Bloodrealm |
since Handel animal is a trained skill and not a class skill, a bard can put a point into it?
Of course. Anyone can put a point in anything as long as the number of ranks in that skill don't exceed the character's character level and the character's Int is higher than 2. Trained Only means you can't use it if you have no ranks in it, and Class Skill means you get a +3 bonus to checks using it if you have ranks in it.
Doki-Chan |
Plus you have CHA as the bonus linked to it, so given Bards usually have good CHA the skill won't be too bad if only a couple of points are assigned.
If you're not feeling particularly feat-starved: Familiar Bond?
Not as good as a full familiar class feature, but you do get some things...
The Feat "Animal Ally" you would need a pre-req for, and you may have to "re-skin" the animal to be your fox (not that difficult...)
Another possibility is you've just gone and healed some other NPC's familiar or animal companion. Maybe that NPC will be more friendly to you as a result, or let the fox go with you, for a favor, or as a guide, etc.?
Otherwise, it would be a slightly more friendly fox than a "normal" fox, until you get Animal Training?
Psyren |
If you're not feeling particularly feat-starved: Familiar Bond?Not as good as a full familiar class feature, but you do get some things...
If you want it to be a full familiar you can just pick up Improved Familiar Bond later. You can also Eldritch Heritage Arcane Bloodline, or VMC Wizard or Witch - lots of ways to get a scaling familiar now.
ElyasRavenwood |
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While I lived in an apartment where pets were not allowed, I would enjoy petting my friends dogs when I visited. I also gave them treats that their owners gave me. The dogs quickly learned where to get their ears scratched and treats. The dog would often spend the game curled up near my feet which I enjoyed.
I would often ask my GM if my character could buy a dog, usually just like their dog, and he was fine with it.
So in the game, after the adventure, in the in, or camp, my character would feed his dog, pet his dog, and it would sleep next to his bed roll, or on his bed in the inn room he rented. There wasn't any really "game effect" other then the Gm would have the dog get into the garbage, come out of the woods with a small critter, or sit and beg from our adventuring company's potential employer, while we were dining together.
When we went into a dungeon, my character would tie the dog off with the horses.
I suppose the only "game effect" was that the GM would allow the dog to make a perception roll while my character was asleep, and have it bark at something. Sometimes it was a monster, or a wolf sneeking up on our camp.....other times it was a small furry critter the dog wanted to chase....we had fun.
Now that I have my own little beagle, I have asked my GM if my character could have a dog just like my dog.
The GMs never even asked me to spend a rank on animal training.
I don't know if this will apply to your fox but i hope it helps.
Oh speaking of foxes you might find this article interesting: domesticated Soviet foxes
Purple Dragon Knight |
Doki-Chan wrote:If you want it to be a full familiar you can just pick up Improved Familiar Bond later. You can also Eldritch Heritage Arcane Bloodline, or VMC Wizard or Witch - lots of ways to get a scaling familiar now.
If you're not feeling particularly feat-starved: Familiar Bond?Not as good as a full familiar class feature, but you do get some things...
"Arcanist exploit: Familiar" works as well...
Hmm |
As much as I love duettists (and I love them sooo much I am playing two different characters with that archetype, one for PFS and one for a Kingmaker campaign) they do give up a lot for their familiar. If you were playing a bard that relies heavily on bardic knowledge, you may want to get your familiar via eldritch heritage or one of the other methods.
On the other hand if skills are mainly covered in your group, having a familiar that can inspire courage for you is awesome and well worth doing!