Lord of the Rings?


Conversions

51 to 74 of 74 << first < prev | 1 | 2 | next > last >>

This conversation about Bard is silly.

He was obviously a bard.


You may have a small chortle, Kobold Cleaver.

Bard the Bowman:

Human Slayer 4
NG Medium Humanoid(human)

1st Level Human: Point-Blank Shot
Ist Level Feat: Precise Shot
2nd Level Slayer Talent: Ranger Combat Style(Archery)Far Shot
3rd Level Feat: Deadly Aim
4th Level Slayer Talent: Deadly Range

STR 15 DEX 16 CON 14 WIS 12 INT 10 CHA 8

Grim-voiced and grim-faced, but stubbornly sensible, able to survive the wreck of Lake-town and the swim to shore, uses a great bow. He carefully aims each shot, so doesn't use rapid shot or iterative attacks. Bard is a competent bowman, but no match for Smaug - this isn't even a CR=APL+3 encounter, rather a freak of fate. I've chosen Slayer over Fighter because he is, after all, a dragon slayer, and because he doesn't wear armour.

The idea of Bard killing Smaug, or Eowyn killing the Witch-King suggests a few possibilities: Circumstance bonuses everywhere - fate or the work of higher powers is present as circumstance bonuses in opportune moments, rather than summonable celestials and divine magic.
DR/fate - powerful evil forces have a kind of damage reduction that can only be bypassed in particular pre-ordained moments.


Shadowlords wrote:

LotR is a low fantasy adventure from the start, all the orcs they are fighting are basic CR 1/2 orcs with the few "boss" encounters, to the person saying Aragon is not a ranger because he doesnt have an animal companion or cast spells, rangers dont get that ability till lvl 4 so clearly Aragon is a level 3 or lower ranger, I would say by the time we get to the 3rd book he has multiclassed into paladin and got aura of courage "giving moral boosts to allies in some battles" i could start talking about the other characters but you have to break it down like this.

How much magic do you see. Little, so low magic fantasy
What are basic Soldiers at CR wise or towns folk. 1/2 - 1
These basic soldiers are able to fight the general hordes of the enemy orcs the orcs numbers are the only threat. so Orcs must be of comparable CR 1/2 - 1. The "heroes" of the story or main characters are going to be better then the common folk but the mass number of the orcs is still a threat so the PC are around CR 4-6

Or individual orcs have some individual different capability ...

As for ability by level, in pathfinder terms, archetypes exist, so,.. Battle scout, for example, removes animal companion.

Dark Archive

Pathfinder LO Special Edition, PF Special Edition Subscriber
RDM42 wrote:
Shadowlords wrote:

LotR is a low fantasy adventure from the start, all the orcs they are fighting are basic CR 1/2 orcs with the few "boss" encounters, to the person saying Aragon is not a ranger because he doesnt have an animal companion or cast spells, rangers dont get that ability till lvl 4 so clearly Aragon is a level 3 or lower ranger, I would say by the time we get to the 3rd book he has multiclassed into paladin and got aura of courage "giving moral boosts to allies in some battles" i could start talking about the other characters but you have to break it down like this.

How much magic do you see. Little, so low magic fantasy
What are basic Soldiers at CR wise or towns folk. 1/2 - 1
These basic soldiers are able to fight the general hordes of the enemy orcs the orcs numbers are the only threat. so Orcs must be of comparable CR 1/2 - 1. The "heroes" of the story or main characters are going to be better then the common folk but the mass number of the orcs is still a threat so the PC are around CR 4-6

Or individual orcs have some individual different capability ...

As for ability by level, in pathfinder terms, archetypes exist, so,.. Battle scout, for example, removes animal companion.

every orc can have different capability but do you want to stat out every single orc in an army or just use a broad stat for them all and then specific and important ones you can customize.


Do you want to in a game, no. But it easily explains how some orcs can be taken out by commoners with swords and others require the heroes.


Idle Champion wrote:
Their big advantage over other orcs is slightly better morale and discipline combined with their lack of a sunlight vulnerability

That sounds like PC class levels and the Elite ability score NPC array. They might not be "elite", but they are more competent.

