There Is No Imbalance Between Martials and Casters.


Pathfinder First Edition General Discussion

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This just has to be said.

I've been reading threads like, "Martials can't have nice things." and "How can martials have nice things?" and "Martials are getting their roles stolen by casters!"

I needed to make a separate thread to address this...

And note, I am not trying to be rude here, but this is one of those topics that makes my blood start to boil.

"The problem is in your mind."

Since D&D (original D&D) Casters and Martials have always had an interesting relationship. Casters are always squishy and easily killed for the first 3-4 levels then, around level 4-5 they come on par with the Martials. Then around level 9-10 they pull ahead of the Martials in raw power level.

This could be mitigated by the Martials going out and seeking out magical swords, mystical do-dads, and weapon artifacts that the Casters couldn't really use. It was something they had to do to keep up whereas the Spellcasters really didn't.

It was that way in 2nd edition, it was that way in all editions, though a lot of the disparities went away and have slowly eroded since 3rd, 3.5, and Pathfinder.

Unfortunately one thing has poisoned the current generation...

World of Warcraft.

Oh how I hate Blizzard Entertainment.

WoW had a design philosophy that all classes needed to be balanced 1:1 at maximum level because it was all about the PVP and they wanted to turn it into some kind of strange competitive e-sport. Somehow this bled into the true RPGs.

Thus we have, basically, a new field where people feel that all classes need to be equal.

Do they need to be equal though?

The answer is...

Well no.

Non-competitive games don't need to be 1:1 balanced. Role-playing games especially. They are simply role-playing games. You play what you want, you shouldn't be all that concerned with power level to be honest. More specifically you shouldn't be concerned that the class you chose to play is 1:1 balanced with another class.

I always look at it using what I call, "The Jedi-Killer fallacy."

Namely people who dislike Jedi, want to always play Star Wars games and make characters to kill Jedi. They claim that they want to be the normal guy who kills Jedi because Jedi are all high and mighty. They want to show them that a normal guy can beat them.

The problem is that they whine and complain, mercilessly, unless the non-Jedi classes are just as powerful as the Jedi, thus removing any bragging rights they would have gained by killing a Jedi because the Jedi they killed was no better than a normal soldier anyway.

Instead of beating a Jedi, and proving they are a bad mother (shut yo mouth!) they instead nerfed the Jedi to the point that the Jedi aren't Jedi anymore.

The same problem is here... Martials and Casters are not balanced 1:1 and they never will be. Depending on how the GM runs the game the Martials will be more powerful than the Casters, or the Casters will be more powerful than the Martials.

A win though, is a win.

The PCs are all on the same side. You are a party. At low levels the Martials steal the show. At high levels the Casters steal the show. (Unless the Martials invest in good items, at which point they steal back the show.)

All in all, the sum of the caster and the martial working together will always be far more than either of them working alone.

A 3rd level Fighter (who uses bows) who has rapid shot and a 3rd level Wizard buddy who makes a potion of Gravity Bow can fire up to 2 shots a round for 30 consecutive rounds that hit for 2d6 damage each (potential of 4d6 (4-24) damage per round without a crit)

Alone the Fighter could do 2d8 (2-16) per round.

Alone the Wizard could do 1 single attack for 2d4+1 (3-9) or 1 attack for 4d6 (4-24)

Together though they are far more potent. They last longer (30 rounds!) and they hit hard (4-24 per round isn't anything to sneeze at) and they hit often (the fighter has a great BAB).

Casters and Martials are not now, nor have they ever been, enemies. They support each other. They always have and they always will. If you guys don't stop this constant issue of trying to split up that partnership then eventually one of these companies is going to believe the hype and is going to make that 1:1 balanced game...

And it will basically be WoW.

And it will suck.

Fighter + Wizard = Awesome
Fighter + Cleric = Awesome
Fighter + Cleric + Wizard = Mega Awesome

Fighter? Meh.
Wizard? Meh.
Cleric? Meh.

We need peanut butter in our chocolate and we need chocolate in our peanut butter.


/popcorn


Thanks for the popcorn andreww....

Um, but aren't you saying on the one hand in the thread title that there is no imbalance, and then later saying:

HWalsh wrote:

Do they need to be equal though?

The answer is...

Well no.

Huh.

And yes, 4e made martial and casters balanced, and verily, it wath boring.


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I don't even know where to begin with this mess of ill logic... So I'm just going to sit back and watch the sparks fly...


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Oceanshieldwolf wrote:

Thanks for the popcorn andreww....

Um, but aren't you saying on the one hand in the thread title that there is no imbalance, and then later saying:

HWalsh wrote:

Do they need to be equal though?

The answer is...

Well no.

Huh.

And yes, 4e made martial and casters balanced, and verily, it wath boring.

There is no imbalance because the classes are not in competition. Its like how in Soccer you never hear the Sweeper screaming to nerf the Goalie.


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Josh-o-Lantern wrote:
I don't even know where to begin with this mess of ill logic... So I'm just going to sit back and watch the sparks fly...

It's a mildly impressive grognadly rant but the railing against WoW costs it some points. I score it 4/10, could do better, needs more references to real roleplayers.


