New BATTLETECH video game announced


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Harebrained Schemes have announced that a new BATTLETECH video game is in the works.

This game will feature turn-based strategy and RPG elements, allowing you to build your own mechs and take part in an open-ended campaign where you choose which mission to take on next (this feature is partially inspired by the MECHWARRIOR MERCENARIES games). There'll be a Kickstarter in the autumn.

The game is being made by the same team behind the SHADOWRUN RETURNS games (the last of which, HONG KONG, arrives on 28 August), including of course Jordan Weisman, co-creator of the BATTLETECH/MECHWARRIOR franchise. Based on the quality of SHADOWRUN RETURNS, this should be good.


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This sounds like the Battletech game I've been dreaming of since 1991.

Sovereign Court

Interest Piqued...


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Pan wrote:
Interest Piqued...

Ditto!


Hm.

Interested.


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Well, it's worth a look. Since MechWarrior Tactics was cancelled, no turn-based game was in the works. I hope the AI is decent and that they finally try to use actual BattleTech rules.

Too bad that the writers effed up the fictional universe a decade or so ago. :-/ The minute Victor stepped on that tarmac back from the clan homeworlds, my suspension of disbelief snapped like dry twig. And that the new novels coming out soon will still be bound to the horrifically bad Jyhad storyline from Dark Age also prevents me from ever getting back into things.


Once again, i disagree.

Didn't care for jyhad, but dark age was a great jumping on point for me. I own almost all the dark age stuff, and found it to be quite successful for getting [personal bias and bad experiences] people with social skills who enjoy talking to others and do not actively try to scare people off from the game into the genre[/personal bias and bad experiences]


I am interested.


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Freehold DM wrote:

Once again, i disagree.

Didn't care for jyhad, but dark age was a great jumping on point for me. I own almost all the dark age stuff, and found it to be quite successful for getting [personal bias and bad experiences] people with social skills who enjoy talking to others and do not actively try to scare people off from the game into the genre[/personal bias and bad experiences]

That mostly middle-aged dudes with big bellies and few social graces still play tabletop BattleTech is something I won't even try to dispute.

However, I didn't care for the Jyhad storyline on the basis of how the story just upended the cart by having a minor faction inexplicably getting a gigantic army out of nowhere and start chucking nuclear bombs at everyone (a big no-no in the BT universe). It was, once again, a "snap your suspension of disbelief like a dry twig" moment, just like with the half-way point of Prince of Havoc.

So, the developers chaining themselves to this storyline for future novels is very off-turning to me.

Also, I am still sour that they mean-spiritedly killed Omi Kurita.

As for Dark Age, eeeh... if I separate it from what really killed my love for BattleTech with the things I mentioned, it's okay. I thought the early focus on small scale stories and the Republic of the Sphere was a bad start, but in later books they really had some decent ideas, especially with the new Davion prince being insane. Katherine Steiner-Davion creating a child out of her own genetic material and her brothers... not so much. ^^


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Now they need to make BattleTech Total War.


Turn-based Battletech game? Turn-based Battletech game!


magnuskn wrote:
Freehold DM wrote:

Once again, i disagree.

Didn't care for jyhad, but dark age was a great jumping on point for me. I own almost all the dark age stuff, and found it to be quite successful for getting [personal bias and bad experiences] people with social skills who enjoy talking to others and do not actively try to scare people off from the game into the genre[/personal bias and bad experiences]

That mostly middle-aged dudes with big bellies and few social graces still play tabletop BattleTech is something I won't even try to dispute.

However, I didn't care for the Jyhad storyline on the basis of how the story just upended the cart by having a minor faction inexplicably getting a gigantic army out of nowhere and start chucking nuclear bombs at everyone (a big no-no in the BT universe). It was, once again, a "snap your suspension of disbelief like a dry twig" moment, just like with the half-way point of Prince of Havoc.

So, the developers chaining themselves to this storyline for future novels is very off-turning to me.

Also, I am still sour that they mean-spiritedly killed Omi Kurita.

