Haunted Gnome?


Advice


Alright, so Ultimate Combat introduced this trio of feats, all built around the haunted fey aspect cantrip. They all sound interesting and pretty flavorful, so I want to build a character around them. Problem being, the way you have to go about using the ability (charging, critting) is all melee-based, so I don't even know if it would work with a caster type. An oracle maybe? It doesn't have to be super optimized, but I'd at least like it to be viable.

Has anybody had any experience using these feats?

Haunted Gnome:
Prerequisite: Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank.

Benefit: You add haunted fey aspect (page 230) to your list of gnome magic spell-like abilities, and you can use this spell-like ability twice per day.


Haunted Gnome Assault:
Prerequisite: Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks.

Benefit: You gain one use of your gnome magic that is independent of your gnome magic spell-like abilities. When you wish to cast a gnome magic spell-like ability for which you have no daily uses remaining, you can expend this independent use to do so.

Further, while you are under the effect of haunted fey aspect (page 230), you can discharge that spell as a free action after you hit an opponent with a charge attack or score a critical hit against an opponent. If you do, that opponent becomes shaken for 1 round.


Haunted Gnome Shroud:
Prerequisite: Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks.

Benefit: You gain another independent use of your gnome magic like that which Haunted Gnome Assault grants. Further, while you are under the effect of haunted fey aspect, you also have concealment (20% miss chance) against an opponent until that opponent deals you damage.


Haunted Fey Aspect:

Casting Time 1 standard action
Components S
Range Personal
Target You
Duration 1 round/level (D)
You surround yourself with disturbing illusions, making you look and sound like a bizarre, insane fey creature. You gain DR 1/cold iron against a single opponent until the end of the spell, or until you take damage.


Arcane duelist bard! It would work decently, although a dervish dancer bard might be fine too.

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