Promethean Alchemist


Advice

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It refers to the promethean as the "creator" so you definitely created the companion.


Pathfinder Starfinder Roleplaying Game Subscriber

Addendum to my last statement it dose say you can modify a created homunculus in the alchemy manual with a heal cheak equal to the DC of the check to make such a homunculus from scratch which technically the Promethean Alchemist's homunculus companion doesn't have one sine they are "special" and "more exotic" so kinda a toss up there and I'd say if you wanted to do such surgery to refer to rule zero.

Liberty's Edge

Rule zero?

Dark Archive

The homonculous seems to get an Ability Score Increase at 15 HD, instead of 16 HD (like a normal critter, NPC or PC).

If that's an intentional design exception, perhaps it could extend to the Phantom or Eidolon, as well?


I have a question. If you Multiclass out of the Alchemist class does your Homunculus still grow?

I was thinking of doing a Gestalt idea and it would be Alchemist 5/Shadowdancer 5//Witch 10

But I worry the Homunculus will remain at 5 HD.


Rule zero = ask the GM.

Your 5 levels in Alchemist means your homunculus is level 5, which is 4 HD. It won't grow when you multiclass.


So you could make an animated object, like a baby carriage, to carry your mini-me around?

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