As for Dark Age, eeeh... if I separate it from what really killed my love for BattleTech with the things I mentioned, it's okay. I thought the early focus on small scale stories and the Republic of the Sphere was a bad start, but in later books they really had some decent ideas, especially with the new Davion prince being insane. Katherine Steiner-Davion creating a child out of her own genetic material and her brothers... not so much. ^^

loved the small scale stories, they got me into the universe.

FOR THE REPUBLIC!


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I'm all for the big political stories, the novels of Michael A. Stackpole were the ones which sparked my imagination. :) I fear I really got tired of the constant repetition of the "small mercenary unit makes the big time after going through terrible struggles" novels we got back then. Aside from Camacho's Caballero's, the greatest mercenary unit ever. ;)


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I can only take stackpole in small doses. His unbalanced invaluable infallible main characters got old quick.


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To each his own. I really loved his books. Also, hypercompetent characters (although you can't really call his characters that, the way Victor makes all those terrible, terrible mistakes with huge consequences to his realm).

Sovereign Court

As someone who has never read any battletech/mechwarrior novels what do you folks recommend? Id prefer something more political/historical, than badass mechwarrior dude saves the day type stories if available.


Read anything by stackpole. I'm surprised they even bothered getting in the mech.

Oh wait, political? The storyline leading to the rending of falcons as a precursor to the heartbreaking wars of reaving might be for you. Start with a rending of falcons.

pours out a 40 for clan blood spirit


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For classic era BattleTech:

- Warrior trilogy by Michael A. Stackpole: En Garde, Riposte, Coupé
- Heir to the Dragon by Robert Charette

For the Clan Invasion era:

- Blood of Kerensky trilogy by Michael A. Stackpole: Lethal Heritage, Blood Legacy, Lost Destiny
- Every following novel by Michael A. Stackpole, which are always the ones dealing with the big political events of the BattleTech universe. Namely: Natural Selection, Assumption of Risk, Bred for War, Malicious Intent, Grave Covenant and, finally (sigh), Prince of Havoc, which I recommend you read half of it and as soon as Victors dropship touches down on Luthien, you throw away the book and make up your own story what happens afterwards, because it will be better than what "really" happens.

In case you made the mistake of following what happens after the midpoint of Prince of Havoc and are still interested in more political novels in the BattleTech universe, Loren Coleman takes over that duty from Michael Stackpole, who quit writing BT novels for a while because he got screwed over by FASA on his royalties. His entries are as follows: Flashpoint, Patriots & Tyrants, Storms of Fate and, ending the Clan Period BattleTech novels, Endgame.

The novel series continued with a large time-jump into the MechWarrior: Dark Age period. I am much less of an expert on those books, so I'll leave it to another person to list them, if they care.

Catalyst, who have taken over the BattleTech license after FASA went bankrupt and sold it to Hasbro, is starting to bring out new BattleTech novels which tell what happened after the events of Endgame. Since they seemingly intend to follow the timeline already established in various sourcebooks, I am not really interested in reading those books, given that I hate that timeline and reading in more detail about those very depressing events about to happen isn't really appealing to me.

If you would like a recommendation for three books which are much more on the ground level of the BattleTech universe, but rock even without huge politics (although the third book is chock full of that, too), I really, really recommend the three novels by Victor Milan, dealing with the mercenary unit Camacho's Caballeros and their intrepid scout, Cassie Suthorn. The names of the three novels are Close Quarters, Hearts of Chaos and Black Dragon. Highest recommendations. Even higher than all the Michael A. Stackpole novels, except maybe the Blood of Kerensky trilogy and Grave Covenant. Black Dragon actually serves as a sequel of sorts for Heir to the Dragon, since it involves the rulers of the Draconis Combine a lot.

Another pair of novels I should mention are Wolves on the Border and Wolf Pack by Robert Charette, the first of which is a prequel for Heir to the Dragon and the other one is a sequel to Wolves on the Border and involves elements from Heir to the Dragon, too. The novels from Victor Milan close out a lot of the character storylines started in the novels by Charette in regards to the Draconis Combine characters.

I think actually getting all those out-of-print novels will be your biggest problem, although I imagine that there will be ebook versions of some sort available by now.


Rending of falcons was by Victor Milan. I suggest you check it out.