I understand the sentiment. It comes down to GM style (GM style = preference + interpretation + rigidity + etc/other/who knows/take your pick), and in the martial vs. magic argument certain assumptions are made about GM style. Magic classes are considered superior because at higher level their abilities are defined in paragraph form, while martials are still defined by damage/HP. Those abilities in paragraph form defy the laws of nature, while martials just hit things harder and more frequently.

So, it depends on your GM.

However, magic classes end up with more flexibility in and out of combat, while martials just chop stuff in half. I'm generalizing, but I think you understand that.

The sentiment in the end of your post is great. Teamwork = great.


Huh?


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andreww wrote:
Josh-o-Lantern wrote:
I don't even know where to begin with this mess of ill logic... So I'm just going to sit back and watch the sparks fly...
It's a mildly impressive grognadly rant but the railing against WoW costs it some points. I score it 4/10, could do better, needs more references to real roleplayers.

Perfect summery, though you are more generous with your score than I would be.


Ciaran Barnes wrote:

I understand the sentiment. It comes down to GM style (GM style = preference + interpretation + rigidity + etc/other/who knows/take your pick), and in the martial vs. magic argument certain assumptions are made about GM style. Magic classes are considered superior because at higher level their abilities are defined in paragraph form, while martials are still defined by damage/HP. Those abilities in paragraph form defy the laws of nature, while martials just hit things harder and more frequently.

So, it depends on your GM.

However, magic classes end up with more flexibility in and out of combat, while martials just chop stuff in half. I'm generalizing, but I think you understand that.

The sentiment in the end of your post is great. Teamwork = great.

Its just bothering me...

I've played every version of this game. Since the thin core books of the original D&D (when Elf was a class!) to AD&D to 2nd Ed, to 3rd, to 3.5, 4th, 5th, and now to Pathfinder...

Never have I seen this phenomena where people who are supposed to be on the same team are sniping at one another. It makes absolutely no sense.

We've seen 1:1 balance. It was 4th, and it was terrible. Why would anyone be clamoring for that. It was a flop, it drove people from the game, it wasn't any fun. It turned combat into an MMO. It was just... Ugh...


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Note, NPC enemies exist. Would you be fine as a group of PC's 15th level martials against a group of NPC 14th level full casters? No, probably not, not unless the GM is going easy on you.

Balance between classes isn't required because of videogames. It's required because classes don't exist in a vacuum.


Milo v3 wrote:

Note, NPC enemies exist. Would you be fine as a group of PC's 15th level martials against a group of NPC 14th level full casters? No, probably not, not unless the GM is going easy on you.

Balance between classes isn't required because of videogames. It's required because classes don't exist in a vacuum.

Largely depends on the items that both sides are equipped with and the set up. It is very possible for the Martials, in that situation, to tear the casters apart. Feats, initiative, equipment, distance... Lots of factors...

I mean, for example, an 84 HP Wizard who suffers a full round sneak attack from a Rogue, which just means that the rogue went first, if 2 of the 3 attacks hit, can eat two 1d4+8d6 damage (using Rogue Unchained and daggers, or more if he's a bow user) hits that result in a combined total of 18-104 damage and die outright.

A dedicated Fighter who is an archer with a composite bow, a +2 strength, that grants him/her the effects of Gravity bow (easily doable for a level 15) while having weapon specialization can do up to 10d6+42 damage in a single full attack... 52-102 damage can end a Caster in a single action.

And those are without even tricking out the combatants that much or assuming an abundance of magical items. So a 2 on 2 battle can end with all the Casters dead before they even get a chance to cast a single spell. (I said *can* not *will*) so it really depends on a whole load of variables.


52-102 damage? In a single full attack!?!

Sure, these are impressive numbers you're throwing around but can a 15th level fighter really put out this much damage every round? I think you need to show your math here.


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Kudaku wrote:

52-102 damage? In a single full attack!?!

Sure, these are impressive numbers but can a 15th level fighter really put out this much damage every round? I think you need to show your math here.

Your Sarcasm-style is strong, but my Ignore-the-flame-bait-style will prevail!


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I think the 4/10 is generous.
First, Clerics were never "squishy" and the only thing preventing them from kicking @#$ was no spontaneous healing. You had to actually prepare cure spells if you wanted to use them and the whiny babies in your party always insisted you did. That meant you didn't get to use the nicer spells.
Second, they were called Magic Users.
Third, everything was squishy for the first few levels. And as many levels after that as your GM wanted. That was the whole point of Tomb of Horrors. Did you poke all of the ceiling? No? You die. Did you touch that thing? Yes? You die. After they enter the room count down 60 real world seconds. Did they leave? No? They die.
Fourth, dual-classing and multi-classing meant that "casters" might have all the benefits of fighter anyway.
Fifth, Jedi were super easy to kill. It's called a slugthrower.

Now, I do have to give credit for "but it's all fine as long as we give fighters artifact swords and enough magical items you can detect them from space".

The WoW bit is just trite at this point, it wasn't the first MMO, it's by far not the first thing to push the idea that all high level options should be equally valid, it's just the target of choice because it's popular. Which is lazy and hackneyed. Blame the MUDs or Rogue-likes, they're the ones that deserve it.