By the way, guys, sidenote: In the book, Bard was indicated to be wielding a normal bow. The movies made it a tad more "realistic". :P


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The Nine Walkers (i.e., The Fellowship of the Ring):

Aragorn - Ranger (Divine Tracker; Good, Nobility) 4/Inquisitor (Community domain) 2; most of his "advanced" healing ability comes from athelas (possibly boosting the Community domain's Calming Touch to heal normal damage and act like a paladin's Mercies in removing other status effects with a Heal check)
Boromir - Fighter (Tactician) 5
Gimli - Fighter (Armor Master) 5; re-skin his "short shirt of steel rings" to adamantine, to simulate the advanced craft of the dwarves (and give him DR 2/-)
Frodo - Unchained Rogue (Sanctified Rogue, Survivalist) 4; completely over WBL with the mithril coat, Sting, etc.
Legolas - Ranger (Skirmisher, Warden) 5
Meriadoc - Unchained Rogue (Scout, Swashbuckler) 4
Peregrin - Unchained Rogue (Acrobat, Scout) 4
Samwise - Unchained Rogue (Scout, Survivalist) 4

Gandalf - Istari (Native Outsider)* Sorcerer (Crossblooded, Wildblooded; Empyreal, Visionary) 6 (maybe 8, but that would probably be pushing it; possibly in his White incarnation); most of his mastery of fire may actually come from Narya

The magic seems to work more like psychic magic in Occult Adventures than regular AD&D/D&D/Pathfinder.

*- Unknown racial HD, probably at least some spell-like abilities, resistances, etc. Saruman would be a Sorcerer (Crossblooded; Arcane/Maestro); his "withering" could be simulated by increasing negative levels as his "mandate" is withdrawn by the Valar.


The bow/ballista discrepancy between film and book has been brought up already.

As regards orcs -

The Departure of Boromir:
And Aragorn looked on the slain, and he said: 'Here lie many that are not folk of Mordor. Some are from the North, from the Misty Mountains, if I know anything of ORcs and their kinds. And here are others strange to me. Their gear is not after the manner of Orcs at all!'

The Uruk-Hai:
Cautiously Pippin rolled over, hoping to see what would happen. His guards had gone to join in the fray. In the twilight he saw a large black Orc, probably Ugluk, standing facing Grishnakh, a short crook-legged creature, very broad and with long arms that hung almost to the ground. Round them were many smaller goblins. Pippin supposed that these were the ones from the North.

more of The Uruk-Hai:
'Now straight on!' shouted Ugluk. 'west and a little north. Follow Lugdush.'
'But what are we going to do at sunrise?' said some of the Northerners.
'Go on running,' said Ugluk. 'What do you think? Sit on the grass and wait for the Whiteskins to join the picninc?'
'But we can't run in the sunlight.'
'You'll run with me behind you,' said Ugluk.

even more of The Uruk-Hai:
Hour after hour they ran, pausing now and againonly to sling the hobbits to fresh carriers. Either because they were quicker and hardier, or because of some plan of Grishnakh's, the Isengarders gradually passed through the Orcs of Mordor, and Grishnakh's folk closed in behind. Soon they were gaining also on the Northerners ahead... In the afternoon Ugluk's troop overtook the Northerners. They were flagging in the rays of the bright sun, winter sun shining in a pale cool sky though it was; their heads were down and their tongues lolling out.

The books make the distinction between the various kinds of orcs that I've mentioned - the feral hill and mountain orcs are the smallest, weakest, and most averse to light; the orcs of Mordor are larger, though not particularly tall, and able at least to travel by daylight, even if they don't like fighting in the day. The Uruk-Hai are the largest, toughest, and are unimpaired by daylight.

With that in mind, proposed Lord of the rings universe Mountain Orc or Goblin.

