The Lovely Rogue Couple Encounter


Advice


Hello,

I have this question originally for my Kingmaker campaign, but this encounter could be used anywhere. I am asking for some inspiration for my idea.

I want it to start out with a catfolk woman and a kistune man meeting the PCs (both fuzzy humanoids are rogues, but they will try their best to conceal it). They are very friendly and affectionate people. They tell the PCs they are treasure hunters and are closing in on their next big find! They work to sway the PCs to join in on the adventure (knowing they need to go into a deadly cave-dungeon thing.) They will use the PCs power and knowledge to get through. Then when they find the treasure, they will swoop in for the attack, not wanting to share their loot.

Does that sound too cliche? Is it a good idea or does it need tweaks? I'm never really confident in my ideas so I always have to ask. xD

The Exchange

Hmm. Well it is a cliche, but sometimes those can be fun. How I would run that wouldn't be for lethality. Rather than attacking/killing the party, they would run for it deliberately setting off traps. Or use Use Magic Device to activate a scroll of dimension door or teleport to escape.

If you want to make it slightly romantic and give PCs a reason to question attacking the rogues, have one of them cursed with lycanthropy and the item is a one use magical artifact that cures lycanthropy. But it takes 24 hours to activate.

Those are my ideas. It's a little more fun to flip the players the bird than try to get violent.


The players probably won't trust them, they will smell betrayal.
Most players would rather have their characters killed than have their toys/loot/stuff taken.

Have the npc's say "We just want to choose 1st from the loot, then you can have double shares of the rest." But they know that 1 item is a powerful and expensive item, worth more than all the other loot combined.


Maybe the couple stole the map from actual treasure hunters who appear as you are leaving the dungeon. They may accuse the whole group of being thieves and attacking. My PCs would have to choose who to attack or how to explain themselves.

I imagine the treasure hunters work for a noblewoman who enjoys rare treasures and the couple have a vendetta with her and try to steal stuff from her. This part may be explained if the noblewoman moves to my players kingdom and then calls upon the PCs to take care of the thieves.

I'm just brainstorming here. lol

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