ACG Errata and PFS character playing mid-module


Pathfinder Society

Scarab Sages

I have an honest question, and am not trying to stir up anything in the process.

My PFS group is currently in the middle of playing Wardens of the Reborn Forge, having completed the first two parts and hopefully playing the third and final part soon.

I currently have a level 14 Aasimar (Idyllkin) Life Oracle, who took the Aasimar alternate FCB to increase her effective caster level from 14 to 21 when channeling. She currently channels 11d6 with a DC of 29 when channeling to harm undead.

As a result of the recent errata, her effective caster level when channeling would drop from 21 to 16, reducing the channel amount to 8d6 and the DC to 27.

How do I apply this errata to my PFS character in the middle of a PFS sanctioned module? The alternate FCB seems quite useless now, so do I get to put my FCB points into HP and/or skill ranks? Any other alternatives? Thanks in advance.

5/5 **** Venture-Captain, Massachusetts—Central & West

According to the guide, you can retrain your Favored Class Bonus into any other FCB legal to that character.

Paizo Employee 4/5 Developer

When playing through a long adventure (including such long-spanning options as a play-by-post or module) it is customary to finish the adventure and then apply the rebuild. Errata can be disruptive, but it need not disrupt a game in progress.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Thanks for that clarification John!

Scarab Sages

John Compton wrote:
When playing through a long adventure (including such long-spanning options as a play-by-post or module) it is customary to finish the adventure and then apply the rebuild. Errata can be disruptive, but it need not disrupt a game in progress.

John, I appreciate the feedback. Is this acceptable as far as PFS is concerned? I just want to make sure I am not doing anything wrong or illegal. Thank you.

Paizo Employee 4/5 Developer

Brother Harsk the Constant wrote:
John Compton wrote:
When playing through a long adventure (including such long-spanning options as a play-by-post or module) it is customary to finish the adventure and then apply the rebuild. Errata can be disruptive, but it need not disrupt a game in progress.
John, I appreciate the feedback. Is this acceptable as far as PFS is concerned? I just want to make sure I am not doing anything wrong or illegal. Thank you.

Yes, in the past we have advised not rebuilding or retraining partway through an adventure, including giving play-by-post games a few weeks' grace period to finish up under the previous FAQ/rules/printing.

Grand Lodge 2/5

Brother Harsk the Constant wrote:
John Compton wrote:
When playing through a long adventure (including such long-spanning options as a play-by-post or module) it is customary to finish the adventure and then apply the rebuild. Errata can be disruptive, but it need not disrupt a game in progress.
John, I appreciate the feedback. Is this acceptable as far as PFS is concerned? I just want to make sure I am not doing anything wrong or illegal. Thank you.

Since the guy in charge just posted it on his (basically) forums.. Yeah, you can't get any more acceptable than that.

Scarab Sages

John Compton wrote:
Brother Harsk the Constant wrote:
John Compton wrote:
When playing through a long adventure (including such long-spanning options as a play-by-post or module) it is customary to finish the adventure and then apply the rebuild. Errata can be disruptive, but it need not disrupt a game in progress.
John, I appreciate the feedback. Is this acceptable as far as PFS is concerned? I just want to make sure I am not doing anything wrong or illegal. Thank you.
Yes, in the past we have advised not rebuilding or retraining partway through an adventure, including giving play-by-post games a few weeks' grace period to finish up under the previous FAQ/rules/printing.

Thank you very much, John. I will let my GM know.

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