Astrexos: World of Rust Recruitment (Fantasy / Sci-Fi Campaign)


Recruitment

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Astrexos, a desolate planet where life is an everyday struggle. Long ago, a war was waged in the stars above between the Astrexian Armada and the Rarnag Imperium, a tyrannical group who had conquered many worlds. The Astrexians were able to fight off their adversaries, but they soon discovered the horrible aftermath.

Pieces from the destroyed starships from the war had fallen onto the planet, causing it to change. Radiation had seeped into several regions,causing horrid mutations. Magical laboratories had exploded on impact causing rifts between the planes. The planet had become a wasteland, where only the toughest survived.

Today, the Astrexian government attempts to keep order among the wastes, but even they realize that they preside over a dying world. Astrexos needs heroes now more than they ever have, even during the war.

Heroes like you.

This is a homebrew fantasy/sci-fi campaign where you will journey across Astrexos, making your name one that strikes fear in some hearts and hope in others.

Character Creation Rules:

20 point buy or 2d6+6,your choice
Standard and advanced races only
No 3PP materials or occult classes
Max starting gold for your class
Max HP at 1st level, roll afterwards
You are allowed to have technological items if you can afford them.

Recruitment ends Sunday at midnight Central Daylight Time, which is technically Monday lol. Can't wait to see the character ideas :).


It might help garner some interest if we knew a bit more about your world and what we are going to do in it. It's hard to create a character without knowing something of their place in a world. The base idea sounds cool though.


The Pale King wrote:
It might help garner some interest if we knew a bit more about your world and what we are going to do in it. It's hard to create a character without knowing something of their place in a world. The base idea sounds cool though.

Well, in brief, the planet is largely a desolate wasteland, with a few scattered towns and cities. There are some areas covered by radiation and there is also a region where a rift between planes has opened. I can put more in Campaign Info if needed.


Interesting idea


Would we be starting in a specific area or is this more sandbox? If there is a starting point can you tell us about it? Is there an overarching plot?


The Pale King wrote:
Would we be starting in a specific area or is this more sandbox? If there is a starting point can you tell us about it? Is there an overarching plot?

You start in a a specific starting area, the town of Karagas, which is a rusted town with many crime problems. It will have sandbox with a overarching plot developing from the player's actions.


Hmm... sandbox is usually not a good thing on pbp in my experience. unless you get a group that is abnormally focused, it often goes bad. I'm a bit wary.


I might just do a railroad then.


Well hopefully something in between. A plot with some flexibility as to hw t resolve it is what I prefer.


I can do something like that, and I have a plot in mind.


Could you provide a little more explanation of what you mean by "You are allowed to have technological items". Since this is billed as fantasy/sci-fi... are you talking black-powder pistols, modern assault rifles, blasters, or what?


Ultimate Combat and Technology Guide guns and items are allowed.

Silver Crusade

Ok I'm in, love games like this.

Ill go with a roll and let the dice fall as they do.

2d6 + 6 ⇒ (1, 1) + 6 = 8<-2p>
2d6 + 6 ⇒ (1, 4) + 6 = 11<+1p>
2d6 + 6 ⇒ (5, 5) + 6 = 16<+10p>
2d6 + 6 ⇒ (5, 4) + 6 = 15<+7p>
2d6 + 6 ⇒ (6, 2) + 6 = 14<+5p>
2d6 + 6 ⇒ (5, 4) + 6 = 15<+7p>

That's a 28 point buy so Ill go with that.

Thinking Elf ranger who uses a Ram-Bow

GM?:
Standard and advanced races only

Could you expand on what advanced races means, as pathfinder has Featured Races and Uncommon Races even Monster Races but look as I can, I can't find a listing for advanced races other than here which is just core races with Alt Racial Traits.


Jonny...Panic wrote:

Ok I'm in, love games like this.

Ill go with a roll and let the dice fall as they do.

2d6+6<-2p>
2d6+6<+1p>
2d6+6<+10p>
2d6+6<+7p>
2d6+6<+5p>
2d6+6<+7p>

That's a 28 point buy so Ill go with that.

Thinking Elf ranger who uses a Ram-Bow

GM?:
Standard and advanced races only

Could you expand on what advanced races means, as pathfinder has Featured Races and Uncommon Races even Monster Races but look as I can, I can't find a listing for advanced races other than here which is just core races with Alt Racial Traits.

