Will Unchained rules be referenced in future products?


Product Discussion


For instance, I like the Variant Multiclassing rule in Unchained... except that it only covers the core classes and the APG classes. (Oddly enough, the ACG classes were left out ?_?)

In Occult Adventures, will there be sidebars for each class stating what features can be allowed using the Variant Multiclassing rule? "If you want to use the Variant Multiclassing with the Kineticist, here's how to do it." See what I mean?

I'm asking this because most of the time when an alternate rulebook is released, the developpers... don't usually get back into it in later products, considering that the alternate rulebook is, well, an alternate rulebook, completely optional to GMs and players alike. I was wondering if Paizo has plans to reference Unchained rules in later products.

Y'know, just so it doesn't get forgotten ;)

Silver Crusade Contributor

They specifically didn't make the ACG classes into VMC options, because they were already hybrids. I don't agree with the decision, since the "hybrids" had so many unique components as to be entirely new classes... but, what do you do.

There's nothing based on Unchained in OA, unless you count skill unlocks - they work differently, though.

If we're lucky, we may yet see VMC options for the occult classes.


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Seems like a fair question, but I wouldn't get your hopes high.

I think it takes a lot of effort if they completely support the optional systems and the normal. Of course, if they don't support it then the optional systems largely become waste. Like word casting. Or variant channeling (which is mostly just extremely error prone).

So, while I find it disappointing that the optional systems aren't well supported I completely understand. And for the most part many of the optional systems that are dependent on new content being written specifically for them were ones I wasn't interested in, like word casting.


Kalindlara wrote:

They specifically didn't make the ACG classes into VMC options, because they were already hybrids. I don't agree with the decision, since the "hybrids" had so many unique components as to be entirely new classes... but, what do you do.

There's nothing based on Unchained in OA, unless you count skill unlocks - they work differently, though.

If we're lucky, we may yet see VMC options for the occult classes.

They might be hybrids, but they did have unique features as well. What if I want exploits, martial flexibility, investigator talents or swashbuckler deeds?

That... could have been addressed as well, no?

Claxon wrote:

Seems like a fair question, but I wouldn't get your hopes high.

I think it takes a lot of effort if they completely support the optional systems and the normal. Of course, if they don't support it then the optional systems largely become waste. Like word casting. Or variant channeling (which is mostly just extremely error prone).

So, while I find it disappointing that the optional systems aren't well supported I completely understand. And for the most part many of the optional systems that are dependent on new content being written specifically for them were ones I wasn't interested in, like word casting.

Didn't the word casting get mixed reviews and opinions so it would explain why it didn't get expanded upon?

Maybe they should have made a new class, like a "lexiconjurer" that uses exclusivily the word casting mecanic.

Silver Crusade Contributor

JiCi wrote:
Kalindlara wrote:

They specifically didn't make the ACG classes into VMC options, because they were already hybrids. I don't agree with the decision, since the "hybrids" had so many unique components as to be entirely new classes... but, what do you do.

There's nothing based on Unchained in OA, unless you count skill unlocks - they work differently, though.

If we're lucky, we may yet see VMC options for the occult classes.

They might be hybrids, but they did have unique features as well. What if I want exploits, martial flexibility, investigator talents or swashbuckler deeds?

That... could have been addressed as well, no?

Indeed... but, they elected not to. As I said, I don't think that was the right decision.


Kalindlara wrote:
JiCi wrote:
Kalindlara wrote:

They specifically didn't make the ACG classes into VMC options, because they were already hybrids. I don't agree with the decision, since the "hybrids" had so many unique components as to be entirely new classes... but, what do you do.

There's nothing based on Unchained in OA, unless you count skill unlocks - they work differently, though.

If we're lucky, we may yet see VMC options for the occult classes.

They might be hybrids, but they did have unique features as well. What if I want exploits, martial flexibility, investigator talents or swashbuckler deeds?

That... could have been addressed as well, no?

Indeed... but, they elected not to. As I said, I don't think that was the right decision.

Could it be because both products were being written at the same time so one couldn't get the final rules before the other was released?

Anyway, making more rules for the hybrids isn't as hard as making a Paizo Blog post :P

I really hope that Occult Adventures has sidebars about this.

Silver Crusade Contributor

JiCi wrote:
Kalindlara wrote:
JiCi wrote:
Kalindlara wrote:

They specifically didn't make the ACG classes into VMC options, because they were already hybrids. I don't agree with the decision, since the "hybrids" had so many unique components as to be entirely new classes... but, what do you do.