Medium: 0 RP
30 ft. base speed: 0 RP
Mixed Weakness: -2 RP (+2 DEX, +2 INT, -2 CON, -4 CHA)
Mountain orcs are cruel and cunning, with quick reflexes and deft hand, but tire and sicken easily, and are thoroughly repellent, even amongst others of their kind.
Mountain-born: 1 RP ('cause they're mountain orcs)
Scavenger: 2 RP
Silent Hunter: 2 RP
Darkvision, 60': 2 RP
Light Blindness: -2 RP

3 RP - these guys are meant to be weak, with a lower CR than typical humans.

And proposed Orc of Mordor

Medium: 0 RP
20ft. base speed: 0 RP
Standard: 0 RP (+2 DEX, +2 INT, -2 CHA)
Scavenger: 2 RP
Silent Hunter: 2 RP
Darkvision, 60': 2 RP
Light sensitivity: -1 RP
Scent: 4 RP

9 RP - fairly normal fellows, really. As an Alternate Racial Trait, they can swap Scent for Swordtrained, granting automatic proficiency with swordlike weapons. These guys just really like cutting edges.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Kobold Cleaver wrote:
Idle Champion wrote:
Their big advantage over other orcs is slightly better morale and discipline combined with their lack of a sunlight vulnerability

That sounds like PC class levels and the Elite ability score NPC array. They might not be "elite", but they are more competent.

By the way, guys, sidenote: In the book, Bard was indicated to be wielding a normal bow. The movies made it a tad more "realistic". :P

Also, he had what was probably a special greater slaying arrow (dragons) and scored a critical hit. Maybe the characters used hero points?


Dragonchess Player wrote:

The Nine Walkers (i.e., The Fellowship of the Ring):

Aragorn - Ranger (Divine Tracker; Good, Nobility) 4/Inquisitor (Community domain) 2; most of his "advanced" healing ability comes from athelas (possibly boosting the Community domain's Calming Touch to heal normal damage and act like a paladin's Mercies in removing other status effects with a Heal check)
Boromir - Fighter (Tactician) 5
Gimli - Fighter (Armor Master) 5; re-skin his "short shirt of steel rings" to adamantine, to simulate the advanced craft of the dwarves (and give him DR 2/-)
Frodo - Unchained Rogue (Sanctified Rogue, Survivalist) 4; completely over WBL with the mithril coat, Sting, etc.
Legolas - Ranger (Skirmisher, Warden) 5
Meriadoc - Unchained Rogue (Scout, Swashbuckler) 4
Peregrin - Unchained Rogue (Acrobat, Scout) 4
Samwise - Unchained Rogue (Scout, Survivalist) 4

Gandalf - Istari (Native Outsider)* Sorcerer (Crossblooded, Wildblooded; Empyreal, Visionary) 6 (maybe 8, but that would probably be pushing it; possibly in his White incarnation); most of his mastery of fire may actually come from Narya

The magic seems to work more like psychic magic in Occult Adventures than regular AD&D/D&D/Pathfinder.

*- Unknown racial HD, probably at least some spell-like abilities, resistances, etc.

Without going into too much debate, I'd say the hobbits probably start off as some type of Rogue as you suggest, but Merry & Pippin at least add levels of Fighter or something more martial by the end. The hobbits definitely gain levels over the course of the books. The others probably don't. The hobbits grow & change, the other characters are already close to where they end up.

I'd also argue that Gandalf is mostly just outsider, rather than classed.


Dragonchess Player wrote:
Kobold Cleaver wrote:
By the way, guys, sidenote: In the book, Bard was indicated to be wielding a normal bow. The movies made it a tad more "realistic". :P
Also, he had what was probably a special greater slaying arrow (dragons) and scored a critical hit. Maybe the characters used hero points?

Possible, though there's no real indication of it - other than it killing Smaug.

Quote:
‘Arrow!’ said the bowman. ‘Black Arrow! I have saved you to the last. You have never failed me and always I have recovered you. I had you from my father and he from of old. If ever you came from the forges of the true king under the Mountain, go now and speed well!’

Magic quite likely, in the way that things of great craftsmanship are in Middle-Earth, but not specifically dragon slaying.

Bypassing the jewelled armor is indicated by Tolkien to be the important part, even if that wouldn't be enough in PF.


I'd say the majority of Smaug's toughness should be represented by his armor, like a tarasque's carapace—in other words, under the shell, he's extra-squishy. Therefore, an attack that bypasses his armor would have a distinct chance of ripping him to shreds.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
thejeff wrote:
Without going into too much debate, I'd say the hobbits probably start off as some type of Rogue as you suggest, but Merry & Pippin at least add levels of Fighter or something more martial by the end. The hobbits definitely gain levels over the course of the books. The others probably don't. The hobbits grow & change, the other characters are already close to where they end up.

