Secret Wizard |
It is abit worrying that Occult Adventures didn't have any archetypes for unchained monk, though technically, aren't all barbarian and rogue archetypes unchained barbarian and unchained rogue archetypes?
Yes, but many Rogue concepts find Finesse Training superfluous. Would be cool to make a Rogue archetype that can tap into that potentially unused class budget.
137ben |
I'd settle for re-jiggering the previous archetypes, though I suppose those wouldn't be too hard to do with house rules.
For the unchained monk, its been done in two separate parts.
I'm not particularly wild about any of the unchained classes, so I don't really care one way or the other.
Alexander Augunas Contributor |
Zhayne wrote:I'd settle for re-jiggering the previous archetypes, though I suppose those wouldn't be too hard to do with house rules.For the unchained monk, its been done in two separate parts.
I'm not particularly wild about any of the unchained classes, so I don't really care one way or the other.
Thanks for the shout-out!
I also did a rejiggering book for barbarians (Everyman Unchained: Unchained Rage) and I'm hoping to have something for rogue-types in August, though rogues don't have any options that need serious fixing.
MMCJawa |
It is abit worrying that Occult Adventures didn't have any archetypes for unchained monk, though technically, aren't all barbarian and rogue archetypes unchained barbarian and unchained rogue archetypes?
I imagine that Occult Adventures "stuck" with the original classes because that book and unchained overlapped in development (Unchained was in development something like a year before it's release).
Although I thought most UC rogues were able to take rogue archetypes, because in most cases the rogue just got more stuff, and didn't lose old class features???
Imbicatus |
I think the main reason the unchained monk got shafted on archetypes was the power balance in changing to full BAB and separating flurry of blows from that. A single class Master of Many Styles or Sensei loses far less as Unchained than they would as a CRB monk.
Yes new flurry is better than old flurry, but if you are trading old flurry, you are trading out your pseudo full BAB as well.
UnArcaneElection |
^Not necessarily Pathfinder 2.0 (although that could be good). Let's see:
Sorcerer: Don't really need Unchained so much as really want more of a reorganization of the Bloodlines so that Wildblooded Bloodlines are to Bloodlines what Subdomains are to Domains. And make them a LOT easier to find while we're at it. Also add a Sorcerous Witch archetype (for the Witch that can't necessarily spell, but can run for political office).
Caalier/Samurai: Not so much needing Unchained for the classes as needing Unchained for the Cavalier/Samurai Orders. Right now even on Pathfinderwiki.com you find most of the same Cavalier/Samurai orders as listed on d20pfsrd.com -- you get a generic Order of the Star for almost all religions, and a generic Order of the Lion for almost all kingdoms, whereas more reasonably Cavaliers/Samurai devoted to 1 religion or monarch would be at odds with those devoted to another. Cavalier versions of the Hellknight orders are also conspicuously absent.
Bard: Just need not so much an Unchained version as a minor tuneup. Bard is the d8 6/9 caster that has a "dead level" (4th) -- the table makes it look like 13th and 16th levels are dead, but if you look in the text, Bardic Performance initiation improves from Move Action to Swift Action at 13th level, and Jack of All Trades makes all skills be in class at 16th level, so for those levels really just the table needs to be fixed. Add a free low-level Bardic Masterpiece at 4th level, and we'll call it good.
Swashbuckler: Need to see how the recently released ACG Errata Pack shakes out. Still would like to add an Elven Swashbuckler archetype that makes use of the two-handed Finessable Elven weapons.
Fighter: Probably really does need to be Unchained.
Cleric: Powerful but often boring -- could use being Unchained, using D&D 2.x Specialty Priests and Spheres for inspiration. Of course, to do this really right, you would want to trim the core arcane and divine spell lists, and then have Arcane Schools, Bloodlines, and Domains/Spheres add back spells . . . but now we're getting into Pathfinder 2.0 territory.