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To be fair, magnuskn, when they bought the licence to restart the main BattleTech product-line, FanPro (and then their successor, Catalyst Games Labs) were only permitted to publish material and continue the timeline as long as they carried through on the Jihad and built towards the ‘Dark Age’. Whether or not you consider the creative decisions that went into MechWarrior: Dark Age ‘questionable’, the BattleTech team were legally contracted and required to make the very best out of it that they could. IMO, they did a pretty solid job.

On the novels front, I’ll second magnuskn on one particular recommendation: if you can find a copy of Wolves on the Border, DO IT. It’s arguably the old-school BattleTech novel. The tone, atmosphere, and character dynamics are a perfect representation of the Inner Sphere — most especially the Draconis Combine — in the years leading up to the Fourth Succession War.


Trace Coburn wrote:

To be fair, magnuskn, when they bought the licence to restart the main BattleTech product-line, FanPro (and then their successor, Catalyst Games Labs) were only permitted to publish material and continue the timeline as long as they carried through on the Jihad and built towards the ‘Dark Age’. Whether or not you consider the creative decisions that went into MechWarrior: Dark Age ‘questionable’, the BattleTech team were legally contracted and required to make the very best out of it that they could. IMO, they did a pretty solid job.

Didn't know that.

Dark age for life!!!


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Freehold DM: I actually owned that book, I think. It was the one where Cassie Suthorns son appears (who seems a bit young, given the time jump), correct? I've since thrown it out in a housecleaning action together will my other Dark Age novels, I fear.

Trace Coburn: Alright, this is new information to me. Sheesh, who required this of them? Hasbro? FASA? Whizkids? What a gigantic ball of iron around your leg to have to continue a timeline disliked by many BattleTech fans.


Trace Coburn wrote:


On the novels front, I’ll second magnuskn on one particular recommendation: if you can find a copy of Wolves on the Border, DO IT. It’s arguably the old-school BattleTech novel. The tone, atmosphere, and character dynamics are a perfect representation of the Inner Sphere — most especially the Draconis Combine — in the years leading up to the Fourth Succession War.

I agree about 'Wolves on the Border'. Charrette is pretty much the only good author of the BT novel line (Stackpole is merely midling), although 'Heir to the Dragon' is a bit of a mess.

As for the general storyline, I'm what you might call an ultra-grognard. I didn't even much like the introduction of the Clans.


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Well, I disagree about Stackpole. He was a really awesome writer during that period. His more recent books, though... eh, not so much. After the DragonCrown War books, he somehow really dropped in quality. But his BattleTech books are all great. Except the second half of Prince of Havoc.

And all three of Victor Milans books were awesometacular.


magnuskn wrote:
I've since thrown it out in a housecleaning action together will my other Dark Age novels, I fear.

>=0

U wot m8?!


Fabius Maximus wrote:
Trace Coburn wrote:


On the novels front, I’ll second magnuskn on one particular recommendation: if you can find a copy of Wolves on the Border, DO IT. It’s arguably the old-school BattleTech novel. The tone, atmosphere, and character dynamics are a perfect representation of the Inner Sphere — most especially the Draconis Combine — in the years leading up to the Fourth Succession War.

I agree about 'Wolves on the Border'. Charrette is pretty much the only good author of the BT novel line (Stackpole is merely midling), although 'Heir to the Dragon' is a bit of a mess.

As for the general storyline, I'm what you might call an ultra-grognard. I didn't even much like the introduction of the Clans.

interesting.


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Freehold DM wrote:
magnuskn wrote:
I've since thrown it out in a housecleaning action together will my other Dark Age novels, I fear.

>=0

U wot m8?!

I recently took an afternoon and threw out all the novels I was sure I would never read again, which included 2/3rds of my BattleTech novels and 9/10ts of my Star Wars novels. Yeah, I was unhappy about throwing them just in the trash, but the paper container we usually have was mysteriously missing and the staff in the appartment block I live is decidedly against people just leaving huges piles of books in the hallway for other people to grab. And the whole lot was way too beat up to give it to the local library. So, yeah, all my Dark Age novels went the way of the dodo, because I've always hated that timeline.

Sovereign Court

I would never throw a book out...


magnuskn wrote:
Freehold DM wrote:
magnuskn wrote:
I've since thrown it out in a housecleaning action together will my other Dark Age novels, I fear.