Quite possible; I was estimating their "end state." I'd guess the hobbits start at about 2nd level at most (possibly just 1st for Peregrin) and leave Rivendell maybe just at or close to 3rd. The rest of the fellowship (other than Gandalf) is probably about 4th (or 5th for Aragorn) and gain maybe one level over the course of the books ("obviously," Middle Earth uses slow advancement ;-P).

thejeff wrote:
I'd also argue that Gandalf is mostly just outsider, rather than classed.

Gandalf (and Saruman) are the most problematical in that we, as the readers, can't tell how much of their ability is from being Maiar (racial HD and abilities), how much is from skill and learning (class levels), and how much is from magic items (their staffs, Narya in the case of Gandalf, etc.). The Istari seem closer to sorcerers (in that they don't need spellbooks), so I tried to select bloodlines that resemble what is presented in The Lord of the Rings and Unfinished Tales (the section titled The Istari is especially enlightening as to Gandalf's Maiar heritage, which is why I selected Empyreal/Visionary; Gandalf was held to be "the wisest" of the five and to be especially adept at dreams and visions). They could possibly use the rules for bonded witch, even if not half-elves, but it doesn't fit as well as sorcerer bloodlines.


Dragonchess Player wrote:
thejeff wrote:
Without going into too much debate, I'd say the hobbits probably start off as some type of Rogue as you suggest, but Merry & Pippin at least add levels of Fighter or something more martial by the end. The hobbits definitely gain levels over the course of the books. The others probably don't. The hobbits grow & change, the other characters are already close to where they end up.

Quite possible; I was estimating their "end state." I'd guess the hobbits start at about 2nd level at most (possibly just 1st for Peregrin) and leave Rivendell maybe just at or close to 3rd. The rest of the fellowship (other than Gandalf) is probably about 4th (or 5th for Aragorn) and gain maybe one level over the course of the books ("obviously," Middle Earth uses slow advancement ;-P).

thejeff wrote:
I'd also argue that Gandalf is mostly just outsider, rather than classed.
Gandalf (and Saruman) are the most problematical in that we, as the readers, can't tell how much of their ability is from being Maiar (racial HD and abilities), how much is from skill and learning (class levels), and how much is from magic items (their staffs, Narya in the case of Gandalf, etc.). The Istari seem closer to sorcerers (in that they don't need spellbooks), so I tried to select bloodlines that resemble what is presented in The Lord of the Rings and Unfinished Tales (the section titled The Istari is especially enlightening as to Gandalf's Maiar heritage, which is why I selected Empyreal/Visionary; Gandalf was held to be "the wisest" of the five and to be especially adept at dreams and visions). They could possibly use the rules for bonded witch, even if not half-elves, but it doesn't fit as well as sorcerer bloodlines.

The staff isn't some random magical item. It's probably tied in with being a Maiar of a specific type, and may act similarly to the One Ring in terms of what it does for the correct owner (though less drastic). Consider that Saruman, while he is still fairly charismatic and successful in the Shire, he is nowhere near as powerful as he is when he has his staff in Isengard. In Isengard, with his staff, he gets some sort of charm person/fascinate effect going, though the effect gets saved against. Then he loses his staff, and gets cast off into the wilderness and doesn't every display that sort of power again. However, he does manage to lay some sort of curse on his killer, Wormtongue (kinda like a Linnorm death curse).

Since Gandalf manages to solo Durin's Bane with only his sword and his beard (Staff having been broken), we can probably assume that Gandalf has some 3/4 or full BAB crunch and some tough HD or a lot more levels. His weapon, while definitely special and unique and probably magical, is not so significantly more powerful than say, Sting or Orcrist. Gandalf's sword is almost certainly less powerful than Aragorn's, and if Aragorn and Gandalf actually were of similar levels, Aragorn would have a pretty good shot at soloing Durin's Bane, too. Thus, Gandalf probably has some additional bonuses up his wizard sleeves. Since the battle was a 3-day one, I'm fairly certain that Gandalf isn't rocking d6 HDs, and that Lord of the Rings has a different combat system.

