PFS Alchemist / Ninja poison build?


Advice


Brand new player to Pathfinder & PFS. I do have RPG experience, including D&D 3.5, but haven't played in years - so I'm rusty. I'd like to build a poison build with Alchemist/Ninja - probably dual wielding wakizashis. Any advice for doing this? It doesn't have to be the best ever in combat but I don't want it to completely suck, thus not contributing very well to combat. Would I just dip into Ninja, and concentrate on Alchemist levels, vice versa, or a relatively equal levels between the two?

I'm on my phone so I don't have access to my things. I can't remember the name of the feat but I have the one that gives + to initiative, and weapon finesse - starting as a level 1 alchemist. One of my traits is indomitable will and I can't remember the other.

Backup ideas are druid or summoner.

The Exchange

I think you're likely to get a lot of advice to avoid poisons. The problem is that they don't scale well. The DC's start out fairly easy to make but as you level up and the CR's of the enemies increase, the DC's of your poisons don't - they're static based on the source of the poison. Especially problematic is that many of the DCs are Fort saves, which for monsters/beasts/big critters and martial NPCs tend to be high enough that they're ignoring your poisons.

We had a guy playing a poisoner in PFS in our area recently, and he ended up dropping the character when he became ineffective.

Perhaps there's some ways that an Alchemist can make the DC's scale with level though. Also, would dual-wielding limit your ability to apply the poison in the first place?


Vanlo Dariav wrote:

I think you're likely to get a lot of advice to avoid poisons. The problem is that they don't scale well. The DC's start out fairly easy to make but as you level up and the CR's of the enemies increase, the DC's of your poisons don't - they're static based on the source of the poison. Especially problematic is that many of the DCs are Fort saves, which for monsters/beasts/big critters and martial NPCs tend to be high enough that they're ignoring your poisons.

We had a guy playing a poisoner in PFS in our area recently, and he ended up dropping the character when he became ineffective.

Well that's a shame. :(

Vanlo Dariav wrote:

Perhaps there's some ways that an Alchemist can make the DC's scale with level though. Also, would dual-wielding limit your ability to apply the poison in the first place?

I don't remember seeing anything for the Alchemist that increases poison DC's, but I'll check again. Taking in a lot of info to refresh myself, so I'm sure I miss stuff. Dual-wielding probably would inhibit applying the poisons - very good point. =\

It would probably just be easier/better for me to to do something else, unfortunately.

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