The "but players don't fight each other so classes don't matter" is just wildly ignorant though. Seriously. Apparently players are only allowed to kill "monsters". Anything with class levels is never going to be an enemy. I've heard of letting people in the group just because they're a special character type known as "PC" but refusing to fight anyone who also has one of these "PC" levels is just out there.

Overall 2/10. Bits of copy-pasted nonsense from the other twenty threads of this, not linked together into anything, missing all of the grognard grumpy old man charm. Nice tip to the "fighters are fine if we turn them into christmas trees" but otherwise uninspired.


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HWalsh wrote:

Largely depends on the items that both sides are equipped with and the set up. It is very possible for the Martials, in that situation, to tear the casters apart. Feats, initiative, equipment, distance... Lots of factors...

I mean, for example, an 84 HP Wizard who suffers a full round sneak attack from a Rogue, which just means that the rogue went first, if 2 of the 3 attacks hit, can eat two 1d4+8d6 damage (using Rogue Unchained and daggers, or more if he's a bow user) hits that result in a combined total of 18-104 damage and die outright.

A dedicated Fighter who is an archer with a composite bow, a +2 strength, that grants him/her the effects of Gravity bow (easily doable for a level 15) while having weapon specialization can do up to 10d6+42 damage in a single full attack... 52-102 damage can end a Caster in a single action.

And those are without even tricking out the combatants that much or assuming an abundance of magical items. So a 2 on 2 battle can end with all the Casters dead before they even get a chance to cast a single spell. (I said *can* not *will*) so it really depends on a whole load of variables.

It does depend on variables, but it's severely stacked against the martials. Army of outsider minions, simulacrums, and charmed monsters and battlefield control spells, vs. the martial's damage.

That isn't hyperbole, that is what my players would expect from me from a group of mage villians. Since I have done truename discovery, simulacrums, planar bindings, item crafting, etc. as a player.

Liberty's Edge

Fighters really do need something like the 5e self-heal, or the 4e marking, or combat abilities that let them fight like the main character from every Tales of game.

......I don't actually believe the last one; I'm just responding so something other than that thrice-damned Korean online casino BS shows up when I hop here from the SRD.


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andreww wrote:
Josh-o-Lantern wrote:
I don't even know where to begin with this mess of ill logic... So I'm just going to sit back and watch the sparks fly...
It's a mildly impressive grognardly rant but the railing against WoW costs it some points. I score it 4/10, could do better, needs more references to real roleplayers.

As someone who started in 1976 I don't think it seems especially gronardly. Betrays a lack of familiarity with design principles that suggests a strong lack of familiarity with anything but D&D - and I'm including WoW among the things that are apparently outside the knowledge of the OP, despite his reference to it. 3/10.


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You overlook some factors from earlier editions that make a difference. Firstly, rolled HP, usually without a CON bonus. Wizards in earlier editions had extremely low HP. Secondly, any attack would disrupt spell casting and cause the spell to be lost. That made casting high risk. Thirdly, learning spells was far more difficult. You couldn't expect to go buy a scroll of any spell you wanted, you didn't automatically gain spells from leveling, and learning a spell required a check that could only be made once ever per spell. Fourth, experience tracks were class specific, meaning that fighter, and rogue grew in power more rapidly. Finally, Fighter saves in particular grew in tandem with wizard power such that a high level fighter was likely to save against the spells of a high level wizard.

All of these things are different in Pathfinder (and indeed all of 3.x).

Yes the game is based on the idea of teamwork, but that doesn't mean it's any fun to always be Aquaman waiting for Superman to finish dealing with the problems. To say nothing of being Aquaman and facing down Darkseid (powerful Wizard Villain).


No one in these arguments win converts. Their discussion harms you none, so why care?


Does not compute?

OK, so let's assume that it doesn't matter if everything doesn't have to balance because it's, for the majority, a team based co-operative game. Riddle me this - why shouldn't it balance?

4th made it boring, sure, but it doesn't have to be boring. If all options are at least playable with effort then you will have more diverse characters, rather than 1/3 of monks being Zen Archers or a two level MoMS dip.

My main reason for wanting things to be balanced is I want to play the characters I want without being a burden on my team. Plus it gets kinda disheartening to watch the wizard simply melt the badguy into slag or summon something that can do my job as a martial waaaay better than I can.

So, sure, the martial doesn't have to be powerful if the wizard is powerful enough to make up for it. But that doesn't mean he'll be a fun character to play. And the goal is fun. Balance will mean the whole party contributes and enjoys the game.


HWalsh wrote:

And note, I am not trying to be rude here,

Then why are you telling this lie?

Scarab Sages

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World of Warcraft was actually what taught me to DISREGARD the endless whining about class balance; it never ended, there was a pro-crown and a con-crowd for every conceivable permutation, the shifts and changes made in the name of "class balance" from patch to patch were constant and meaningless and changed nothing (at least never for the better), NOBODY was EVER satisfied, and all it accomplished was creating another avenue by which to leech the fun out of the game and replace creative adventure-play with chartered accountancy (and anyone who didn't go along with the hivemind was a Bad Stupid Player and Not A Team Player who was Ruining Everyone's Fun(TM) and Had No Right to Criticize Others' Playstyle(TM) even though the reverse was of course not true and they had to suck it up!).


necromental wrote:
Kudaku wrote:

52-102 damage? In a single full attack!?!