I was thinking that Gandalf had Outsider HD and had one of those funky monster "casts as an X level X type of caster" things tagged on, as well as maybe WIS to AC or something.


Coming up with a stat block for Gandalf is a slightly thorny setup, because of the whole 'three states of Gandalf' thing.

The Maia Olorin - participated in the creation of the world. Exists without form, though has a limited ability to take corporeal form. Analogous to a high-level divine caster with mythic tiers and powers, but also analogous to an empyreal lord.

Gandalf the Grey - an Istari. A physical form for Olorin, in which he withholds all but the least of his powers as a matter of choice. The spells he does perform, except in his contest with the Balrog, are explicitly his simpler tricks. The Valar learned from the War of Wrath that evil forces cannot be excised from the world by overwhelming external force, but had to be driven out by Middle-Earth's inhabitants. The Istari are there to guide and aid, not to do the job for Middle-Earth. Gandalf the Grey's statblock, in attempting to reflect what he does do, must acknowledge what he can do. Soloing the Balrog makes a good benchmark for his upper limits, but then you need a Balrog statblock.

Gandalf the White - not necessarily more powerful than Gandalf the Grey, except in his ability to overcome Saruman. Much more willing to use his abilities, but without a second Balrog to measure him against, difficult to say his upper limits have actually been extended. "Saruman, your staff is broken," is a sort of targeted mini Mage's Disjunction, and driving back the Nazgul near the very peak of their power to protect Faramir is a nifty trick, but it's not the Balrog litmus test.


Idle Champion wrote:
... but it's not the Balrog litmus test.

I need an image of that. Now.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
My Self wrote:
Since Gandalf manages to solo Durin's Bane with only his sword and his beard (Staff having been broken), we can probably assume that Gandalf has some 3/4 or full BAB crunch and some tough HD or a lot more levels. His weapon, while definitely special and unique and probably magical, is not so significantly more powerful than say, Sting or Orcrist. Gandalf's sword is almost certainly less powerful than Aragorn's,

Outsider HD for the combat ability:

Bestiary wrote:

An outsider has the following features.

•d10 Hit Dice.
•Base attack bonus equal to total Hit Dice (fast progression).
•Two good saving throws, usually Reflex and Will.
•Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. The following are class skills for outsiders: Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth. Due to their varied nature, outsiders also receive 4 additional class skills determined by the creature's theme.

Traits: An outsider possesses the following traits (unless otherwise noted in a creature's entry).
•Darkvision 60 feet.
•Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
•Proficient with all simple and martial weapons and any weapons mentioned in its entry.
•Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
•Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

Gandalf's sword was most likely more powerful than Aragorn's: "This, Gandalf, was Glamdring, Foe-hammer that the king of Gondolin once wore." (Elrond in The Hobbit) "The king of Gondolin" being Turgon, son of Fingolfin, son of Finwe, and one of the most powerful of the Noldor in Beleriand in the First Age. Aragorn's sword, Anduril, was reforged from the broken Narsil, Elendil's sword from Numenor (and Elendil, although from a cadet branch of the royal line, was not king of Numenor).


So Gandalf was hogging all the cool gear and stuff, not just some of it?
-Glamdring
-Narya
-Shadowfax
-Fireworks


He crafted the fireworks.


RDM42 wrote:
He crafted the fireworks.

With Gandalf-quality fireworks, a small team of untrained hobbits could do some serious damage. If you did away with the colors and cool effects, you could basically make a man-portable rocket, or recreate Saruman's bombs, or maybe even make a fire arrow launcher. Or you could detonate them in a crowd and set people on fire. And even if you did keep the colors and effects, you could probably pull some sort of mass-intimidate against an army using them. Gandalf, you greedy wizard. You already have everything, why not at least let your companions share in the fireworks?


Just call me the Necromancer (Sauron reference) cause I'm resurrecting this thread.

This challenge may be to much to fit into the mechanics of any system that isnt specifically designed to house it (I feel something more skills based like L5R, Savage Worlds or World of Darkness would fit best.)
The setting has to be looked at as a whole just like we look at Golarion as a whole. It is an epic setting with mythic heroes and villains abound that surpass Golarion.

