auradin archetype for paladins?


Pathfinder First Edition General Discussion


is there an archetype for paladins out there that sacrifices the ability to cast spells(except lay on hands and smite) for more auras(offensive or defensive)or other passive abilities. also is there anything that can change smite evil to just a generic smite.


There is something to replace the spellcasting, it's called "Warrior of the Holy Light" and you can find it with a quick google search. I believe you're out of luck if you're looking for a generic smite.


Stonelord (a Dwarf specific archetype in the ARG) replaces the smite with a stonestrike, and also gets rid of spell casting for a defensive stance ala Stalwart Defender.


Knitifine wrote:
There is something to replace the spellcasting, it's called "Warrior of the Holy Light" and you can find it with a quick google search. I believe you're out of luck if you're looking for a generic smite.

the nimbus is interesting but not really what im looking for


Mark Sweetman wrote:
Stonelord (a Dwarf specific archetype in the ARG) replaces the smite with a stonestrike, and also gets rid of spell casting for a defensive stance ala Stalwart Defender.

stone strike looks really cool, heart stone looks cool to but unfortunately replaces divine grace, stone blood is awesome, the buffs from defensive stance are really good but not being able to move in combat is extremely crippling especially because in all of the campaigns im in your as a melee person your moving around every round or else all the squishy people get murdered. would there be anyway to beable to move wile in the stance? and maybe not need to be a dwarf?


Check the temple champion from acg.


would anything give the paladin something like 5th edditions smite
Divine Smite
Starting at 2nd level, when you hit a creature with a
melee weapon attack, you can expend one paladin spell
slot to deal radiant damage to the target, in addition to
the weapon’s damage. The extra damage is 2d8 for a
1st-level spell slot, plus 1d8 for each spell level higher
than 1st, to a maximum of 5d8. The damage increases
by 1d8 if the target is an undead or a fiend.

or 5th edditions auras

Aura of Protection
Starting at 6th level, whenever you or a friendly creature
within 10 feet of you must make a saving throw, the
creature gains a bonus to the saving throw equal to your
Charisma modifier (with a minimum bonus of +1). You
must be conscious to grant this bonus.
At 18th level, the range of this aura increases to 30 feet.

Aura of Courage
Starting at 10th level, you and friendly creatures
within 10 feet of you can’t be frightened while you
are conscious.
At 18th level, the range of this aura increases to 30 feet.

Aura of Devotion
Starting at 7th level, you and friendly creatures within
10 feet of you can’t be charmed while you are conscious.
At 18th level, the range of this aura increases to 30 feet.

Aura of Warding
Beginning at 7th level, ancient magic lies so heavily
upon you that it forms an eldritch ward. You and friendly
creatures within 10 feet of you have resistance to
damage from spells.
At 18th level, the range of this aura increases to 30 feet.


not really looking at what buffs the auras give but more of how the auras are implemented 3.5 and pathfinder are the only games I've come across were the benefits of the aura are significantly nerfed for every one in the area except the person emitting the aura. for example say there was an aura of +5 to hit the paladin in any of the other games ive played would get +5 to hit and all his allies in the area of the aura would get +5 to hit now in 3.5 and pathfinder the paladin would get +5 to hit and all the paladins allies in the area would only get +1 to hit which i have always found very silly. i know this would most likely only become a 3rd party content item and thus be completely useless to anyone who has a stricked dm who only uses content paizo themselves come up with.

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