What Race Would You Choose for Another Monster Codex?


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Yeah, simply enough, you just say what playable race you would want to include in a Monster Codex type book (like what we may get in Inner Sea Races).

Here are some examples of the playable races:

-Merfolk*
-Tengu*
-Kitsune
-Changelings*
-Grippli
-Wayang
-Samsaran
-Nagagi
-Vanarans
-Strix*

*What I really want

And some examples of what extra materials can be included to create a theme for the race:
-New weapons/items
-Class Archetypes
-New Class Specifics (bloodlines for Sorcerers, rage powers for Barbarians, rogue talents for Rogues, mysteries/curses for Oracles, etc)
-New Alternate Racial Traits

Now, I know that we may end up getting some of these in the upcoming Inner Sea Races but still, I would really like to see what everyone would like to have in a similar book.

Have fun, and I can't wait to hear your ideas!

Scarab Sages

I certainly want more Wayang and Samsaran stuff.

I don't have that book, but I was under the impression it wasn't limited to playable races, in which case I think it would be cool to have stuff for Aboleths, Tzitzimitls, Flumphs, and Mothmen.


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Strix were covered in the Inner Sea Monster Codex.


For playable races? Skinwalkers, Samsarans, and all the Elemental and Djinn Planetouched (Ifrit, Suli, Undine, Fetchling, etc.).

For actual monsters? Rakshasa top the list for interesting Outsiders who don't get enough love. Maybe Naga? Iunno. Definitely Rakshasa though.

There's already a Rakshasa Bloodline and Tiefling variant, but I'd like to see some Feats for them like Hobgoblins and Ogres and such got in the last Monster Codex. Really let them branch out and take advantage of their racial qualities.

Alternate racial traits for races beyond Core is a must.


IMHO, the monster codex really shine with monstrous races instead of PC races.


Nicos wrote:
IMHO, the monster codex really shine with monstrous races instead of PC races.

I am familiar with that, but I would just wonder what playable race people would like to see.


Rynjin wrote:

For playable races? Skinwalkers, Samsarans, and all the Elemental and Djinn Planetouched (Ifrit, Suli, Undine, Fetchling, etc.).

For actual monsters? Rakshasa top the list for interesting Outsiders who don't get enough love. Maybe Naga? Iunno. Definitely Rakshasa though.

There's already a Rakshasa Bloodline and Tiefling variant, but I'd like to see some Feats for them like Hobgoblins and Ogres and such got in the last Monster Codex. Really let them branch out and take advantage of their racial qualities.

Alternate racial traits for races beyond Core is a must.

Oh yeah, Skinwalkers-nearly forgot about those. And the Elemental and Djinn races would be great (I really want to play a Fletchling PC, but I don't know a whole lot about their culture to give me a comfortable PC)

OOH, I would also love to see some more love for Rakshasa! Giving them feats and even a class archetype will really help for them!

And yes, more alternate racial traits for the races!


I'm Hiding In Your Closet wrote:

I certainly want more Wayang and Samsaran stuff.

I don't have that book, but I was under the impression it wasn't limited to playable races, in which case I think it would be cool to have stuff for Aboleths, Tzitzimitls, Flumphs, and Mothmen.

Yeah, the Samsarans and Wayangs would really be great to expand upon-I really want to see how other archetypes can work with the Samsaran's reincarnation theme and the Wayang's shadow theme.

And you're right, Monster Codex did have more than playable races.


Monkey goblins...


graystone wrote:
Monkey goblins...

Absolutely! I really would like to know the difference between them and "typical" goblins-other than the fact that monkey goblins live in trees. :/


Lycanthropes but with better RP, like a whole territory and secret society. I feel most of the material for them is just stat booting malarkey.

Also I would love to see a playable animal Lord.


Me too i want rakshasa playable race and samsara more stuff. ANd Mythic stuff too for all races.


Playable, how about troxes and gathlains?

For non-playable, stone and hill giants, nymphs, dryads, satyrs, aboleths, skum, flumphs, sabosans, and lycanthropes would be my next picks.

