extinct_fizz |
13 people marked this as FAQ candidate. |
Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.
It's obvious that this racial trait means to indicate that a substantial amount of gnomes have a predilection for playing with fire. This is further implied by the fact that one of the four Racial Subtypes for gnomes is the "Lava Gnome."
While I know this isn't the most important rules question, I think it would be useful information. If this isn't FAQ-able, can various GMs post their suggestions for houseruling it?
Dragonchess Player |
Since Pyromaniac gnomes "are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and determining the damage of alchemist bombs that deal fire damage," I'd say it should apply to the fire wild talents, especially since they are treated as if spells in most ways.
"A wild talent always has the elemental descriptor or descriptors (aether, air, earth, fire, or water) matching its Element entry."
Also: "Every wild talent has an effective spell level. A kineticist can always select 1st-level wild talents, but she can select a wild talent of a higher level only if her kineticist level is at least double the wild talent’s effective spell level. Kinetic blast and defense wild talents are always considered to have an effective spell level equal to 1/2 the kineticist’s class level (to a maximum effective spell level of 9th at kineticist level 18th)."