Though, I can appreciate the arguments that make claims of it being lower level, and if that is how you would run a conversion more power to you.

I don't see it though. And here is a wall of text as too why

Examples of Epic:

Elves: Fingolfin, an Elf that flew into a rage so mighty that no enemy would face him and even Morgoth (a Valar) was fearful. He wounded a GOD 7 times.

See Also: Feanor his 7 sons, Gil-Galad, Turgon, Elrond, Eärendil, Galadriel, Lúthien, Celembrimbor.

Men:
Túrin after accidentally killing his friend released a shout that scared an entire orc army. Oh and he killed Glaurung the Father of Dragons.

See Also: Aragorn, Ar-Pharazôn, Barahir,Bard, Beren, Boromir, Elendil, Elros, Éomer, Éowyn, Faramir, Helm Hammerhand, Isildur, Théoden.

Dwarves:
Thorin killed Azog the Defiler, refounded the Kingdom of Erebor.

See Also: Durin, Dáin, Gimli, Thorin's Comapny.

Hobbits: Samwise, he is such the constant force of support that he carries Frodo to the Crack of Doom to destroy the ring.

Istari: Gandalf, rallied the forces of the goodly races to fight Sauron.

See Also: Radagast and Saruman

Oh lets not forget the opposing forces

Melkor/Morgoth, who could contend with the Lord of Valar and took pleasure in destroying other Gods' works and causing suffering. When the other Gods finally joined to defeat him they caused so much damage to the world they sunk part of a continent.

Sauron, Morgoth's chief lieutenant. He was a master Sorcerer and could change shape into terrifying or pleasant forms. He forged the rings of power and used guile to convince the Ar-Pharazôn to create the largest armada ever and assault the Gods, which also led to the sinking of a continent by the Gods.

Ringwraiths, warpes and twisted men that use pure hatred, fear and despair to kill and ruin all life on Middle Earth.

Dragons, there are different types but fire is the worst. Ancalagon the Black, considered the mightiest killed by Eärendil. Glaurung (mentioned above) and Smaug.

Ungoliant and Shelob, two giant spiders. Ungoliant sucked the light out of the Trees of Arda and grew so large she was able to challenge Morgoth.

Balrogs are Maiar (lesser gods than Valar) who pledged themselves to Morgoth and were corrupted.

There are also werewolves and vampires and all sorts of other monsters.

That only covers beings and a small sample of their actions. That doesn't scratch the surface of items and magics.

Tl;dr.
Tolkien put a great amount of time and effort creating Middle Earth and it's story. It borrows from the myth and legends of man and lends itself to our modern fantasy, arguably setting the table for it to evolve the way it has and probably could be counted in the pieces of inpiration for Gargy Gygax and David Arnesson. Like any setting there are "low" level beings and "high" level beings. The heroes of the books are all epic though. Just seeing their deeds on film or in your minds eye has to be evidence enough of that. When I have as much system mastery as I have middle earth lore mastery I will be back to link a doc or something.

Thanks for reading if you made it this far.


Just wondering, what's on Gandalf's spell list? What's on Saruman's spell list? You can pick from any list.


Magic in LotR is much more subtle than Pathfinder magic.

For Gandalf: I would go with Enchantment and "Buffing" type spells like Charm Person/Monster, Dominate, Suggestion and Bless, Bane.
Remember that Gandalf and the other Istari were sent to "rally" the goodly races to fight against Sauron and not oppose him directly.

For Sauron: A lot of the same above and also some Alter Self, depending if it was before his physical body died or not.


FuriousManwich wrote:

Magic in LotR is much more subtle than Pathfinder magic.

For Gandalf: I would go with Enchantment and "Buffing" type spells like Charm Person/Monster, Dominate, Suggestion and Bless, Bane.
Remember that Gandalf and the other Istari were sent to "rally" the goodly races to fight against Sauron and not oppose him directly.

For Sauron: A lot of the same above and also some Alter Self, depending if it was before his physical body died or not.

Sounds a lot like the Istari could all be represented by the Bard class...

51 to 74 of 74 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Lord of the Rings? All Messageboards

Want to post a reply? Sign in.
Recent threads in Conversions