It's 20 point buy or 2d6+6 your choice of which to use.

Means races below 20 RP.


Are technological items at the book prices? Because it's mostly a moot point for starting characters if they are.

For other firearms, what level are we at? Commonplace? Guns everywhere?

Silver Crusade

GM Soul Dragon wrote:


It's 20 point buy or 2d6+6 your choice of which to use.

Means races below 20 RP.

Just showing what it would have cost to make the point buy with the rolls I got.

Stats rolled

Got 16/15/15/14/11/8

Oo races under 20 points, That's a lot.
I really like the idea of a very old wyrwood 20RP, Cleric

Its is over 20,000 years old, spending its life wandering around the wastlands. I can of true LG magical robot.

Image HERE

Str=15
Dex=13[11+2race]
Con=-- [8 used /no con score Construct]
Int=16[14+2race]
Wis=16
Cha=13[15-2race]

Silver Crusade

Class Cleric Iron Priest Domains [Artifice->Construct / Healing]

Str=11
Dex=17[15+2race]
Con=-- [8 used /no con score / Construct]
Int=17[15+2race]
Wis=16
Cha=12[14-2race]

Whats our starting level GM?


it certainly sounds interesting. a little more context on the world itself and where we will be starting would be nice. but I have a char that will probably work for this


Philo Pharynx wrote:

Are technological items at the book prices? Because it's mostly a moot point for starting characters if they are.

For other firearms, what level are we at? Commonplace? Guns everywhere?

They are at book prices, but there are some minor items 1st-level characters can buy.

Guns everywhere maybe although I'll do commonplace if that'd work better.


Jonny...Panic wrote:

Class Cleric Iron Priest Domains [Artifice->Construct / Healing]

Str=11
Dex=17[15+2race]
Con=-- [8 used /no con score / Construct]
Int=17[15+2race]
Wis=16
Cha=12[14-2race]

Whats our starting level GM?

1st level, I'm a bit wary about Wyrwoods since they are constructs. I might allow it, but androids could also work for a robotic character.


Firefoot17 wrote:
it certainly sounds interesting. a little more context on the world itself and where we will be starting would be nice. but I have a char that will probably work for this

I'm assuming this means you guys would like me to put more details in a Campaign Info tab? Because I can if you want.


if anything I would like to know where we would be starting so I can adjust the backstory to explain why im there.


The starting town is Karagas, a border town that is a jumble of rusted buildings. Since it's one of the only towns for miles around, it has become a refuge for some and caravans are a common sight within the town. There is an annihilator robot that stands powered down in the middle of town and is only activated during a major crisis. The military police try to keep the peace but there is still a large amount of crime that goes on. Several of the guilds have representative buildings here for recruitment in the region.


ok, thank you very much for the information, here's the character I was talking about- Firefoot17

Backstory:
in life there are always those who were lucky and those who were unlucky, and Ciaran fits into the later of the two. he was borne as the only child to a drunkard farmer for a father and caring mother. As he was growing up he regularly received beatings from his father for not getting the chores done correctly or for being lazy or some times there wasn't even an excuse. Ciaran never fought back though instead he would take his anger out on any manual labor that needed to be done around the house. The most worst beating that he can remember was around his 13th birthday, the one day he resisted.

To commemorate becoming a man, his mother gave him a gift, a home made leather bracelet with 3 straps that were woven together and a single wood bead with the some druidic symbol carved into it. When his father him with it on, he accused Ciaran of stealing money from him and told him to get in the house. Sick of his fathers mistreatment towards him and his mother Ciaran refused to go back into the house this caused his father to pull out a large hunters knife, used to skin animals and say "I said into the house ya' thieving whore, or you'll get worse than the usual beatings". Ciaran again refused to go into the house, which caused his father to charge him in drunken fury. Ciaran lost the fight and the top half of his right ear as he fought his father, and the punishment he received was the Brand that now rest's on the inside of his left arm.

