Looking to build a mounted combat character for Pathfinder Society


Advice


This will be my third character in pfs im still not very experienced at the game so i need some advice on how to build a character that focuses on fighting while mounted.

Initially i was looking at building a Human or Halfling Hunter riding an axebeak or a Roc focusing on charging with a lance (trying to look a bit like the classic characters from the Atari game Joust) however i have dropped that idea due to concern about not being able to charge often. It seems many of the scenarios i have been in involve tight corridors and limited mobility.

I would still prefer to build a mounted combat character and im quite partial to the Roc and Giant wasp animal companions due to there flight but i am open to suggestions in regard to that selection as well.

My mindset has changed to wanting to focus more on trying to build a Melee mounted character that locks down and shreds a single enemy at a time but im really not sure how best to go about doing any of this as i am very new to dealing with animal companions so i was wondering if i could get any advice (feats, specific tricks, builds) here on the forums as to what has worked for others in the past. Still some more specific questions i have are:

1. Was i correct in assuming that the Lance was probably a bad idea? i still kind of want to do it but i dont want to constantly have to battle with the environment and party for positioning.

2. Hunter vs Sacred huntmaster Inquisitor: Both seem very good for what i want to do but i really am not sure which one may be better.

3. Is there a generally guide on training animal companions (in regards to good tricks to train or do you have any recommendations on what tricks i need to teach my AC.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Grab you animal companion a Belt of the Weasel. Narrow corridors do noy slow down my mammoth rider.

Also, make sure your competent without your mount. In my case, I don't use a lance while mounted, I use a falacata both on and off my mount. It means that in either case I am fighting with my best weapon.

Grand Lodge

I love the hunter. Melee hunters have become my favorite class.

Because you and your pet get Outflank for free at lvl 2, instead of having to wait until lvl 4 (at the earliest, normally only if you retrain or dip fighter), you can take advantage of some really awesome stuff.

My favorite is when you ride your animal companion--like what you're asking about.

At level 1 take Escape Route. When you and your mount have this you're immune to AoOs from moving. At level 2 you get Outflank. At level three take Combat Expertise and Pack Flanking. At level 3 now your companion has all of your teamwork feats. Now you and your mount are always flanking.

From then on you can take things like Paired Opportunists and use a high crit threat weapon. When you crit, because of Outflank (and Pack Flanking) your pet will get an AoO. Now because of Paired Opportunists, you also get an AoO. At some point make your weapon keen and take Combat Reflexes to keep this us. If you take Broken Wing Gambit, then it's the same thing. If you or your pet hit, you activate BWG, then you both get AoOs when attacked.

THIS build uses a lot of these concepts, but focuses on having a Worg companion. There are stronger pets available, but the Worg is great at level 4 before other pets get large, only stays medium so can go everywhere (obtained via Monstrous Mount). It also has really good strength at lvl 4--20 without including the hunter's animal aspect.

A small race works really well for this so you can have a medium mount. Then you don't have to waste feats/gear/consumables (i.e. money) making it so that your large mount can go in caves/dungeons/buildings that a medium mount can do just fine. Halflings are popular, but I like Wayangs because they have really cool racial abilities and are a flavorful race. These two work well because they don't have strength penalties where nearly every other small race does. A human would also work if you took your bonus feat as Undersized Mount--you'd also have to use one of your hunter spells for Ant Haul so your mount could still carry you.

Specifically about your weapon, if you go this route I'd forego using a lance. I still carry one around on my characters, but only use it in very rare circumstances. This is because almost no animal companions have reach, so you can't really take advantage of always-on-flanking if your mount doesn't also threaten your opponent. If I do use my lance, it's only when I can't get directly adjacent to my opponent (and since mounts usually have really high movement speed this almost never happens). Usually I only use the lance if I'm in a bottlenecked hall and there are allies in the way.

Grand Lodge

You want to own face?

You want to be able to stay on your mount 99% of the time?

You want Coolness factor?

You want to be able to solo some scenarios?

Take a gander at my PFS character Fruian Thislefoot the famous Gecko Rider. Last wall forward scout, boarderland keep commander, and Halfling freedom fighter.

A halfling with the strength to break a full sized human in half and crush evil under his big thistled haired feet.

Sovereign Court

Don't do mounted combat in PFS. If you have the Mount feature, take an archetype to replace that feature. Many GMs won't allow a horse to go indoors, and I haven't seen one that would allow a horse to go up a ladder even if the horse rolls a climb check of 40...

Grand Lodge

Mounted is more than a horse.

An AC can be used as a mount.

I've played mounted for almost 9 levels and had to dismount 1 time and fought a single half-elf (favored enemy) and still beat them down. But I have never had a big problem riding my gecko in weird places. If the DM has issue through a inferior NPC you can tell them mount goes too or he gets no help from the society or you can intimidate them into stfu and standing aside.