>=0

U wot m8?!

I recently took an afternoon and threw out all the novels I was sure I would never read again, which included 2/3rds of my BattleTech novels and 9/10ts of my Star Wars novels. Yeah, I was unhappy about throwing them just in the trash, but the paper container we usually have was mysteriously missing and the staff in the appartment block I live is decidedly against people just leaving huges piles of books in the hallway for other people to grab. And the whole lot was way too beat up to give it to the local library. So, yeah, all my Dark Age novels went the way of the dodo, because I've always hated that timeline.

you do realize we will have to do battle now.

Liberty's Edge

Just when I thought all hope was lost...

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

For novels, I'd also mention Pardoe's Archer Christifori arc

Measure of a Hero (novel)
Call of Duty (novel)
Operation Audacity (novel)
The Longest Road (short story)

Tastes may vary, but I enjoy them.


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Hama wrote:
I would never throw a book out...

You got more storage space than I do, then.


Matthew Morris wrote:

For novels, I'd also mention Pardoe's Archer Christifori arc

Measure of a Hero (novel)
Call of Duty (novel)
Operation Audacity (novel)
The Longest Road (short story)

Tastes may vary, but I enjoy them.

The blue dragon is here! fires net gun in vain attempt to capture him


I hope they do a good job.

As for books I wouldn't recommend you read any of them. A boyfriend used to go on endlessly about the novels where the inner sphere goes to conquer the clans, but they sounded really bad so I didn't read those. I did read a bunch of the ones where the galactic communication network goes dark... And while one or two might have been sort of good the rest were so poorly written or unbelievable as to make reading them painful. There were some from an earlier age of the game that might be good? But they are before my time and probably not relevant to battle tech any more.


Aranna wrote:

I hope they do a good job.

As for books I wouldn't recommend you read any of them. A boyfriend used to go on endlessly about the novels where the inner sphere goes to conquer the clans, but they sounded really bad so I didn't read those. I did read a bunch of the ones where the galactic communication network goes dark... And while one or two might have been sort of good the rest were so poorly written or unbelievable as to make reading them painful. There were some from an earlier age of the game that might be good? But they are before my time and probably not relevant to battle tech any more.

...

You make me cry sometimes.


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A www... Don't cry.

I do really like battle tech. I used to play it with my boyfriend when we were bored. I have stories of epic glory and tales of horrific defeat.

I should share a story.

It started out as a quiet night at Pink Wolf Research and Development. The security officer sat at his desk trying to stay awake while watching the satellite monitors that kept watch over the skies. Not that he expected any real trouble this far inside Kurita space. But you never know when an ally can turn on you. That's when it all started to go wrong. The monitors tracked two jump ships bearing on a direct course for the jungle moon the facility was hidden on. The officer frowned and checked the Kurita supply schedule. Nope, nothing scheduled, he sounded the alarms and attempted to hail the ships.

The lead ship didn't respond but the pursuit ship answered on the secure Kurita channel identifying itself as the Tai Pei, a Kurita patrol and response frigate. The officer frowned again. What in blazes was a naval patrol doing so close to a hidden facility such that they could respond this quickly. Something didn't smell right. Still the facility wasn't well armed having just a handful of defense satellites and some prototype battle mechs numbering only enough for lance of light mechs. And that pirate raider in the lead was going to get it's drop ships off before the naval ship could intercept. With permission from the base commander the scout and satellite codes were relayed to the Kurita ship and the test pilots were scrambled to the prototype light mechs.

After taking control of orbit the Kurita naval ship broke off pursuit of the pirate and took a defensive position near the moon... This battle was going to be fought in the jungle.

The scenario: I was the defender and had just one lance of my early Pink Wolf light mech prototypes which were insanely fast had almost no armor and a very lethal array of tiny pulse lasers and a C3 system. My goal was to prevent the base from being captured.

My boyfriend was playing Kurita using a pair of heavy clan Omni mechs. His goal was to defeat the Pirates and if possible take control of the base. He would get partial victory if he only defeated the pirates.