It wasn't until a year and a half later Ciaran left the farm and hid in a covered wagon that belonged to a group of adventurers passing by the house. It was less that half a day when the adventurers found Ciaran hiding in a barrel that used to hold a days worth of trail rations for the group. After hearing why Ciaran left home the adventurers agreed to take him with them to the next town they were to stop at. however, while they were traveling the adventuring party was attacked by a group of gnoll's and it was then when he saw the power of the parties barbarian, yelling as she charged into battle and cleaving the demonic Hyena-men in half, never slowing down despite the many wounds she received. as he was dropped off in the next town he swore to himself that one day, he would be just as strong and indestructible. Eight and a half years have passed since that day and Ciaran is now a full fledged barbarian, wandering from town to town in search of work.

Ciaran's search for money brings him to a small nameless village. As he walks towards the center of the villages town square, in search of a bar, he spots a small band of men laughing and yelling. When he walks closer to get a better look at what the men are laughing at he see's a woman shielding, a small bundle, with her body as men poke her with sharpened sticks and demand the see the child she is holding. As the bundle begins to scream in distress Ciaran feels his head begin to throb in pain, and a red mist begins to cover his eyes. he calmly walks up to the group and grabs the biggest of the men by the shirt, the one who seems to be leading the group in this activity, ad violently jerks him out of the crowd. the large man turns to face Ciaran and says "what are you doing you dastard!? get off of me!". The man then throws a punch at Ciaran, who them grabs his hand and starts squeezing. the man gave a panicked cry and tried to pull his hand free but he was trapped in Ciaran's vice like grip. The crunching of bones makes the other men stop as they see their leader fall to the ground cradling his hand. Ciaran unsheathes the great sword tied to his back and looks at the group of men "Any of you lads smart enough to run?", his voice is cold and shows no intention of backing down. Ciaran then kicks the large man on the ground towards his friends. "get this one out of my sight" he says, with that the to members of the group of men cautiously help their comrade up, and they all begin to slowly walk away."and don't let me see your dam faces again!" shouts Ciaran at the receding group. He then looks down at the woman and he small child, and see that the child's flesh is disfigured. "dam ship"he whispers to himself"more trouble that the thing is bloody worth". he then continues to the center of town and stops by the local tavern, as he sits down on a stool next to the counter a bartender comes up to him"what can I get you?" asks the bartender "right now, directions to kargas, looking for jobs, maybe as a peace keeper". the bartender look Ciaran up and down and says"you'd probably do better as a meathead for the local gangs, keep heading north and you'll hit it eventually" Ciaran then puts a gold coin on the counter, thanks the bartender for the directions and set out towards karagas

Stats:
Male Human Barbarian 1
Init +2;
------------------------------
DEFENSE
------------------------------
AC 17, touch 12, flat-footed 15
hp 15
Fort +5, Ref +2, Will +0
------------------------------
OFFENSE
------------------------------
Speed 40 ft.

Melee
Great Sword
Attack: +4
Damage: 2d6+3
Critical: 19-20/x2
Type: slashing
------------------------------
STATISTICS
------------------------------
Str 16, Dex 14, Con 17, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 16
Traits
Drawbacks
Feats
Intimidating Prowess
Power Attack
Skills
Climb (+7)
Perception (+4)
Survival(+6)
Intimidate (+6)
Special abilities
Fast Movement
Rage (7 perday)(+4 to STR and CON, +2 Will saves, -2 to AC, +2 temp hp per hit die)
Equipment
Great sword(8lbs)
Scale mail(40lbs)
Barbarian kit(26lbs)
-backpack
-belt pouch
-blanket
-flint and steel
-iron pot-rope-soap
-torches (10)
-trail rations (5 days)
-waterskin
71 gold coins
Carrying capacity
light:76 lbs. or less
medium:77–153 lbs
Heavy: 154–230 lbs

Description:
Physical: Ciaran is a tall intimidating figure, standing around 6ft tall and covered with a bulk of muscles covering his frame. due to the various "accidents" that happened to him as a child he is also covered in scars, and burns. In fact, the scarring actually causes people to mistake him for a Half-orc most times. The two injuries that are the worst is the brand he has seared into the underside of his left arm and the jagged scar, that crawls from the base of the back of his neck to his partly cut off right ear. Because of the scar and the missing piece of his ear he grows his hair out to cover up the wounds. his hair is brown and in normally a rough tangled mess. His eyes on the other hand are hard and are a stormy grey.