Actually a whole book of classed and variant fey would get so much mileage from me.


Stone, Marsh Giants. Skum / Aboleth, Lamia, Dark Folk are some of my high list of stuff.


twigjacks


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- Tengus
Great race, asian-flavor NPC potential and a new breed of raven.

- Kitsunes
Popular race, possibility to have a NPC with 9 tails, yokai ideas

- Dryads
Can be a potential threat/encounter (if an Hamadryad isn't :P), sylvan NPC ideas... and have a walking/animated oak tree to allow a dryad to physically move BEYOND her selected area

- Dark ones (creepers, stalkers, slayers, callers, dancers)
Lots of subtypes to cover, need some background info, can have more subtypes, like a brute/soldier kind of Dark Ones.

- Hill giants
Lowest CR giant, thus more common, iconic giant, can have a more powerful variant

- Stone giants
Iconic giant, non-evil one as well, can have mountain-bred monsters to complement

- Harpies
Iconic mythological creature, great villains, bird-like variant ideas

- Merfolks
Common race for underwater setting, need more exposure, fish variants aplenty

- Locathahs
*see merfolks above*

- Tritons
*see merfolks above*

- Catfolks
Popular race since B3, could use a community, cat variants

- Shaes
Obscure race, connection to shadows that needs to be expanded

- Tanukis
Potential for a community

- Changelings
All-female race that needs more exposure, connection to hags and witchcraft, male variant ideas

- Gathlains
A fey race with wings, sylvan/fey ideas

- Shobhads
Extraterrestrial race, similar treatment to giants, aliens ideas

- Trox
Underground race, servitude/freedom mentatility, beetles, more beetles

- Wayangs
Weird/obscure race for asian setting, connection to shadows like shaes

- Wyrwoods
A created race, artificial/sylvan mix, augmentations ideas :P

- Wyvarans
Kobold/wyvern crossbreed, more brutish than the kobolds, drake crossbreed variants


One more thing:

If you guys want lycanthropes, we're... gonna run into several problems.

1) The book's space: we need not one, but TWO stat blocks, for both the humanoid and hybrid forms. While the first codex had 2 stat blocks on the same page for some NPCs, that was in expanse of flavor text.

2) The system currently has 8 lycanthropes, so it could be that only 1 per species would be presented. Not a bad thing, but it does limit GMs when it comes to scale encounters.

3) The first codex limited itself to 6 pages for NPC stats... and we have 8 lycanthropes.

4) Good luck picking the base creatures for the template. There is a lot to choose one. They did for the ogrekin in the Inner Seas Monster Codex, but 4 is smaller than 6 or 8.

I do see several solutions for that:
- Have 8 pages anyway, maybe in exchange of 2 pages for the additional rules. The Simple Class Template doesn't need to be rewritten a 2nd time.
- Pick the Skinwalker instead of the actual lycanthrope, saving one stat block per NPC.
- Pick only ONE lycanthrope. We could have 6 to 8 werewolves (or werewolf-kin skinwalkers), making it more focused. Beside, we're talking about a wolf pack, basically the easiest group to detail.
- Pick all 8 lycanthropes, one per species, but in close challenge rating, like only have 2 to 4 points in difference.

As for the monster, reprint the Silverblood Lycanthrope template, that would be good ^_^


I've mentioned this in other threads, but I think Satyrs and Fauns are two races with a whole lot of potential as PC races.

I really need to pick up Fey Revisited. Apparently, there is a whole section on Satyrs- though I don't believe it includes playable race options.

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Tengu (I miss their Great Ally ability from 3.5--basically +4 for flanking and Aid Another). They always remind me of the black-robed kif from CJ Cherryh's Chanur series. I would like to see a rebel cult of white-robed tengu. Living Ghosts of the Ancestors?

Chokers. I would love to see a higher level or CR version that can pounce and/or Spring Attack.

Dark Folk. So much potential. I would like to see a version that has black tentacle death throes. Maybe even some create pit death throes.

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