Need ideas for Kobold characters


Advice


I've been wanting to play some monstrous races, Goblins and Kobolds mainly. I've come up with several ideas for goblins, but I'm feeling like there aren't any builds for kobolds that would keep them alive for a long while.

What ideas would you guys recommend?


Pathfinder Lost Omens Subscriber

i made an unchained rogue kobold that used TWFing with a level of unchained monk for main-handing both fists and they did alright... beyond that anything with dex to damage or any type of caster really.


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My favorite kobalds is my dragon disciple. Don't get me wrong it's an uphill climb (-4 str to a str based char), but it's hella fun.

I - am - a - DRAGON!!!


Synthecist Summoner kobolds are hilarious if you use Summon Eidolon to hulk up in one round.


Pathfinder Lost Omens Subscriber
Rylar wrote:

My favorite kobalds is my dragon disciple. Don't get me wrong it's an uphill climb (-4 str to a str based char), but it's hella fun.

I - am - a - DRAGON!!!

I like aasimiring a kobold(fluffing as being extra extra dragon heritage) or using a 3pp to make kobolds not suck, it fixes all the kobold feats to work as intended, adds a few more, makes different options for kobolds under the premise that they are descended from dragons.


I still feel like Kobolds get the short end of the stick.

If I go with the Dragon Disciple, how would I best compensate for a lack of strength?

I just had an idea! Draconic Bloodrager into Dragon Disciple. It's not thematically beneficial, but my Charisma doesn't need to be high to be effective.

Maybe Str 12, Dex 16, Con 14, Int 7, Wis 9, Cha 14. After racial modifiers.


Pathfinder Adventure Path, Lost Omens Subscriber

I kind of like the idea of an Alchemist/Trap-maker type for Kobolds. Traps are a key part of the race, and just the idea of a Kobold flinging flaming vials of exploding goodness makes me smile.. ALOT :)
I'm pretty sure I've read that Alchemists have extracts that allow them breath weapons, and that would be perfect for a Kobold wanting to accentuate his Dragon Attitude!
Alchemists also allow a Kobold the option of bulking up on physical stats with their Mutagens.
All in all I'd say Alchemist is a pretty strong way to go for a Kobold.


Depends on how you are playing.

I put points into strength to offset it. Early on spellcasting abilities will also help to fill a different role in combat. The dragon disciple prestige class exactly offsets the penalties of kobald eventually.

Bloodrager also looks like a fun option. If it had been around prior this character he may have been a bloodrager.


Oh good point!! I didn't think much about Alchemy, but that makes serious sense! I could go with the Grenadier archetype and maximize on bomb versatility.


Pathfinder Lost Omens Subscriber

bombs are more goblin's thing, kobolds are more about the actual alchemy side of things... and traps.


Rylar wrote:

Depends on how you are playing.

I put points into strength to offset it. Early on spellcasting abilities will also help to fill a different role in combat. The dragon disciple prestige class exactly offsets the penalties of kobald eventually.

Kobolds shouldn't have a -4 to strength anyways. They have to survive in the subterranean environments digging caverns, making traps, and regularly serving dragons. Their -4 to strength is severely inhibiting to the lifestyle they live.


Pathfinder Lost Omens Subscriber
BlingerBunny wrote:
Rylar wrote:

Depends on how you are playing.

I put points into strength to offset it. Early on spellcasting abilities will also help to fill a different role in combat. The dragon disciple prestige class exactly offsets the penalties of kobald eventually.

Kobolds shouldn't have a -4 to strength anyways. They have to survive in the subterranean environments digging caverns, making traps, and regularly serving dragons. Their -4 to strength is severely inhibiting to the lifestyle they live.

goblins used to be just as bad, wish kobolds got updated. I usually see recreations of them with -2 str +2 dex and +2 to either int or cha.


I am trying to make a kobold hunter with a scorpion pet. Not sure if I want to go melee or ranged with this one yet.


The Bushwacker Gunslinger (exclusive to them) really plays to kobolds strengths, both mechanically and flavor-wise. It's a strong, fun class, and sneak-shifty-dex-to-damage shots can make an effective sniper. Kobolds even have a feat that makes sniping a viable option at mid levels, which only halflings can otherwise do effectively. Pairs well with sniper rogue after you get dex to damage, if you want to up sneak attack faster.

