Sacred Fist Mythic Build


Advice

Dark Archive Owner - Sugar & Dice

I made a 9th level, 3rd tier character for the Wrath of the Righteous campaign a half hour before game. To make it happen I mostly copy/pasted Undone's build from the Warpriest: Fight for Your God guide. It's a great build, but with the mythic frosting added, there seem to be some redundancies - at a minimum some pretty optimal things became less exciting. The GM recognized that I sacrificed a lot of thought on the statistics end of the character in order to join in quickly, so he's graciously allowed me to remake the character statistically, provided I don't completely change the personality or lose any of the powers I've already displayed. Since it was a short session that was mostly role play with a few punches thrown, I'm good to change just about anything.

With a 25 point buy I looked like this:

Aasimar Sacred Fist 8 (Shelyn) / Master of Many Styles 1

Str 18 (+ 2 From Mythic Tier, +2 from leveling)
Dex 14
Con 14
Int 10
Wis 18 (+2 Racial)
Cha 13 (+2 Racial)
(I know this isn't the most optimal stat bar, but it fits the character, I'm more looking for feat/power advice)

Domains: Luck, Good (Good seems redundant with Holy amulet, but like I said, made it quick)

Feats: Pummeling Style, Improved Unarmed Strike, (1), Pummeling Charge, Stunning Fist (MoMS1), Power Attack (3rd), Divine Protection (5th), Dragon Style (7th) Dragon ferocity (Bonus), Combat Style Master (9th).

Mythic Champion Powers: Ever Ready, Impossible Speed, Fleet Warrior

Mythic Feats: Improved Unarmed Strike, Power Attack

Cloak of Resistance +2
Amulet of Mighty Fists - Holy
Headband of Wisdom +4 (Wis to 22)
Greater Magic Fang - Permanency

(Picked up in game - Can't change)
Belt of Dex +2 (Dex to 16) , Bracers of Armor +3, Ring of Sustenance

Pummeling charge seems unnecessary with Fleet Warrior, as I can now move 60 feet (thanks to Impossible Speed) and still get in a full attack without the need to charge. Since the holy property overcomes about 80% of the damage reduction in WoTR, pummeling strike itself is a little less sexy than normal (though it is still nice for the crit portion)

That makes me question whether Master of Many Styles and the pummeling feats are even worth giving up a spell level and the eventual warpriest capstone.

Thanks for taking the time to look this over and comment: What's your advice?

TLDR: How would you alter the build presented for Sacred Fist in the Warpriest guide to give it maximum punch (pun intended) alongside mythic rules (Tier 3)?

EDIT: All Paizo Pathfinder sources are fair game, no 3.5, no 3rd party.


Gonna suggest you check out the ACG's brand new errata if you haven't already.

Doesn't look like anything is invalidated for your build because you thankfully aren't wearing armor. But the biggest deal would be that you don't use your warpriest/sacred fist levels as your BAB for your flurry of blows.

Dark Archive Owner - Sugar & Dice

Protoman wrote:


Doesn't look like anything is invalidated for your build because you thankfully aren't wearing armor. But the biggest deal would be that you don't use your warpriest/sacred fist levels as your BAB for your flurry of blows.

Thanks for that, it looks like I was already using it as the errata intended, so no pain there. I do like that they changed the AC bonus to Dodge, means I didn't have to pass up that ring of protection +2 we found after all.

Dark Archive Owner - Sugar & Dice

At this point, given the nerf bat, should I just be looking at switching over to brawler or monk?


Entirely depends on your feelings of having magic spells.

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