Xebeche's Vigilante Playtest Notes for PFS


Ultimate Intrigue Playtest General Discussion

Grand Lodge

Hey Folks,

I finished this document for our local group as a way to educate myself and help others quickly consider and build a Vigilante. After some reflection I've decided to share with the messageboards. As this is not playtest feedback it will likely be of minimal help to the developers. However, it may help people digest and play the class to then offer feedback.

Xebeche's Vigilante Playtest Notes for PFS

Please keep in mind that these notes are for PFS and they have been created in a vacuum. I've ready very little of the messageboards, in part because it is a challenge to keep up! Feel free to offer feedback and to discuss, but please keep in mind that no one has perfect perspective, myself very much included.

Silver Crusade

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think you're overselling mystic bolt (v2) and the bomb talent, and underselling tattoo chamber a bit. I also think the Zealot can be played much differently than a standard inquisitor at this point, although it's certainly still a weak option.

I'm surprised you didn't rate Discern Lies lower given the trait cost, the spell you get, and the difficulty of casting spells in the social identity.

Silver Crusade

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I should add--it does seem like a very useful guide. I think the community will appreciate it!

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