New Skills


Homebrew and House Rules

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Are you tired of ALWAYS being a WEAKLING, do you wish that you could get BUFF. Well great adventurer, I've got a secret. No need to be embarrassed by your inability to break open doors, or carry a heavy load.

Try this skill on for size!

The following skill is a class skill for:
Anti-Paladins, Barbarians, Bloodragers, Brawlers, Cavaliers, Hunters, Paladins, Fighters, Magus, Monks, Rangers, Samurai, Skalds and Warpriests

Spoiler:

Might (Str)

You are better at lifting, carrying and breaking unattended objects.

The Might skill has two common uses:

Lifting/Carrying
Add your ranks in Might in addition to your lifting and carrying capacities.

In addition if you need a Strength check to lift or carry a heavy object, you may make a Might check instead.

Breaking Objects
You may make a Might check instead of a Strength Check to exceed the Break DC of an item. Including Bursting Bonds.

But maybe you're strong enough. But are you TOUGH enough? Do you have what it takes to survive the long-haul, to take the punishment the world has for you, do you have intestinal fortitude. Do you have GUTS?

Well check out this class skill for:

Anti-Paladins, Barbarians, Bloodragers, Brawlers, Cavaliers, Druids, Gunslingers, Inquisitors, Hunters, Paladins, Fighters, Magus, Monks Rangers, Samurai, Shaman, Skalds, Swashbucklers and Warpriests

Spoiler:

Endurance (Con)
You can withstand any punishment the environment can throw at you, and can withstand prolonged physical labor, and hold your breath for a long time.

The Endurance Skill has two common uses

Endure Elements
You may make an Endurance Check instead of a Fortitude or Constitution check to avoid negative or damaging effects of extreme climates, including altitude and pressure.

Prolonged Labor
You may make an Endurance Check to avoid becoming fatigued due to a forced march, or for staying awake for longer than 24 hours.

Hold Breath
You may hold your breath for a number of rounds equal to your total Constitution score plus your ranks in Endurance.


The Endurance skill has two common uses:
Endure Elements
Prolonged Labor
Hold Breath

I feel like having the ability to lift an extra pound per level doesn't help much. If the Wizard really devised to focus in it, he'd get nothing much out of it, but he'd make sure the skill his Fighter friends has in his Headband of Vast Intellect is Might, so he can carry more of the Wizard's things. If this were total score instead of ranks, though, that could be cool.

RPG Superstar Season 9 Top 16

Many of the DCs for these things anticipate a save or an ability check. Your new skills would have to introduce these new DCs.

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