chbgraphicarts |
Reading through the Final Thoughts thread for the Vigilante Playtest, the suggestion came up to just out-and-out separate Dual Identity from the Vigilante, and make it a separate subsystem.
Someone said that characters choosing a Dual Identity wouldn't receive Traits & Drawbacks, and instead would receive a Dual Identity.
So... yeah, okay. I can kinda see that.
What would games look like if you took Dual Identity rules as-is, and made Dual Identity a general "super-archetype" like Mythic Paths that can be added to any character?
If you did away with Specializations (since that quality would now be covered by normal Class Levels), and simply gained a Social Talent at 1st Character Level, 2nd Level, 4th Level, and every other Level thereafter, would Dual Identity at least be worth considering using then?