Personality: due to the abuse he received as a child he is not good at socializing with others. However he does try to be friendly but he tends to be awkward because he isn't used to expressing how he is felling. He also doesn't like talking about any of his disfiguring scars or burns. He has a soft spot for young children and becomes enraged and hard to control when he see's them being abused, it is the only time where he actually needs someone else to restrain him. Abuse in general tends to enrage him but he can usually bottle his anger and channel it into the bloodlust that overtakes him on the battlefield, this being said however that wont stop him from trying to intervene and protect those being abused, even if it brings him a worse fate.

Silver Crusade

GM Soul Dragon wrote:
Jonny...Panic wrote:

Class Cleric Iron Priest Domains [Artifice->Construct / Healing]

Str=11
Dex=17[15+2race]
Con=-- [8 used /no con score / Construct]
Int=17[15+2race]
Wis=16
Cha=12[14-2race]

Whats our starting level GM?

1st level, I'm a bit wary about Wyrwoods since they are constructs. I might allow it, but androids could also work for a robotic character.

I can understand that, but its not often you get a chance to play the race, I think my PC will be ok, I'm working on the background and the race works well, My PC will not be maxed but be a fully made PC with a history, linked around the race.


Jonny...Panic wrote:
GM Soul Dragon wrote:
Jonny...Panic wrote:

Class Cleric Iron Priest Domains [Artifice->Construct / Healing]

Str=11
Dex=17[15+2race]
Con=-- [8 used /no con score / Construct]
Int=17[15+2race]
Wis=16
Cha=12[14-2race]

Whats our starting level GM?

1st level, I'm a bit wary about Wyrwoods since they are constructs. I might allow it, but androids could also work for a robotic character.

I can understand that, but its not often you get a chance to play the race, I think my PC will be ok, I'm working on the background and the race works well, My PC will not be maxed but be a fully made PC with a history, linked around the race.

Ok, we'll see if it works.


Darn, no occult classes huh? Well, I bet I can tailor my girl up to be a non-psychic.

I have a character (this alias actually) that I recently made for a couple of other sci-fi recruitment threads that seems to have both stagnated, and I'd still like to see her in action!

I do have some questions about the world before I get in this last minute app!
1) how prevalent is magic?
2) how often are we likely to run into magical traps? (I ask because I'm looking at the scavenger rogue archetype to build into an arcane trickster, and they cannot disarm magical traps!)
3) tell me about the androids in this world? (in Golarion, they are basically aliens and no one knows much about them)
4) are you allowing any race creation? (I like cyborgs more than androids =w=, they get to have exuberant personalities, but there's nothing in Paizo for them, sadly)

To sum up my ideal character, it'd be a half-elf (cyborg >.>b) with the either the impossible or nanite sorcerer bloodlines combined with a scavenger archetype rogue going into the arcane trickster PrC.


Ok Jonny here, here is my Robot PC.

:) I have reduced some stuff and given it weaknesses. Also its background is key to how it will ask.


The Iron Orchid Looks like this.


Blink the Bandit wrote:

Darn, no occult classes huh? Well, I bet I can tailor my girl up to be a non-psychic.

I have a character (this alias actually) that I recently made for a couple of other sci-fi recruitment threads that seems to have both stagnated, and I'd still like to see her in action!

I do have some questions about the world before I get in this last minute app!
1) how prevalent is magic?
2) how often are we likely to run into magical traps? (I ask because I'm looking at the scavenger rogue archetype to build into an arcane trickster, and they cannot disarm magical traps!)
3) tell me about the androids in this world? (in Golarion, they are basically aliens and no one knows much about them)
4) are you allowing any race creation? (I like cyborgs more than androids =w=, they get to have exuberant personalities, but there's nothing in Paizo for them, sadly)

To sum up my ideal character, it'd be a half-elf (cyborg >.>b) with the either the impossible or nanite sorcerer bloodlines combined with a scavenger archetype rogue going into the arcane trickster PrC.

1.Magic is not as prevalent as it was before the war, but there are still a large amount of magic users.

2.Not sure yet, there might be a few.

3.Androids were created by humans as a replacement to the old wyrwood models, causing a rift between the two races. Androids are typically not hated by other races except the wyrwoods and a few jealous humans.

