Superstitious barbarian


Advice


Alright so one of my players has taken the superstitious barbarian subclass and chosen to be superstitious of all magic. This means she is beginning to fall behind the rest of the party in terms of power scale. While the rest of the party is gaining magical loot from encounters that boost their stats and damage she is not. I've been able to give her some magic items in the guise of the item being constructed from a creature that had an ability. But I'm starting to run out of ideas for her that are appropriate level. Anyone have any suggestions or dealt with a similar problem?


I don't get it. Why should the Superstitious Barbarian do not get any loot?

He's just reistant to spells, even friendly ones.


Kaiyanwang wrote:

I don't get it. Why should the Superstitious Barbarian do not get any loot?

He's just reistant to spells, even friendly ones.

No the superstitious barbarian itself would normally get magic items and just not particularly trust magic over all. The PC who is playing the superstitious barbarian has woven it into her back story that she will not use anything she knows to be magical.

If this continues for another level or so then ill probably just talk to her and tell her she needs to alter her story a bit in order to keep pace with the rest of the party. But if i can find a workable solution then I'd rather let her keep the character true to how she wanted it.


taski wrote:
Alright so one of my players has taken the superstitious barbarian subclass and chosen to be superstitious of all magic. This means she is beginning to fall behind the rest of the party in terms of power scale. While the rest of the party is gaining magical loot from encounters that boost their stats and damage she is not. I've been able to give her some magic items in the guise of the item being constructed from a creature that had an ability. But I'm starting to run out of ideas for her that are appropriate level. Anyone have any suggestions or dealt with a similar problem?

3.5 has something called "vow of poverty." It's in the exalted deeds book I think. Try googling it. That may help.


How about instead of her character finding a magic +1 axe created by some demon-spawned civilized wizard she finds a long-lost axe created by her tribe's greatest smith and blessed by their shaman to never go dull?

That might be acceptable to her character.


wesF wrote:
3.5 has something called "vow of poverty." It's in the exalted deeds book I think. Try googling it. That may help.

That's the monk thing that allows a monk player to take almost no loot ever but makes him into the terminator by level 15 right? I'll take a look at it but I'm not sure how it will mesh with a barbarian.


Warlords of the Accordlands had a barbarian that was similar to this. Basically he got to add enhancement bonuses to nonmagical equipment in exchange for never using magic. I think it was +1/5 levels or something? What made this brutal was the character easily had enough cash on hand to afford a mountain of adamantine gear.

Now, magical healing/removal of status effects, that becomes problematic.


Firest wrote:

How about instead of her character finding a magic +1 axe created by some demon-spawned civilized wizard she finds a long-lost axe created by her tribe's greatest smith and blessed by their shaman to never go dull?

That might be acceptable to her character.

That's more or less the rout I've been taking with it. however there are only so many times she can come across the tribes "blessed" item before it becomes overused. currently she is using a hammer "blessed" by her tribes shaman, and some armor fashioned from a creature.

I'm worried that if they ever decide to go on a longer dungeon crawl that there will be no way for me to realistically provide new items for her.


Phneri wrote:

Warlords of the Accordlands had a barbarian that was similar to this. Basically he got to add enhancement bonuses to nonmagical equipment in exchange for never using magic. I think it was +1/5 levels or something? What made this brutal was the character easily had enough cash on hand to afford a mountain of adamantine gear.

Now, magical healing/removal of status effects, that becomes problematic.

That makes more sense, I could probably adapt her to that style and it would solve my problem of her falling behind the party.

As far as healing goes the group I'm GMing for decided they wanted 2 druids and a cleric, so healing isn't a big deal for them.


I've got a player doing a similar thing in my current game. He recently received a +1 Greatsword. The party just didn't tell him IC that it was magical. His character is convinced that "it's sharper."

Barring that, any other PCs with high Diplomacy in the party? Maybe a roleplaying scene wherein they convince the barb of the necessity of magic for some kind of "greater good" (whatever will appeal to the barb's specific morals/ethics), even if it can be a bad thing if misused.


Tim4488 wrote:

I've got a player doing a similar thing in my current game. He recently received a +1 Greatsword. The party just didn't tell him IC that it was magical. His character is convinced that "it's sharper."

Barring that, any other PCs with high Diplomacy in the party? Maybe a roleplaying scene wherein they convince the barb of the necessity of magic for some kind of "greater good" (whatever will appeal to the barb's specific morals/ethics), even if it can be a bad thing if misused.

That is another method i could employ as several of my players are rather diplomatic. I'm not certain she could effectively be lied to however as she has a 17 int for her barbarian... why she put her 17 there i don't know, but there you have it.


taski wrote:
wesF wrote:
3.5 has something called "vow of poverty." It's in the exalted deeds book I think. Try googling it. That may help.
That's the monk thing that allows a monk player to take almost no loot ever but makes him into the terminator by level 15 right? I'll take a look at it but I'm not sure how it will mesh with a barbarian.

It's not monk specific, but it does mesh well with one. You could alter it to make it barbarian friendly. Bonuses to hit/damage with mundane weapons instead of unarmed strikes, etc.


taski wrote:
That is another method i could employ as several of my players are rather diplomatic. I'm not certain she could effectively be lied to however as she has a 17 int for her barbarian... why she put her 17 there i don't know, but there you have it.

Wait, what?

The character who's rolled the supergenius melee character has made a set of beliefs with no reason or knowledge behind them a tenant of the character?

I see a disconnect between the int and the lack of rationality here. Maybe this is just me?


taski wrote:
Firest wrote:

How about instead of her character finding a magic +1 axe created by some demon-spawned civilized wizard she finds a long-lost axe created by her tribe's greatest smith and blessed by their shaman to never go dull?

That might be acceptable to her character.

That's more or less the rout I've been taking with it. however there are only so many times she can come across the tribes "blessed" item before it becomes overused. currently she is using a hammer "blessed" by her tribes shaman, and some armor fashioned from a creature.

I'm worried that if they ever decide to go on a longer dungeon crawl that there will be no way for me to realistically provide new items for her.

Then don't provide new items, upgrade her current ones.

After she gains a level or two have her visited by her ancestor spirits (or whatever) who tell her that she's doing such a great job killing things that they're going to reward her by strengthening the blessing on her arms and armor.

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