Sure, these are impressive numbers but can a 15th level fighter really put out this much damage every round? I think you need to show your math here.

Your Sarcasm-style is strong, but my Ignore-the-flame-bait-style will prevail!

^^

Well, if he's serious about using a ~50 DPR fighter as a balance point for level 15 he'll be happy to put in the effort to build the fighter, and might pick up a few things along the way. Assuming he does that I'm in turn happy to help him improve his archer fighter and outline the reasons why I disagree with the argument laid out in the OP.

Conversely if this really is a flame bait thread and OP has no interest in learning, I doubt he'll put in the effort to provide anything at all, which means I won't have to waste my time explaining my reasoning to someone who's not interested.


Kudaku wrote:

52-102 damage? In a single full attack!?!

Sure, these are impressive numbers you're throwing around but can a 15th level fighter really put out this much damage every round? I think you need to show your math here.

Easily. I'm not even trying that hard to get that.

Okay so:

15th level Fighter gets 3 attacks:

15/10/5

Double Shot feat adds one extra attack, at full bonus, but all attacks take a -2.

So 13/13/8/3

A compound bow gives a strength bonus to damage, in this case we went with +2, at 5th, 9th, and 13th they get an additional +1 cumulative bonus to a weapon. In this case the bow. Weapon Specialization and Greater Weapon Specialization add more.

Many Shot makes the first shot double damage as well.

Gravity Bow gives the bow's 1d8 an upgrade to 2d6.

So 4 shots:
4d6+18
2d6+9
2d6+9
2d6+9

10d6+45 damage

So a 15th level Fighter with a bow enchanted with a level 1 spell permanently (Very within the realm of possibility) can get between 55-105 damage every single turn.


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Adventure Path Charter Subscriber
HWalsh wrote:

This just has to be said.

I've been reading threads like, "Martials can't have nice things." and "How can martials have nice things?" and "Martials are getting their roles stolen by casters!"

I needed to make a separate thread to address this...

And note, I am not trying to be rude here, but this is one of those topics that makes my blood start to boil.

"The problem is in your mind."

I have to agree with this.

I suspect the mindset comes from playing very little post 13th level play, much less post 20th level play.

When saves+items+defensive magics make offensive spells (both save-or-suck and direct damage) only really effective on the mooks, often the only real way to deal damage to the BBEG and his high end allies is to wack him with a big piece of metal.

Save DCs to not advance at anywhere near the pace of Save Bonuses, and at some point making most saving throws becomes "don't roll a 1"

Do casters do amazing things? Yep.
Do they wipe the walls with the mooks? Yep.

But when it comes to finishing off bosses/leaders/bigbads, martials hold their own and then some.

...as long as they don't decide to make Sap their only weapon.


Considering the opening of 'There is no Imbalance Between Martials and Casters', this moves pretty quickly into 'The imbalance between martials and casters is not relevant, or is outweighed by their synergy.'

As an alternative option: I'm not so concerned with any supposed imbalance between martials and casters that I won't play a martial character. Though my RPG characters haven't always been martials, when I sit down to look at my options I am more likely to play a martial or partly martial character who can take a hit than anything else.

1:1, PvP-esque, Martial vs. Caster competitive balance isn't a factor for me - I don't think it's a factor for many people who've been talking about martial/caster balance. Co-operative balance, however, is relevant: I don't want to feel useless, and I wouldn't want my party to feel I'm useless. While I don't feel dissatisfied with the Paladin, or the Fighter, or the Ranger, or the Barbarian, I can understand people who get frustrated from getting to do the mopping-up damage dealing in fights that are essentially won by a well-chosen spell in the first round. I can understand wanting nice things for martials, or even wanting nerfs for casters.

This is not the 'Jedi-Killer Fallacy' so described, because that presumes that martial players entered the game to kill wizards, this is the people who don't want their Jedi friends to leave them behind. I don't think martials want nice things to kill wizards, rather they want nice things so they can defeat, and not merely damage, their campaign foes. Personally, I think the balance issue of martials having their role cut out from under them by casters, or feeling that this is the case, can be largely addressed by GMing and campaign design rather than tweaking classes, Mythic martials, or enforcing Limited Magic.

Though I do agree,

Ciaran Barnes wrote:
The sentiment in the end of your post is great. Teamwork = great.


Just a note:

That isn't even focus building for maximum damage. If the archer's bow has +'s or other abilities. If he has boots of speed or something. There are other feats to raise damage further. The damage can fluctuate due to misses, there are arrow defenses, etc.

Things like Cluster Shot could be applied to overcome DRs it can get nasty. Archers are no joke.


HWalsh wrote:
I mean, for example, an 84 HP Wizard who suffers a full round sneak attack from a Rogue, which just means that the rogue went first, if 2 of the 3 attacks hit, can eat two 1d4+8d6 damage (using Rogue Unchained and daggers, or more if he's a bow user) hits that result in a combined total of 18-104 damage and die outright.

18-104 does an average of 61 damage. It's not enough to kill a 84 hp wizard (you only have maybe 10-15% chance of killing him, if those attacks actually hit her).

Quote:
A dedicated Fighter who is an archer with a composite bow, a +2 strength, that grants him/her the effects of Gravity bow (easily doable for a level 15) while having weapon specialization can do up to 10d6+42 damage in a single full attack... 52-102 damage can end a Caster in a single action.