4.As long as it's under 20 RP, I'm fine with it.


O seem I have a new trait,
Hates Androids, that could have been the reason for the battle that brought down the Sky City. A fight between the grate Techno mages who made the wyrwoods and Androids. The Iron Orchid is that old it remembers the time before the war.

On a side note GM have you had time to look over what I did to the race to make it even for play.

Silver Crusade

GM I have plaid in a lot of Fall out and other tech level games, See my game list, Could I offer some help / tips that could help.

GM if we have guns in play a good way to go is with

Armor as damage reduction

It can be posted in a sheet like this.

Defense formatted here you go just remove the spaces

[b] Defense: [ /b] 10, [b] flat-footed:[ /b] 10 . ( +0Dex,+0 Shield,+0 EB**,)
[b]Armor DR:[ /b] 0 (+0 Armor,+0 Magic, +0 NA)
[b]Critical Defense:[ /b] +0. . (+0 Dex,+0 Shield,+0 DB* )
[smaller]*Deflection bonus
**Enhancement bonus [ /smaller]

It really helps with them bad kill shots you can get with guns. Lets face it x4 Crit DMG can wast you at this level.

Also hero points help a lot, dos not have to be low and bad guys can have them , but used just to save life really helps with guns as well.

Also this PC sheet template, From Boneman the one I use is really good and makes every thing clear for a PC. hero labs is good but a lot of numbers are left out and it can be hard to know how things get to be the way they are.

Also this helps, most do this now any way but if not, under character names it can be easier for the GM to reference a PC stats with a sample line of code: ETC

Bloodrager level 1[spoiler= HP|AC ] {HP:12} {AC:18,T:15,FF:14}[/ spoiler ]{Inish:+2}{Perception:+4}
half-orc[spoiler= Saves|Skills ] {R:+4};{F:+6};{W:+1}|{Acrobatics:+5}{Climb:+6}{Craft:+4}{Intim:+5} {Spellcraft:+2}{Survival:+4}{K(Arcane)+3}{Use Magic Device:+5[ / spoiler]

to use you go just remove the spaces

Starting gold for Cleric

4d6 ⇒ (3, 1, 5, 2) = 11 × 10 gp =110gp


That opens up a whole other batch of customization! I'll put a few idealized things together for a race and get your feedback on where to pull back and such. Might as well start at my idea of perfect and work from there ;p


The Iron Orchid wrote:

O seem I have a new trait,

Hates Androids, that could have been the reason for the battle that brought down the Sky City. A fight between the grate Techno mages who made the wyrwoods and Androids. The Iron Orchid is that old it remembers the time before the war.

On a side note GM have you had time to look over what I did to the race to make it even for play.

Yes I saw a few things you did to nerf the wyrwood.


Alright, well, here is my dream race right here. Lemme know where to cut and trim (unless, you know, you wanna let me live my dreams :P)

Cyborg Race:

Total RP = 16

Half-Construct 7 RP
A half-construct race is a group of creatures that are artificially enhanced or have parts replaced by constructed mechanisms, be they magical or mechanical.
A half-construct race has the following features:
~ Half-constructs gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
~ Half-constructs cannot be raised or resurrected.
~ Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a half-construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the construct to survive or stay in good health.

Medium 0 RP
Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.
** Size can easily be changed to small with the appropriate modifications to account for small original races, such as gnomes and halflings

Normal Speed 0 RP
The race has a base speed of 30 feet.
** 20ft if character is small

Standard 0 RP
Modifiers: Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –2 penalty to any other ability score.
** +2 Int +2 Dex -2 Wis – faster cognitive processing, quicker reflexes, doesn’t mean the best choices will be made!

Linguist 1 RP
Members of this race start with Common plus their racial language (if any). Furthermore, members of this race with high Intelligence scores can learn any languages they want (except Druidic and other secret languages).
**Racial language is chosen from one of host society’s languages (gnome for gnomes, elvish for elves, etc)

Dual-Minded 1 RP
Prerequisites: Humanoid with two subtypes or race with half-construct or half-undead subtype.
Benefit: Members of this race gain a +2 bonus on all Will saving throws.

