Still ANOTHER Mutants and Masterminds 3e Question


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So, I'm in the process of reading and trying to learn the ruleset for this game (it's harder for me now than it used to be, but that's not important here). My question is this; what's the point of using the Enhance effect for something like Strength when just increasing it w/out it will do just fine?


DungeonmasterCal wrote:
So, I'm in the process of reading and trying to learn the ruleset for this game (it's harder for me now than it used to be, but that's not important here). My question is this; what's the point of using the Enhance effect for something like Strength when just increasing it w/out it will do just fine?

Enhanced Trait is a power effect, so you can use it for power stunts, or you can get it from a power stunt if you've got a plausible explanation (a magic spell, for example). And unless you buy it with the Permanent flaw, you can turn it on and off.

It's also what you should probably use if part of your Strength is due to a removable device, or if you could lose it due to a complication.


Partly what he said, and partly a flavor thing.

Like, there's two different kinds of superheroes:

-Those with abilities that are always on, like Superman, or The Thing, or any other character who has access to his powers at all times.

-Those who have to activate their powers, like Captain Marvel or Colossus, or those with a super suit like Iron Man's (Str 1 or 2 normally, but with his Iron man suit granting him Enhanced Trait: Strength

Enhanced Trait is useful for those kind of characters, creating an alternate form they can get into.

Now, Enhanced Trait has a "Permanent" Flaw that makes it fall into the former category (making it cheaper to buy Enhanced Trait), but at that point it creates a third split:

-Characters whose powers are inherent and cannot be taken away without great difficulty, like Captain America (his enhanced attributes may not be natural, but they're now a part of him. Power Nullifiers don't work).

-Characters whose powers are not inherent, meaning effects that shut off powers can turn them off (something like an Anti-Magic Field shutting off the strength, speed, ad agility of your divinely empowered here, or a Power Nullification ray doing the same for a mutant). This would be characters like mutants (ala X-Men) with Enhanced attributes, who can lose them on coming into contact with an "X-Gene Suppressor" or something like occasionally crops up.

TL;DR: It's largely flavor, but the main mechanical difference is Enhanced Trait can be CHEAPER, but it's more easily NULLIFIED, and you can do Power Stunts with it by pending Victory Points.

Hope that helps.


Awesome. Thanks!

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