IF all those attacks hit.

And in average, you do 77 damage, so still not a good chance of killing that wizard (less than 30% chance IMO), even if all those attacks hit.

And believe me, a 15th level wizard may have way more than 84 hp (especially if it is a PC).


HWalsh wrote:
There is no imbalance because the classes are not in competition.

This is some good wordplay, but it misses the point. People complaining about imbalance are complaining because the two classes are not equally powerful.

HWalsh wrote:
Its like how in Soccer you never hear the Sweeper screaming to nerf the Goalie.

It's great that you don't care the two classes have a gap in terms of how powerful they are. You can play the game as is with no need to change anything. The copious threads demonstrate that some people dislike the power gap and so for them they aren't satisfied with the power gap.

What's the point of this thread?

HWalsh wrote:

Its just bothering me...

I've played every version of this game. Since the thin core books of the original D&D (when Elf was a class!) to AD&D to 2nd Ed, to 3rd, to 3.5, 4th, 5th, and now to Pathfinder...

Never have I seen this phenomena where people who are supposed to be on the same team are sniping at one another. It makes absolutely no sense.

Given the way you've been couching your posts I truly doubt you have a genuine wish to try to understand anyone's opinion but your own. As a veteran of the WotC boards this looks purely like edition warring. But on the rare chance you have a genuine desire to try to understand the problem people have with the power gap between classes, here's one way to try to look at it. I've been to games where a character with levels in the APG summoner completely obsoleted the entire table. It wasn't particularly enjoyable and no-one was able to contribute meaningfully to the game execpt for the summoner. Paizo recognised this was such a big problem we got Pathfinder Unchained with a new version of the summoner class. PFS then banned the APG summoner.

HWalsh wrote:
We've seen 1:1 balance. It was 4th, and it was terrible. Why would anyone be clamoring for that.

We've seen science fiction movies. It was Plan 9 From Outer Space, and it was terrible. Why would anyone be clamoring for science fiction movies?

Paizo has been trying to fix the imbalances present in 3.5e since the Core Rulebook. It's why they had a public playtest. It's why they issue errata. It's why we got new takes on the Barbarian, Monk and Rogue in Pathfinder Unchained. Those asking for the power gap to be closed between martials and casters aren't necessarily asking for 1:1 balance.* What they are asking for is the gap to be closed more than Paizo have proven able to thus far.

* Plenty of people have been involved in those threads. It's quite possible a few of them are asking for 4th ed style balance. But I'm confident in saying they're not the majority.


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HWalsh wrote:
Kudaku wrote:

52-102 damage? In a single full attack!?!

Sure, these are impressive numbers you're throwing around but can a 15th level fighter really put out this much damage every round? I think you need to show your math here.

Easily. I'm not even trying that hard to get that.

Okay so:

15th level Fighter gets 3 attacks:

15/10/5

Double Shot feat adds one extra attack, at full bonus, but all attacks take a -2.

So 13/13/8/3

A compound bow gives a strength bonus to damage, in this case we went with +2, at 5th, 9th, and 13th they get an additional +1 cumulative bonus to a weapon. In this case the bow. Weapon Specialization and Greater Weapon Specialization add more.

Many Shot makes the first shot double damage as well.

Gravity Bow gives the bow's 1d8 an upgrade to 2d6.

So 4 shots:
4d6+18
2d6+9
2d6+9
2d6+9

10d6+45 damage

So a 15th level Fighter with a bow enchanted with a level 1 spell permanently (Very within the realm of possibility) can get between 55-105 damage every single turn.

BWA HA HA HA HA HA!!!

That was the sound of the point flying straight over your head with a pinch of ridicule from Kudaku. 100 DPR is absurdly low for a 15th level fighter. Average DPR for a 15th level fighter is closer to 250.

But this illustrates the point beautifully! Your complete and total lack of system mastery is on full display. You have no idea what you are yapping your flapping gums about. You are in fact SO OVLIVIOUS to the pathfinder system that you didn't instantly recognize absurdly wrong numbers for your 15th level fighter (neither when you said them nor when they were tossed back at you.) You have no idea about what makes a good caster in pathfinder. You have no concept of what is actually allowed by the rules when players actually read the full spell descriptions.


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1) Claiming that casters are weaker than martials at low levels and more powerful than them at high levels does not mean there is no imbalance. It means there are two imbalances. A negative plus a negative is not a positive. It's just a bigger negative.

2) A mage's source of power (their magic) cannot be reliably taken away from them. A warrior's source of power (their equipment) can not only be taken away from them, but can be denied to them in the first place. If a martial character never finds any magical equipment that works for them (due to weapon type or anything else), then they're out of luck. But nothing stops the mage progression.

3) Tradition isn't a real argument and anyone who claims that it is in rational discourse is either being maliciously deceitful or willfully ignorant. There is a difference between what is and what should be.

