity Mastery be considered an attack in regards to deactivating invisibility?
If it is affecting an enemy, yes.

Hold up. To my understanding based on previous description its an aoe that is placed and walked away from. If I put it down with no enemies in the area, it's not an attack because it affects no enemies. I walk away and an enemy moves into range. Do I now become visible because he walked into an already cast spell? What if I'm not even aware he triggered it? Do I get a chance to dismiss the spell before it does anything to keep my invisibility?

I get that I can't cast it *directly* on an opponent or I lose my Switzerland status, but something feels fishy if the ability is schrodingers offensive.

Same could be said to someone triggering a Glyph of Warding or other kind of trap spell that's fire and forget.

Yes it could. But I don't know that answer either so I'm curious what the blanket ruling is and what this specific one is. Most traps are clearly traps. Reverse gravity, especially sideways to just reposition someone, isn't necessarily offensive even if an enemy steps into it. A trap is designed to hurt someone eventually so I can see the rule for a trap breaking invisibility as possibly being more strict than the rules for this ability.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mark Seifter wrote:
Shiroi wrote:
Faelyn wrote:

I'm super excited to check out the Void kineticist! Alas I must wait another week... :(

Mark, thank you for this amazing class. I have a thousand different ideas I want to make for the kineticist and not enough games/time to play them all...

I have to second this motion on all accounts.

I want to build, as of now...
An elemental ascetic multiclass or gestalt monk and using entangling from earth and water with a few styles like panther.
A rogue telekinetic that messes with people at a distance, disarming and tripping and generally making a mess of them.
An aero kineticist speed demon that flies around as a bolt of lightning and rains hell on his foes from afar.
A Pyro kineticist that won't hurt a being with fire in its name or nature (she's a literal pyromaniac and she's a bit of a weirdo who thinks fire elementals are cute and red dragons are elegant and so forth).
And several others are waiting in line patiently. That was before I heard of void, who just recently jumped into this list (sideways, without actually jumping so much as sliding on a current of warped gravity because he can).

That is a lot of cool kineticists! I basically spent a while looking through different depictions of elemental characters and cramming my head full of ideas like these and then checking to see how many I could possibly cover with the class. I'm glad to see that you've been inspired to so many different characters!

Oh you have no idea.

My...
...Aerokineticist, skylord mercenary (as quiet as a cloud and as powerful as a thunderstorm)
...Hydrokineticist, merfolk spy (discovering the strange ways of the surface dwellers every day)
...Phytokineticist, otherwordly artist (growing a legacy one flower at a time)
...Pyrokineticist, hobgoblin war dog (fanning the flames of war)

Designer

Ravingdork wrote:
Mark Seifter wrote:
Shiroi wrote:
Faelyn wrote:

I'm super excited to check out the Void kineticist! Alas I must wait another week... :(

Mark, thank you for this amazing class. I have a thousand different ideas I want to make for the kineticist and not enough games/time to play them all...

I have to second this motion on all accounts.

I want to build, as of now...
An elemental ascetic multiclass or gestalt monk and using entangling from earth and water with a few styles like panther.
A rogue telekinetic that messes with people at a distance, disarming and tripping and generally making a mess of them.
An aero kineticist speed demon that flies around as a bolt of lightning and rains hell on his foes from afar.
A Pyro kineticist that won't hurt a being with fire in its name or nature (she's a literal pyromaniac and she's a bit of a weirdo who thinks fire elementals are cute and red dragons are elegant and so forth).
And several others are waiting in line patiently. That was before I heard of void, who just recently jumped into this list (sideways, without actually jumping so much as sliding on a current of warped gravity because he can).

That is a lot of cool kineticists! I basically spent a while looking through different depictions of elemental characters and cramming my head full of ideas like these and then checking to see how many I could possibly cover with the class. I'm glad to see that you've been inspired to so many different characters!

Oh you have no idea.

My...
...Aerokineticist, skylord mercenary (as quiet as a cloud and as powerful as a thunderstorm)
...Hydrokineticist, merfolk spy (discovering the strange ways of the surface dwellers every day)...

I hadn't see the merfolk one yet. Cool stuff!


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Shiroi wrote:
Shadow_Charlatan wrote:
Shiroi wrote:
Calth wrote:
Gordrenn Higgler wrote:
Would Gravity Mastery be considered an attack in regards to deactivating invisibility?
If it is affecting an enemy, yes.

Hold up. To my understanding based on previous description its an aoe that is placed and walked away from. If I put it down with no enemies in the area, it's not an attack because it affects no enemies. I walk away and an enemy moves into range. Do I now become visible because he walked into an already cast spell? What if I'm not even aware he triggered it? Do I get a chance to dismiss the spell before it does anything to keep my invisibility?

I get that I can't cast it *directly* on an opponent or I lose my Switzerland status, but something feels fishy if the ability is schrodingers offensive.

Same could be said to someone triggering a Glyph of Warding or other kind of trap spell that's fire and forget.
Yes it could. But I don't know that answer either so I'm curious what the blanket ruling is and what this specific one is. Most traps are clearly traps. Reverse gravity, especially sideways to just reposition someone, isn't necessarily offensive even if an enemy steps into it. A trap is designed to hurt someone eventually so I can see the rule for a trap breaking invisibility as possibly being more strict than the rules for this ability.

Here is the rule:

Attacks

Some spell descriptions refer to attacking. All offensive combat actions, even those that don't damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don't harm anyone.

Reverse gravity qualifies. And yes, there is some weirdness with long-lasting AoEs. The simplest way to rule it would be that they break invisibility on the initial casting, even if they wouldn't currently affect an enemy, but subsequent events wouldn't break invisibility, since it is the action itself that breaks invisibility.

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