The dog was using his secret new cheaply made pirate mechs which are expendable and he only needs to capture the base to win NOT hold it, since his forces are all expendable and they are only after the R&D data core which can be uploaded quickly then detonated.

We were all allowed custom builds in this 3 way fight. I had police checkpoints through the jungle which revealed the locations of all mech to my side and my boyfriends since he had my codes. But the dog was fighting blind.

The pirate dropped two drop ships into the jungle spaced apart to immediately begin looking for Pink Wolf R&D. And moments later a Kurita drop ship settled somewhere between them. The pirates swept into the jungle in two lances one moving toward Pink Wolf base and the others moving to intercept Kurita's heavies. Pink Wolf assembled its forces defensively waiting to see how the opening round would play out. Kurita quickly seized a hill overlooking the approach to the base and settled in to blast anyone who dared approach. That's when the pirates lost their nerves and began circling wide around the Kurita Hill hoping to claim victory without a fight. And that's when the elite Pink Wolves attacked blasting to rubble almost half the pirate forces in one round of surprise attack. Unfortunately the Pink Wolf flank was exposed on the side nearest Kurita Hill. The two Kurita heavies each selected and destroyed a Pink Wolf each. That's when the Pirates moved to take Kurita Hill with their remaining 4 trash can mechs. Managing to destroy one Kurita heavy by taking it's head off with concentrated rapid fire machine gun attacks. My remaining two Pink Wolves joined the fray on Kurita Hill one moving to attack the traitorous Kurita defender and the other slicing a trash can mech to pieces. Unfortunately for me my boyfriend knew my build used lasers exclusively and had his mechs covered in laser resistant armor. So the Kurita heavy stoically weathered my laser storm and split its fire into two pirate trash can mechs crushing the unarmored monstrosities. The three trash can mechs that could fire targeted and destroyed the remaining Kurita heavy and one more Pink Wolf. The forth was ambushed and out of position to fire at anything. That left just one Pink Wolf vs the last Trash can mech... They destroyed each other. So I won by default.


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Aranna wrote:

I hope they do a good job.

As for books I wouldn't recommend you read any of them. A boyfriend used to go on endlessly about the novels where the inner sphere goes to conquer the clans, but they sounded really bad so I didn't read those. I did read a bunch of the ones where the galactic communication network goes dark... And while one or two might have been sort of good the rest were so poorly written or unbelievable as to make reading them painful. There were some from an earlier age of the game that might be good? But they are before my time and probably not relevant to battle tech any more.

Those earlier books you dismiss so blithely recount the recent history of BattleTech in novel form. As such, your statement kinda boils down to "History books are before my time and probably not relevant to the present anymore", which I say is not something I would support as an argument.

Not to mention that the timeline is really screwed up, anyway. They stopped writing novels when the year 3067 rolled around in-fiction and made a time jump to 31-something. Now that particular line of novels has been cancelled for some years now and they are planning to take up the novel line starting from 3067 again, sadly chaining themselves to the Jyhad storyline they mostly already laid out in detail in various sourcebooks for the game.


magnuskn wrote:
Aranna wrote:

I hope they do a good job.

As for books I wouldn't recommend you read any of them. A boyfriend used to go on endlessly about the novels where the inner sphere goes to conquer the clans, but they sounded really bad so I didn't read those. I did read a bunch of the ones where the galactic communication network goes dark... And while one or two might have been sort of good the rest were so poorly written or unbelievable as to make reading them painful. There were some from an earlier age of the game that might be good? But they are before my time and probably not relevant to battle tech any more.

Those earlier books you dismiss so blithely recount the recent history of BattleTech in novel form. As such, your statement kinda boils down to "History books are before my time and probably not relevant to the present anymore", which I say is not something I would support as an argument.

Not to mention that the timeline is really screwed up, anyway. They stopped writing novels when the year 3067 rolled around in-fiction and made a time jump to 31-something. Now that particular line of novels has been cancelled for some years now and they are planning to take up the novel line starting from 3067 again, sadly chaining themselves to the Jyhad storyline they mostly already laid out in detail in various sourcebooks for the game.

I am willing to wait through the jyhad for the dark age once more.

For devlin stone!

For the Republic!


magnuskn wrote:
Aranna wrote:

I hope they do a good job.