4) It shouldn't fall to the GM to clean up the developers' mess. Any system can work if the GM knows what they're doing. Any system can fall apart if GM doesn't know what they're doing. Some systems are more prone to this than others. Take, for example, Shadowrun. As of its fourth edition, it takes a pretty specific set of circumstances to make a cybersecurity specialist useless. The GM not knowing the rules for the Matrix is one of them, but if they do, everything should be fine. This stands in stark opposition to a system where it takes a specific act of GM intervention to make a role not basically useless. Yes, if I set an entire campaign inside of a dead magic zone, the wizard is getting the short end of the stick, but that's a specific decision that I've made and that others will not necessarily replicate (not that they should). If a piece of software only works as intended when I hard-patch away all of the bugs that got left in from legacy code, that means the software doesn't work. It's not that hard to understand.

5) A win may be a win, but how each member contributes to that win is relevant. Going back to Shadowrun, during a raid on a corporate facility, it can somewhat be expected that the other party members might have to defend their cybersecurity specialist while he's stealing paydata from a server and the entire security team is trying to cap him. This is a balanced situation, as the Street Samurai, Infiltrator and Mage are all depending on the Hacker to get that data, and the Hacker is depending on the other three to keep him from getting shot. The difference in their abilities is properly offset by how they contribute to the long-term goal. All three non-Hacker characters have methods of efficiently dealing with enemies (Sammy has assault rifles, swords and wired reflexes, Ninja probably also has swords and wired reflexes, and Mage has combat spells and spirits). They all have their part to play, and all of their parts (dealing with direct combat better than anyone else, outfoxing security systems better than anyone else, handling magical threats and issues better than anyone else, and handling digital threats and issues better than anyone else) are critical to the run's success.

In Pathfinder, though, the workload is not evenly split. In early parts of the game, the mage's contribution isn't critical and could probably be replaced by another damage dealer or a skill user. In later parts of the game, the warrior's contribution isn't critical and could be replaced by a summon. If any one kind of character completely outclasses any other kind of character at any point of regular progression, there is an imbalance. No one wants to play a mage who has run out of spells. No one wants to play a warrior in a world of flying, teleporting intangible enemies and whose stuck in a rut if they don't get a more powerful magic weapon when they need it. These are imbalances that should be addressed, because they have the potential to hinder fun. At least some part of the player base feels that they DO hinder fun, and they are just as much customers as anyone else. They don't deserve to be ignored.


BigDTBone wrote:

BWA HA HA HA HA HA!!!

That was the sound of the point flying straight over your head with a pinch of ridicule from Kudaku. 100 DPR is absurdly low for a 15th level fighter. Average DPR for a 15th level fighter is closer to 250.

But this illustrates the point beautifully! Your complete and total lack of system mastery is on full display. You have no idea what you are yapping your flapping gums about. You are in fact SO OVLIVIOUS to the pathfinder system that you didn't instantly recognize absurdly wrong numbers for your 15th level fighter (neither when you said them nor when they were tossed back at you.) You have no idea about what makes a good caster in pathfinder. You have no concept of what is actually allowed by the rules when players actually read the full spell descriptions.

Well, it could be a fighter NPC, which could explain the relatively low damage for the level.


Avh wrote:
BigDTBone wrote:

BWA HA HA HA HA HA!!!

That was the sound of the point flying straight over your head with a pinch of ridicule from Kudaku. 100 DPR is absurdly low for a 15th level fighter. Average DPR for a 15th level fighter is closer to 250.

But this illustrates the point beautifully! Your complete and total lack of system mastery is on full display. You have no idea what you are yapping your flapping gums about. You are in fact SO OVLIVIOUS to the pathfinder system that you didn't instantly recognize absurdly wrong numbers for your 15th level fighter (neither when you said them nor when they were tossed back at you.) You have no idea about what makes a good caster in pathfinder. You have no concept of what is actually allowed by the rules when players actually read the full spell descriptions.

Well, it could be a fighter NPC, which could explain the relatively low damage for the level.

The original point still holds. He thinks that 50 damage IS BETTER than what a wizard can crank out at 15th level? I could LITERALLY close my eyes and point at the list of 8th level spells and every single one of them would be more effective than dealing 50 damage.

Liberty's Edge

Not to mention Gravity Bow is a Ranger/sorcerer/wizard spell with a target of "you". Unless a Fighter spends the points in Use Magic Device which is imo a waste for lack of skill points. He is not getting the benefits of the spell. Were not unhappy with Fighters as a class because of lack of damage. We find the class boring. With casters who can do the same with spells.


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Adventure Path Charter Subscriber
BigDTBone wrote:

BWA HA HA HA HA HA!!!

Really, there's no reason to be like that.

On top of that, it seems that Kudaku was asking a legitimate question.

I suspect (hope) that his point was that it was easy to deal decent damage with an even moderate martial character build.

That the damage that the martial character can do is repeatable as many times in the course of a day as he needs to.

That 8th level spell at 15th level is going to be cast say 3 times before being done for the day.

High level martial characters can deal out scary amounts of damage.
Casters can move the earth to make sure that the monster is there to suffer that damage.


HWalsh wrote:
Kudaku wrote:

52-102 damage? In a single full attack!?!

Sure, these are impressive numbers you're throwing around but can a 15th level fighter really put out this much damage every round? I think you need to show your math here.

Easily. I'm not even trying that hard to get that.

