Why are Morningstars in the Flails weapon group?


Pathfinder First Edition General Discussion


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Morningstar wrote:
A morningstar is a spiked metal ball, affixed to the top of a long handle.

That sounds like a hammer to me, hell, even the developers seem to agree they don't belong in the flails group at one point.

The only reason they seem to be in the Flails group is they would invalidate the Heavy Mace (same damage, same crit, cheaper, lighter, Bludgioning and Piercing dameage) in the hammers group.


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There's still a lot of differing opinions over what makes something a morningstar. Probably, the D&D designers that first categorized the weapon into a weapon category envisioned the chained version, and the first person to officially define it for D&D envisioned the mace-like version.

Historically, it's possible that the term was used for both versions.

But yeah; it's weird that the discrepancy between category and definition still exist.

Sovereign Court

Pathfinder Starfinder Society Subscriber

I don't see where a heavy mace does piercing damage. A morningstar is more like a flail in that they are both spiked metal balls. The flail just has a chain as well. A mace is just an ornate metal head, much more similar to a hammer.


In real world historical weapons, depending on where the researcher/writer comes from, a spiked metal ball on a stick can be called a Morningstar, or a Spiked Mace, or even a Morningstar mace. Now that same spiked metal ball, now attached to a chain that is attached to a stick, can be called a Morningstar, a Ball Flail, a Morningstar Flail and whatever else the writer considers is the "correct" descriptor.

This ambiguity has been brought into game descriptions, since the game-writers will be working from different sources.

King, so is the heavy mace you are asking about a smooth mace, a spiked mace ar a flanged mace? The types of wounds inflicted are different. Interestingly, all the maces are less affected by armor than bladed weapons. Puncture describes spiked mace damage as well as anything, since shredding is not a damage type.


Because that's the way Baldur's Gate classified them.


Was that meant to be helpful?


Are there any good sites that discuss the development of weapons from the Western Middle Ages?


Just an observation.

Scarab Sages

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Quen Pah wrote:
Are there any good sites that discuss the development of weapons from the Western Middle Ages?

Yes, but historically, historic accuracy has nothing to do with game mechanics.


OK, valid observation. Once is an idea, twice is a precedent, and thrice is a tradition.

There are lots of good or goodish sites, but all tend toward personal or organizational bias. You just need to find one that makes sense to you, and remember that there is no universal agreement on any of this. Look at more than one, and veer towards educational sites.


Yes, but historically, historic accuracy has nothing to do with game mechanics.

Depends on the game, and what era of design history we are talking about. Even in the DnD/D20 line there have been attempts at accuracy, with varying degrees of effectiveness.

Weapon special abilities, reach, trip, entangle ... Are attempts at historical accuracy. Balance and Bias affect but do not negate these attempts.


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we can talk about DnD history all we want, or the distinction between different Morningstars. The Morningstar described in the weapon discription is not a Flail.


Imbicatus wrote:
Quen Pah wrote:
Are there any good sites that discuss the development of weapons from the Western Middle Ages?
Yes, but historically, historic accuracy has nothing to do with game mechanics.

"As far as the laws of mathematics refer to reality, they are not certain, and as far as they are certain, they do not refer to reality."

- Albert Einstein.


Diminuendo wrote:

...

That sounds like a hammer to me, hell, even the developers seem to agree they don't belong in the flails group at one point.
...

That is a pretty misleading statement. You found a single, eight-year-old post from one person who is now a Developer but wasn't at that time.


Mostly, I agree with Daw. From what I've been able to gather, Spikes make a Morning Star, a big ball (or flanges) make a Mace, and a Chain makes a Flail. It seems like there is a great deal of overlap between Maces, Flails, and Morning Stars. And bear in mind that in the Middle Ages, terminology and units weren't standardized.

Even standard of weights and measures wasn't a thing in western Europe until the Metric System, the end of the 18th Century. Queen Elizabeth passed a royal statue creating the Statute Mile of 5280 feet, different from the Roman Mile of 5000 feet. Different nations had different definitions of the pound, then they all switched to the Metric System as Napoleon conquered them.

Lots of things like that are not as standardized as you might expect. WW2 British Battlecruisers were armed like Battleships, but were thin-skinned. The German battlecruisers Scharnhorst and Gneisenau had light guns (11"!), but had very thick belt and deck armor. Their sharp-toothed, thin-skinned ships were called pocket battleships.

The difference between a trumpet an a bugle is that trumpets have buttons and bulges don't, but there are exceptions to that, too.

A tank has a direct fire artillery piece in a turret. A self-propelled gun has an indirect artillery piece with not turret. Except the Panzer Howitzer 2000 does have a turret. And in WW2, the Germans had a self-propelled gun that did engage in direct fire.

My conclusion is that Medieval terminology is not very standardized, and anyway the PDT may well have grouped the weapons together more for game mechanic than for technical or historical reasons.

The weapon that has a ball, chain, and spikes is called a Holy Water Sprinkler. I recently read an article that says those were not real, Medieval weapons at all!


Gisher wrote:
Diminuendo wrote:

...

That sounds like a hammer to me, hell, even the developers seem to agree they don't belong in the flails group at one point.
...
That is a pretty misleading statement. You found a single, eight-year-old post from one person who is now a Developer but wasn't at that time.

Sorry, didn't knopw he wasn't a developer at that point

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