Can a wizard opt out of Arcane Bond?


Rules Questions


This came up in a game. Can a wizard simply choose not to bond with an object or familiar? Just ignore the class feature entirely.

Scarab Sages

You can choose a familiar and never summon it. Otherwise, the Arcane Bomber and Exploiter wizard both trade out arcane bond for really useful abilities.


I suppose you could take a familiar and leave it home.
If you are going to do that though, you are probably better-off taking a ring as a bonded object. That gives you one more spell per day of any level.


You need to chose between either a bonded object or a familiar. You can dismiss a familiar, without suffering any drawbacks. Bonded objects seem less forgiving, your spellcasting seems to be penalized with constant concentration checks if you don't have one.

So, chose familiar, and dismiss it. Done.


I think all the bases are covered but to reiterate:
1) Choose a familiar instead of a bonded object and dismiss/leave familiar in a safe area.
2) Minimize any risk by taking a ring (most people do that already). It can be stolen, doesn't interfere with hand use. People would have to purposefully sunder it to mess with you. Either that or you are rendered helpless and have it stolen while incapacitated. Of course, if that happens you were basically screwed anyways and should be dead in the first place.
3) Choose an archetype that replaces the arcane bond. Exploiter wizard archetype is actually quite powerful and does so.

Grand Lodge

Yeah. I would just choose a ring, and if you are still worried, disguise it, make it invisible, or just wear a gauntlet over it.

I just can't see why any Wizard wouldn't wear at least a Gauntlet, to, on rare occasion, make an AoO, or provide a flanking bonus.

No loss.

Scarab Sages

blackbloodtroll wrote:


I just can't see why any Wizard wouldn't wear at least a Gauntlet, to, on rare occasion, make an AoO, or provide a flanking bonus.

Well wizards aren't proficient with them for one. They don't have all simple weapons, just a very specific list of simple weapons.


Imbicatus wrote:
blackbloodtroll wrote:


I just can't see why any Wizard wouldn't wear at least a Gauntlet, to, on rare occasion, make an AoO, or provide a flanking bonus.
Well wizards aren't proficient with them for one. They don't have all simple weapons, just a very specific list of simple weapons.

Yeah, but that only means he takes a penalty to attack rolls. He still threatens, still provides flanking, and isn't inhibited in any way by wearing a gauntlet.

It's benefits with no drawback, except the 2gp to buy it and a 1 lb of weight.

Grand Lodge

Imbicatus wrote:
blackbloodtroll wrote:


I just can't see why any Wizard wouldn't wear at least a Gauntlet, to, on rare occasion, make an AoO, or provide a flanking bonus.
Well wizards aren't proficient with them for one. They don't have all simple weapons, just a very specific list of simple weapons.

That doesn't stop them from threatening, providing a flank bonus, or making AoO.

The -4 proficiency makes no difference.

It's still, a bonus to an ally, and a free attack.

What are you giving up for that?

2gp?

The Wizard is one of the least item dependent classes.

They basically rule in low wealth campaigns.

EDIT: Ninja'd!


Claxon wrote:
Imbicatus wrote:
blackbloodtroll wrote:


I just can't see why any Wizard wouldn't wear at least a Gauntlet, to, on rare occasion, make an AoO, or provide a flanking bonus.
Well wizards aren't proficient with them for one. They don't have all simple weapons, just a very specific list of simple weapons.

Yeah, but that only means he takes a penalty to attack rolls. He still threatens, still provides flanking, and isn't inhibited in any way by wearing a gauntlet.

It's benefits with no drawback, except the 2gp to buy it and a 1 lb of weight.

My arcanist has a strength of 7. That 1 lb is quite a drawback! ;)

Grand Lodge

Obisdian, Horacalcum, Noqual or Mithral Gauntlet/Spiked Gauntlet.

75% to 50% less weight.


Wszebor Uriev wrote:
Claxon wrote:
Imbicatus wrote:
blackbloodtroll wrote:


I just can't see why any Wizard wouldn't wear at least a Gauntlet, to, on rare occasion, make an AoO, or provide a flanking bonus.
Well wizards aren't proficient with them for one. They don't have all simple weapons, just a very specific list of simple weapons.

Yeah, but that only means he takes a penalty to attack rolls. He still threatens, still provides flanking, and isn't inhibited in any way by wearing a gauntlet.

It's benefits with no drawback, except the 2gp to buy it and a 1 lb of weight.

My arcanist has a strength of 7. That 1 lb is quite a drawback! ;)

You can alleviate that by not dropping strength so low, only to get an 20 instead of 18 starting int.


Play an Instructor Wizard. You give up Arcane Bond and get to play as TWO Wizards


The specific situation has more to do with RP than mechanics -- the backstory the player wrote involves escaping from years of abuse at a wizardry school in Nidal. The PC is deathly afraid of depending on things that can be taken away, and likewise fears allowing any creature to become close, because then the creature could be used against the PC as a hostage.

So the PC sees an arcane bond as a dangerous liability, regardless of whether it's an object (that can be lost or stolen) or a familiar who can be hurt in order to influence the PC.

The same applies to a spellbook, and material components pouch. But those can be dealt with by investing in Eschew Materials and regular installments of Spell Mastery.

Summoning and immediately dismissing a familiar would be pretty harsh, but might fit the PC's personality. An archetype that replaces the arcane bond is also a good option.

Thanks for all the suggestions!


It really sounds like the PC would rather be a sorcerer, which is possible. He could spend time trying to unlock his innate inner magic so he didn't need to depend on the crutches that wizards use. He could even use the Wildblooded Arcane Sage bloodline to remain Int based.

He could flavor is using his struggles to fuel a way to a "better" magical path that eschewed the trappings which bound him in Nidal.


That's another good suggestion -- I'll suggest it to the player. It might even be that the reason he had such trouble in wizard school is that he's a sorcerer and was trying to learn magic in a way unsuited to his real skills.

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