As for books I wouldn't recommend you read any of them. A boyfriend used to go on endlessly about the novels where the inner sphere goes to conquer the clans, but they sounded really bad so I didn't read those. I did read a bunch of the ones where the galactic communication network goes dark... And while one or two might have been sort of good the rest were so poorly written or unbelievable as to make reading them painful. There were some from an earlier age of the game that might be good? But they are before my time and probably not relevant to battle tech any more.

Those earlier books you dismiss so blithely recount the recent history of BattleTech in novel form. As such, your statement kinda boils down to "History books are before my time and probably not relevant to the present anymore", which I say is not something I would support as an argument.

Not to mention that the timeline is really screwed up, anyway. They stopped writing novels when the year 3067 rolled around in-fiction and made a time jump to 31-something. Now that particular line of novels has been cancelled for some years now and they are planning to take up the novel line starting from 3067 again, sadly chaining themselves to the Jyhad storyline they mostly already laid out in detail in various sourcebooks for the game.

To be fair the real world's history doesn't get changed like a fictional world can.

Still there might be some good stories from way back it just seems kind of pointless to read game literature when the game has moved on to new concepts.

Hmmm... Feel free to ignore my dismissal of the older books. It's not like i can really comment past why I personally didn't read them.


Just thought I would leave this here.

Based off of this, some years back.


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Aranna wrote:
Still there might be some good stories from way back it just seems kind of pointless to read game literature when the game has moved on to new concepts.

They are novels, not sourcebooks. You read them because you like the setting, the characters and the themes. Like any novel.

What you are saying is "Why do you want to read Star Wars novels from the Clone Wars era when the setting has by now moved on to episode VII?".


I guess the difference is I read game stories to get inspired to play the game... and if the game isn't the same anymore then that kind of ruins it. Couple that with the risk of a bad novel being much higher with "paid to write a game novel" work rather than stories the author actually wants to get on paper.

In Star Wars there is no game they are trying to sell, just the story. And the authors have cool stories they want to tell about the setting, they aren't just doing work for hire.

Liberty's Edge

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You assume that the people writing 'game fiction' are just doing it for the money. Many of the original ones (Stackpole, Findley, Hickman, Weis) were editors, developers and designers for the games the wrote novels about. In some cases, like Weber and White's Starfire novels the authors were fans of the game and it's essentially professional fan fiction.

Now, none of this makes a book good on it's own.

Also, all those Star Wars books you mention? Those are all work for hire.


The only dark age novels I feel fell onto the category Aranna speaks of were the one(s?) by Isla bilk (sp), who really had no idea what mechwarrior was until she was hired. She was a famous star trek writer, and did a few other pieces, but she was completely new to mechwarrior. I'm sure there were a few other pieces by people new to the setting. I'm sorry you didn't like them, but I liked the vast majority.


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What Krensky said. :)


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First gameplay footage. Also, some stuff on the lore and the background setting for the game.

For "super-pre-alpha" footage, the game looks quite smart already. They've got another year or so of work (maybe less) before launch, and it looks quite likely they'll hit that. At this point Harebrained just need to sit down with every other company trying to get stuff made through Kickstarter and show how they do it so right.

Apparently this demo will even be playable at Gen Con, so that's pretty cool if you're heading that way.


Krensky wrote:

You assume that the people writing 'game fiction' are just doing it for the money. Many of the original ones (Stackpole, Findley, Hickman, Weis) were editors, developers and designers for the games the wrote novels about. In some cases, like Weber and White's Starfire novels the authors were fans of the game and it's essentially professional fan fiction.

Now, none of this makes a book good on it's own.

Also, all those Star Wars books you mention? Those are all work for hire.

Heck, Weber was responsible for a lot of the source material used for his Starfire novels. Not just a fan, but also a writer for the game line.

I also agree it's unfair to characterize authors of game-based novels as just meeting quota to get a check. Someone can just as easily want to tell a story in Battletech, the Forgotten Realms, Star Wars, etc. regardless of what the original media was.

Sovereign Court

Looking good.

Sovereign Court

First gameplay looks good. Screaming dude is obnoxious tho...


Cool!

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