Skill Bonus 2 RP
Prerequisites: None.
Benefits: Pick a single skill. Members of this race gain a +2 racial bonus on skill checks made with this skill. Alternatively, pick two related skills—each member of this race gains a +1 racial bonus on these skills during character creation.
** +2 Perception

Darkvision 60 Feet 2 RP
Prerequisites: None.
Benefit: Members of this race can see in the dark up to 60 feet.

Low-Light Vision 1 RP
Prerequisites: None.
Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light.

Quick Reactions 2 RP
Prerequisites: None.
Benefit: Members of this race receive Improved Initiative as a bonus feat.


Looks fine to me :).


GM Soul Dragon wrote:
Looks fine to me :).

:D I'll get to work building up my character then!

While I'm at it, how do you feel about the unchained multiclassing variant rules (in combination with typical multiclassing rules? Short version of it is you give up every other feat for very specific features from the core and base classes at certain levels.


Blink the Bandit wrote:
GM Soul Dragon wrote:
Looks fine to me :).

:D I'll get to work building up my character then!

While I'm at it, how do you feel about the unchained multiclassing variant rules (in combination with typical multiclassing rules? Short version of it is you give up every other feat for very specific features from the core and base classes at certain levels.

I haven't bought Unchained yet, or looked at any of the rules for it on the PRD, so I'll have to get back to you on that one.


We only have 3 applicants so far, but that's fine unless others want to join.


GM Soul Dragon wrote:
I haven't bought Unchained yet, or looked at any of the rules for it on the PRD, so I'll have to get back to you on that one.

No worries. I'll build assuming the answer is no for now and if the answer magically becomes yes later, I can reorganize pretty fast.

Are we taking traits?


well hope others show up, was fun to make a PC


Yes you may take 2 traits.


Hmm, this seems interesting. I'll see what the dice have to offer...
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (2, 4) + 6 = 12
Not fantastic but not horrid. I'll take it. GM, would I be allowed to make a custom race to represent a mutated human? Or is there a lot of prejudice against them? I'm planning not to make the mutations too obvious.


If this is still open and accepting people, I may try throwing a character into the ring. Let's see what I can get for stats.

Ability Scores:

2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 4) + 6 = 15

Wow. Just wow. Those are actually abysmal. Unless you're willing to give me a reroll, I think I'll go with the 20 point buy. I'll try to get a character worked out in the next day or so.


Loup Blanc wrote:

Hmm, this seems interesting. I'll see what the dice have to offer...

2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
Not fantastic but not horrid. I'll take it. GM, would I be allowed to make a custom race to represent a mutated human? Or is there a lot of prejudice against them? I'm planning not to make the mutations too obvious.

You could, but mutated humans in this setting pretty much all have the mutant template from Numeria: Land of Fallen Stars, so might be hard to do. There is big prejudice against mutants as some churches declare them unclean and most people consider them abominations. There are some groups that sympathize with them and try to help them.


LAB Rat wrote:

If this is still open and accepting people, I may try throwing a character into the ring. Let's see what I can get for stats.

** spoiler omitted **

Wow. Just wow. Those are actually abysmal. Unless you're willing to give me a reroll, I think I'll go with the 20 point buy. I'll try to get a character worked out in the next day or so.

You can reroll if you want to.


Awesome, thanks! Let's give it a try.

Ability Scores?:

Roll 1: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Roll 2: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Roll 3: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Roll 4: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Roll 5: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Roll 6: 2d6 + 6 ⇒ (2, 4) + 6 = 12

Way better, thanks very much. I'll get working on a character based off of this ASAP!


I'd be interested in this as well. All of the PbP games I get into seem to die off for some reason. :-/ Still taking applicants?
I was thinking maybe a paladin (holy gun), gunslinger (techslinger) or something else gun-related.


Sure Warhawk, would be glad to see what you come up with :).


So, is this game have a Trigun/Fallout/Fallen Earth/Mad Max feel to it?
What kind of mounts and/or vehicles will we be seeing?


Warhawk7 wrote:

So, is this game have a Trigun/Fallout/Fallen Earth/Mad Max feel to it?

What kind of mounts and/or vehicles will we be seeing?

I'm most familiar with Fallout, so this draws a lot of inspiration from that, but it has other influences as well.

Mounts are many different kinds of mutant and "clean" animals. Vehicles is a bit trickier as Pathfinder does not have stats for futuristic vehicles.

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