Ah, I see. You seem to rely on 3rd party material (never heard of the Double shot feat) and homebrew of dubious quality, such as a bow of permanent Gravity Bow. My GM tends to play with the Pathfinder rules as written (RAW) so we can't use 3rd party, rules loopholes or homebrew material. Do you think you can pull the same or better damage numbers using only Pathfinder material?

BigDTBone wrote:

BWA HA HA HA HA HA!!!

Now now, no call for posts like that. I'm building up to a point here. ☺

Edit: apologies for spelling like a dyslexic halibut, out travelling at the moment so I'm posting from the 'smart' phone.


the Lorax wrote:
BigDTBone wrote:

BWA HA HA HA HA HA!!!

Really, there's no reason to be like that.

Hm, maybe. But this dude has been annoying me for a week. I finally failed a will save.

Quote:

On top of that, it seems that Kudaku was asking a legitimate question.

Not a chance.


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Kudaku wrote:


Ah, I see. You seem to rely on 3rd party material (never heard of the Double shot feat)

That's because he got the name wrong. He's referring to Rapid Shot.

Kudaku wrote:


and homebrew of dubious quality, such as a bow of permanent Gravity Bow.

Tell me of the world where a bow than casts Gravity Bow on itself is dubious. Besides, there are plenty of magic items well within the reach of a 15th level character that are far more abusive.

"Kudaku' wrote:


My GM tends to play with the Pathfinder rules as written (RAW) so we can't use 3rd party, rules loopholes or homebrew material.

A misnamed feat and a magic item perfectly within the level of power expected at the level it's being used do not an abuse make. You're making your own point look bad. OP's still wrong, but let's at least be right about why he's wrong.


Thank you for making your own thread about this topic.

Now can you please stay out of the threads that are about it from the other end of the spectrum?

EDIT for clarity: it's not that I have anything against you HWalsh, it just gets old hearing how the problems some of us are dealing with don't exist if you squeeze the game 'just right' when that's not how we want to run our campaigns and compel our players.

Now you have a thread to express your thoughts on how everything is fine and how 'WoW ruined the newer generation of gamers' [I feel I should note that I've never played an MMO despite being part of this younger generation you appear to look down on- at 26.]


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Neurophage wrote:
A misnamed feat and a magic item perfectly within the level of power expected at the level it's being used do not an abuse make. You're making your own point look bad. OP's still wrong, but let's at least be right about why he's wrong.

I'm trying to establish a common base for further debate. While I don't actually think a gravity bow-bow is problematic, leaving out 3rd party materials, correctly naming feats* and not using homebrew items seems like reasonable assumptions when discussing if there really is a martial/caster disparity. ☺

*:
Might seem like an unnecessary nitpick, but I've seen a great deal of confusion and argument because people were talking past one another - the various fighter/bard/rogue dervish archetypes are particularly prone to this.


Neurophage wrote:
Kudaku wrote:


Ah, I see. You seem to rely on 3rd party material (never heard of the Double shot feat)

That's because he got the name wrong. He's referring to Rapid Shot.

Kudaku wrote:


and homebrew of dubious quality, such as a bow of permanent Gravity Bow.

Tell me of the world where a bow than casts Gravity Bow on itself is dubious. Besides, there are plenty of magic items well within the reach of a 15th level character that are far more abusive.

"Kudaku' wrote:


My GM tends to play with the Pathfinder rules as written (RAW) so we can't use 3rd party, rules loopholes or homebrew material.
A misnamed feat and a magic item perfectly within the level of power expected at the level it's being used do not an abuse make. You're making your own point look bad. OP's still wrong, but let's at least be right about why he's wrong.

No, he's using subtlety to simultaneously demonstrate the OPs lack of system knowledge and set up a situation where Kudaku will describe abilities of a 15th level caster that are explicitly allowed (so, exist with a higher degree of credibility than the OPs own example) that completely put the fighter in question to shame.

Edit: ninja'd by the man himself.


The master summoner laughs at martials and the idea of "nneeding to dtress the casters."

The master summoner has summons that last for.hours, and Can spam his highest Summon Monster over 20 times a day without even touching his spell list..


Threaads like this are a strong argument for proving that sardine are way more intelligent that the average internet user. At least they only take the bait once in their whole lives.

Shadow Lodge

This will only end in tears.


BigDTBone wrote:
HWalsh wrote:
Kudaku wrote:

52-102 damage? In a single full attack!?!

Sure, these are impressive numbers you're throwing around but can a 15th level fighter really put out this much damage every round? I think you need to show your math here.

Easily. I'm not even trying that hard to get that.

Okay so:

15th level Fighter gets 3 attacks:

15/10/5

Double Shot feat adds one extra attack, at full bonus, but all attacks take a -2.

So 13/13/8/3

A compound bow gives a strength bonus to damage, in this case we went with +2, at 5th, 9th, and 13th they get an additional +1 cumulative bonus to a weapon. In this case the bow. Weapon Specialization and Greater Weapon Specialization add more.

Many Shot makes the first shot double damage as well.

Gravity Bow gives the bow's 1d8 an upgrade to 2d6.

So 4 shots:
4d6+18
2d6+9
2d6+9
2d6+9

10d6+45 damage

So a 15th level Fighter with a bow enchanted with a level 1 spell permanently (Very within the realm of possibility) can get between 55-105 damage every single turn.

BWA HA HA HA HA HA!!!