There's nothing based on Unchained in OA, unless you count skill unlocks - they work differently, though.

If we're lucky, we may yet see VMC options for the occult classes.

They might be hybrids, but they did have unique features as well. What if I want exploits, martial flexibility, investigator talents or swashbuckler deeds?

That... could have been addressed as well, no?

Indeed... but, they elected not to. As I said, I don't think that was the right decision.

Could it be because both products were being written at the same time so one couldn't get the final rules before the other was released?

Anyway, making more rules for the hybrids isn't as hard as making a Paizo Blog post :P

I really hope that Occult Adventures has sidebars about this.

It was intentional, apparently.

I've seen OA - no such luck. :(


Well stamina was coming in a future player companion, and skill unlocks are in Occult Adventures so its being more supported than I thought it would be. I even saw mention of the Unchained summoner in Monster Summoner Handbook but I didn't read far enough to know if there was anything mechanically relevant.

Silver Crusade Contributor

The skill unlocks in OA work very differently.

Unchained summoner is getting pretty significant support - PFS legality probably drives this.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I've already seen references to Unchained! in at least one product, so the answer is yes.


I hope they don't go crazy with them, i'm not a fan of Unchained:-)


Kalindlara wrote:
It was intentional, apparently.

Well, most of time, alternate rules tend to use the core rules only, so...

Quote:
I've seen OA - no such luck. :(

Damn... I demand a Paizo Blog about this :P

Silver Crusade Contributor

There's still supplemental material, such as Occult Origins, on the way... maybe it'll be in there. ^_^

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
captain yesterday wrote:
I hope they don't go crazy with them, i'm not a fan of Unchained:-)

Your loss. the only downside really is for those munchkin APG summoner players whose abuse of the mechanics made the nerf inevitable. And the spell list got a desperately needed workover.

For all other classes affected by it, it was a needed boost. And I like the alternatives to collecting stat items.


It's going to be very disappointing if the only unchained-linked material will be in golarion focused material.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Milo v3 wrote:
It's going to be very disappointing if the only unchained-linked material will be in golarion focused material.

Everything Paizo prints out is written with a view first towards it's inclusion in Golarion.

That doesn't automatically make it useless in any other similar setting.


LazarX wrote:

Everything Paizo prints out is written with a view first towards it's inclusion in Golarion.

That doesn't automatically make it useless in any other similar setting.

I only purchase the setting neutral books, don't have enough income to afford getting player companions and inner sea x's. So if it's not supported in the RPG line, then there isn't much use for it with my group which I find disappointing.


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A lot of the player companions are pretty neutral. It differs depending on the subject of the book but at the very least most of them are mechanically setting neutral. Some of the campaign setting books like inner sea combat and technology guide aren't setting neutral but might as well be.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
LazarX wrote:
The only downside really is for those munchkin APG summoner players whose abuse of the mechanics made the nerf inevitable.

What kind of abuses are you referring to? With a few exceptions, I only ever saw summoners being played as they were meant to be.


JiCi wrote:

For instance, I like the Variant Multiclassing rule in Unchained... except that it only covers the core classes and the APG classes. (Oddly enough, the ACG classes were left out ?_?)

In Occult Adventures, will there be sidebars for each class stating what features can be allowed using the Variant Multiclassing rule? "If you want to use the Variant Multiclassing with the Kineticist, here's how to do it." See what I mean?

I'm asking this because most of the time when an alternate rulebook is released, the developpers... don't usually get back into it in later products, considering that the alternate rulebook is, well, an alternate rulebook, completely optional to GMs and players alike. I was wondering if Paizo has plans to reference Unchained rules in later products.

Y'know, just so it doesn't get forgotten ;)

Haven't see any sidebars like that about variant multiclassing. I'm still reading through the book in more detail. Only skimmed it so far.

The Exchange

Vigilante better have occultist options for the warlock.
Unchained monk is asking for archetypes
The New classes need VMCs created.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I'm quite certain we'll see the revised classes going forward in adventures. I am quite sure actually that for the summoner we will only see the unchained verion in the future.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
GeneticDrift wrote:

Vigilante better have occultist options for the warlock.

Or else?????

The Exchange

LazarX wrote:
GeneticDrift wrote:

Vigilante better have occultist options for the warlock.

Or else?????

Disappointment. It really fits the superhero theme.

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