RPG Superstar 2012 Top 32

I once made an NPC kobold alchemist who gave all his little kobold minion potions of CLW. Then I made all the little kobold minions be warriors with that trait that gives +1 to damage while flanking and the Swap Places feat. So when they got hit, they would Swap and then drink a potion.


News: Long Lash Kobold Tail Attachments now qualify for Slashing Grace.

It's not that big news, since they could already get Dex to damage with the Agile enchantment or Unchained Rogue, but it's still pretty fun.


I have to reiterate the bushwhacker. Everything kobolds are good at, goblins are better, so finding something kobold exclusive is a big deal, because goblins flat out can't do it.

Another good one is the dragon emissary bard, because full-round diplomacy checks instead of multi-minute are totally game changing. Pissed off troll ready to eat you? Win initiative, roll an insane diplomacy, fight over, AND he's your buddy now!


Pathfinder Lost Omens Subscriber

they're not better at reading!


Societally, no, but individuals yes. There are two goblin-only alchemist archetypes, more than any other class, and alchemists absolutely necessitate reading.

Besides, you know exactly what I meant.


Kobolds are better at having people take Racial Heritage for their race!

They're also much better at having tails, thank you very much.


Bandw2 wrote:
they're not better at reading!

Goblins are terrible readers, in fact, if a goblin is caught reading it's ostracized from the tribe, if it's not killed outright.

Back to the point, I'll see what I can do about the kobold idea, maybe talk with my gm to rebuild it into something more worthy of dragon servitude.

Edit: I'm gonna pull out an old name I don't know how many of you remember. Deekin and I'm going to make him a Kobold Bushwacker Gunslinger.


alchemist mad bomber with flying to stay out of reach and precise bomb sot all them bombs it throws in the first few rounds does not hurt his/her buddies once bombs are gone torment with wands of something maybe a two wand combat style feat of coarse you would have to wait till lvl 6 to get the discovery for wings but hey your a little kobold your finicky when in battle so your always going to stay at least 20 feet away from the bad guys also keep a bdf between them and you and running away while squealing might be a battle tactic so in short play the cowardly kobold till you can get wings after that still play the cowardly kobold that hurts the s@+@ out of things. also use mutagens for dexterity gives better armor that stacks with your nat armor and better dex armor and allows better aiming correct me is i am missing anything


That's what I was thinking of before. Going with a Grenadier build, that focuses on different status afflictions with bombs, not just fire and maximizing damage. I could snag Extra Discovery at 7th to start flying or compensate for the discovery adjustment.


and every 2 lvls the kobold gets an extra bomb a day


The kobold I was most proud of was RICK ROCKHEAD, ARCHAEOLOGIST!

The basic idea was to pump up archaeologist's luck so it is a near constant battle buff so you can have...a mediocre strength build.

Which is saying a lot for a kobold, no?

So just using a modest cha, fate's favored, and lingering performance (and maybe that one society trait for extra rounds), you can use luck for every fight. And since that turns on at level 1, you can do that, and then go into a different melee class as you main thing.

Anyway, here are the stats most racial:
STR: 14 DEX: 14 CON: 12 INT: 8 WIS: 7 CHA: 12

The name comes from a backstory reflecting the dump stats- he was caught in a tunnel collapse along with some of his tribe members. He decided to try to save them all by head butting the fall boulders... only the thing is... only one end of the tunnel was closed off. Everyone else left the other open side while he knocked himself unconscious. (the class choice came from the fact that he could never remember where the traps were, so he relied on luck to escape the various traps he fell into)


Okay, so how about a Kobold Alchemical Trapper that uses spontaneous alchemy?


Pathfinder Lost Omens Subscriber
thegreenteagamer wrote:

Societally, no, but individuals yes. There are two goblin-only alchemist archetypes, more than any other class, and alchemists absolutely necessitate reading.

Besides, you know exactly what I meant.

i don't know if you didn't understand my joke or just ignored it.

anyway goblin formula books are filled with drawings not writing. :3


Kobold barbarian with Tail Terror and Dragonmaw.

Three attacks at level one. Suboptimal, but hella fun to play.