That was the sound of the point flying straight over your head with a pinch of ridicule from Kudaku. 100 DPR is absurdly low for a 15th level fighter. Average DPR for a 15th level fighter is closer to 250.

But this illustrates the point beautifully! Your complete and total lack of system mastery is on full display. You have no idea what you are yapping your flapping gums about. You are in fact SO OVLIVIOUS to the pathfinder system that you didn't instantly recognize absurdly wrong numbers for your 15th level fighter (neither when you said them nor when they were tossed back at you.) You have no idea about what makes a good caster in pathfinder. You have no concept of what is actually allowed by the rules when players actually read the full spell descriptions.

You have a point. But that's no reason to be a dick about it.

There are better ways to demonstrate his lack of system mastery without saying things like "YOU SUCK, YOU HAVE NO F*@&ING CLUE WHAT YOU'RE TALKING ABOUT, YOU STUPID (*&@y^#*)(&#^(&@#$."

I prefer this approach, as it doesn't make you come across as petty:

Quote:

Let's take a mostly-optimized end-game PFS Fighter character (12th level) that has WBL (108,000 gold, say 100,000 after consumables and other miscellaneous costs). He starts with 20 Strength from point buy, gets a +6 Strength belt (16,000 gold), +3 from levels, sitting at 29 Strength (which is ~+9 modifier). He specializes in two-handed weapons like every fighter basically should (so Two-handed Fighter archetype), and has Winged Boots [15,000] (most every caster in a PFS scenario will have a Haste spell memorized). He has a +5 Nodachi [50,000] (Crit-Fishing is more valuable than damage dice), standard Full Plate [1,500] (because let's face it, you don't need AC as a Two-hander Martial in terms of optimization), Gloves of Dueling [15,000] (to amp up the Weapon Training bonuses) and a +3 Cloak of Resistance [9,000] (because charm/compulsions against you suck).

For Feats, he has the de-facto Power Attack, combined with Improved Critical, Weapon Focus, Greater Weapon Focus, Weapon Specialization, and Greater Weapon Specialization, all with the Nodachi. Iron Will and Improved Iron Will are always nice, and maybe Toughness since you're more reliant on your life force than your actual defenses. Maybe Hammer the Gap for even more damage with our iteratives.

Now for attack rolls. Assuming Haste is rolling (as it should, since the casters may want to spend a round before combat starts to apply it), we have 4 attacks, two at highest BAB. So, we take our BAB (12), plus our Strength (9), plus our Weapon Training/Focus bonuses (6), and our Weapon Enhancement/Haste bonuses (6), leaving us with a grand total of +33/+33/+28/+23. With Power Attack, we're sitting at +29/+29/+24/+19.

For our damage, we have a +9 Strength modifier that's 1.5x for Two-handed attacks (+13) that doubles on your iterative attacks (+18), taken with Power Attack (+12), Weapon Training and Weapon Specializations (+8), Weapon Enhancement (+5 which makes these attacks bypass all Damage Reduction exception for weapon-based and DR/-), leaves us with +38/+43 on each attack. If we don't want to Power Attack because of an extremely high AC monster, then we're still doing +24/+29 per hit. With a 15-20 two-handed weapon, on average, one of those attacks will critical, doubling the pluses and damage dice.

This PC is 12th level, making him CR 11. Against a CR 14 creature (say, this creature), using Power Attack and average rolls (i.e. 'take 10'), he is hitting this creature with every attack, bypassing any sort of DR he has, and is dealing an average total of 189 damage from a single full attack action. The creature's average hit points are 203. With higher damage dice rolls, I would 1-round this creature that is 3 CR higher than me.


It's threads like this that make me yearn for the rules forum

Shadow Lodge

Darksol the Painbringer wrote:
This PC is 12th level, making him CR 11.

/pedantic

Technically CR 12, NPC wealth is CR-1.


Yes, they need to be some what equal for both type of players to have fun! No fun when you can't hit anything when your casters blast them all by the time you get there for 5 encounters. And when you do get to them you either got charm or something nasty happen to you.

Do we have to change class features for martials? Not really other than fighter's bravery should be heroism instead and Rogue should be just as skillful as bard in late levels.

Then how we balance them? Magical items! Magical items for martial in pathfinder is very weak compare to what monsters and casters can do. +5 bonus to get 19 Spell Resistance? No thanks... One, they don't stack. Two, at level 19, no caster nor monsters with that much caster level will need to roll at all. And there are things to increase caster levels which not only render this useless, but also boost their casting ability. So why they make it in the first place? Stupidity I suppose.


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I don't believe this thread can end well.

But if your martials don't seem to be lacking power, I suspect the issue is that your high level casters (both allies and enemies) are not being played to what most of us on here would consider even a quarter of their potential.

In my campaigns, the issue of how weak martials are starts occuring around 4th level spells, but becomes impossible to ignore around 7th level spells. It becomes even more apparent when Martials (for what ever reason) cannot recieve the magical buffs their team mates bestow. Without the martials around, casters tend to be completely fine or if not haves a means of escape. Martials tend to be lacking key abilities to participate or contribute in fights and have no means to escape higher level enemies.

These are things that are hardwired into the system. If you do not experience these things, the issue is most likely something you are doing not the system.

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