As you level, your starting -4 STR becomes less and less relevant because of gear.

I've played this, it is totally survivable, though not tweaked (obviously).


You could build a ranged sniper as a rogue or slayer with the kobold sniper feat. That will take the stealth penalty down to -10 and with a special weapon quality (I forget what it's called) you can take the penalty down to -5 and just take potshots at people from the bushes.


Well my whole idea is that I'm making a backup character for a homebrew campaign, and I want to come up with clever little ideas. The group so-far seems semi-balanced, and my GM doesn't bother with alignment. He also clearly stated that "Build what you want to play" and that's what I'm trying to do. I've got another idea, a Kasatha Brawler that'll utilize trip and sunder maneuvers with pummeling style to boot it all up. I will be using Vicious Stomp with that build.

Aside from that, I've realized I do love playing without spells. The benefits of spellcasting are amazing, but it doesn't always beat the simplicity of going ahead and hoping for the best, which has done my current archer very well. I'm actually surprised he's survived as long as he has. He's stuck with a 2 wisdom and an 8 con from a ritual, and I'm hoping he'll remain sane after the soul he's hosting gets its body back.


BlingerBunny wrote:

Well my whole idea is that I'm making a backup character for a homebrew campaign, and I want to come up with clever little ideas. The group so-far seems semi-balanced, and my GM doesn't bother with alignment. He also clearly stated that "Build what you want to play" and that's what I'm trying to do. I've got another idea, a Kasatha Brawler that'll utilize trip and sunder maneuvers with pummeling style to boot it all up. I will be using Vicious Stomp with that build.

Aside from that, I've realized I do love playing without spells. The benefits of spellcasting are amazing, but it doesn't always beat the simplicity of going ahead and hoping for the best, which has done my current archer very well. I'm actually surprised he's survived as long as he has. He's stuck with a 2 wisdom and an 8 con from a ritual, and I'm hoping he'll remain sane after the soul he's hosting gets its body back.

Careful about pummeling style, it just got nerfed hard from what I heard


Kobold Bloodrager with draconic bloodline

or kobold bard with dragon disciple and become Deekin


Hazrond wrote:
Careful about pummeling style, it just got nerfed hard from what I heard

Yeah.. My GM has feelings on that kinda thing anyways. He's against the critical portion of the description. His ruling is, "If you crit on one of the rolls, you can only apply the crit to that roll, not all of them. I don't like giving people crits they didn't earn."


Kobold Bloodrager (Primalist/Crossblooded) with the Abyssal and Draconic bloodlines. Your will saves will be trash, but your strength will go through the roof, Kobold or not.


play a kobold cavalier with the beast rider archetype


Gunslinger. Low STR won't be an issue, low CON can be negated by range, and you have a bonus to DEX, the most important stat, and no penalty to WIS. Gunslinger is one of the less MAD martial characters (DEX, CON, WIS), with all important stats being save stats.


What about a Kobold Horizon Walker? Granted the race has nothing really to add to the class other than being small and +2 dex. I could see one wanting to explore the world instead of being couped up in a mine.

Ranger 6/ Bandit 4/ HW 10

Grants 2 Favored enemies, 8 Favored Terrains (not including talents), 4 Masteries, 3 Dominance. +2d6 Sneaks, evasion and a bucket load of skills. More options for surprise round

Not sure if this would be optimal stats but ... 9 18 12 10 14 7


One of the players in my Rise of the Runelords game is playing a Kobold Fighter who's managed to pull off a basically unhittable AC (think he's around AC 37 at level 7, with lieutenant-type critters at this point in the AP having about a +15 to hit). They're in the middle of Chapter 3 and pretty much the only way I've hurt him is with haunts or spells (and the occasional tougher enemy who gets a lucky shot with a 19 or 20). The poor barbarian and rogue get chewed up a lot, but he usually comes out unscathed. He does reasonable and fairly consistent damage with Vital Strike (not stunning amounts, but definitely pulls his weight in our not-particularly-optimized party).

He had to burn a lot of his build points (I think I started them with 20) to get a passable Strength, but he's been tough to hit even from the start. An enemy critting him with Ray of Enfeeblement was pretty funny, though, since he couldn't lift his armor anymore and basically spent a couple of rounds chewing at the straps.

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