Grand Lodge

You can do mounted combat in PFS just fine. I ride my worg into the briefing room every time he sits at a table. If a GM doesn't allow you to bring a mount in, ask them to have the wizard leave his familiar/bonded object outside, too. Or the fighter to leave his weapon. Or the monk to cut off his fists (and the rest of his limbs).

And there are plenty of ways to go up or down besides just a ladder.

Sovereign Court

claudekennilol wrote:
And there are plenty of ways to go up or down besides just a ladder.

...all of them very hilarious, no doubt!


Purple Dragon Knight wrote:
claudekennilol wrote:
And there are plenty of ways to go up or down besides just a ladder.
...all of them very hilarious, no doubt!

Super hilarity involved in Fly, Levitate, Dimension Door, etc.

Grand Lodge

Or just ride a gecko up a wall or upside down on a ceiling.

I also always carry a potion of fly and a scroll of air walk for him just in case. Since clerics, oracles, or high skilled UMD users are typically at the table.

Sovereign Court

Yeah... not exactly a low-level solution. Halflings and their riding dogs are infinitely superior at low levels as they are (almost) immune to DM fiat with all that dungeon stuff.

Personally I would be lenient on a Mounted Combat oriented human on a horse as they already invest so many feats. Yes it looks silly underground, but it's an abstraction I accept in favor of not unduly penalizing this particular build.

Grand Lodge

Faithful Steed and I have resorted to block and tackle. I have neither the gold nor the prestige to purchase a potion of Fly.

Grand Lodge

Combat trained gecko is 150gp.

Wont need flight till level 5+ IMO. So natural spider climb will solve most problems at levels 1-5. Hell its so useful I've lost count how many times I've made environment challenges like fort walls equal to a speed bump.

I remember one scenario I took 2 ropes tied together up a fort wall, tied it off, and began 1 shotting critters on the wall while my team casually climbed up. Before the team got up I had all the critters dead. Gecko makes easy mode. Roc and Gecko are kings of mounted combat.

Dark Archive

Medium mounts are great. My mounted character is an unfortunately now illegal grandfathered APG summoner. If someone tries to keep Fluffy Maulington from entering an establishment, Fluffy just strikes up a conversation, sufficiently confusing them to slip by :)

Only been dismounted twice. Once, got hit by Hydraulic Push, sending Pipsqueak the Feral Halfling flying 30 feet through the air. The other time we got Black Tentacle'd, Fluffy broke out first, and went herself to deal with the pesky mage.

Grand Lodge

1 person marked this as a favorite.
Purple Dragon Knight wrote:
claudekennilol wrote:
And there are plenty of ways to go up or down besides just a ladder.
...all of them very hilarious, no doubt!

My favorite is just strapping the mount to my back and going down the stairs.


Partizanski wrote:

Grab you animal companion a Belt of the Weasel. Narrow corridors do noy slow down my mammoth rider.

Also, make sure your competent without your mount. In my case, I don't use a lance while mounted, I use a falacata both on and off my mount. It means that in either case I am fighting with my best weapon.

I love that belt but to me it brings to mind the question as to whether i should invest in the extra slot (belt) feat so i can equip that belt to my familiar, or simply give my familiar the narrow frame feat. the belt gives allot of other nice bonuses but i dont know if it adds up to a feat and 10k vs simply a feat.

Honestly, im a bit concerned about my characters viabilty without there mount, Ive kind of changed my thought process as to charging to go more along the lines of an Aoo route and exploit pack flanking. but its requirement on 13 int is killing my 20 point buy. I supposed pack flanking + outflank makes up for the lack of strength as far as accuracy is concerned but if i cant get that bonus things are going to be rough.


claudekennilol wrote:

I love the hunter. Melee hunters have become my favorite class.

Because you and your pet get Outflank for free at lvl 2, instead of having to wait until lvl 4 (at the earliest, normally only if you retrain or dip fighter), you can take advantage of some really awesome stuff.

My favorite is when you ride your animal companion--like what you're asking about.

At level 1 take Escape Route. When you and your mount have this you're immune to AoOs from moving. At level 2 you get Outflank. At level three take Combat Expertise and Pack Flanking. At level 3 now your companion has all of your teamwork feats. Now you and your mount are always flanking.

From then on you can take things like Paired Opportunists and use a high crit threat weapon. When you crit, because of Outflank (and Pack Flanking) your pet will get an AoO. Now because of Paired Opportunists, you also get an AoO. At some point make your weapon keen and take Combat Reflexes to keep this us. If you take Broken Wing Gambit, then it's the same thing. If you or your pet hit, you activate BWG, then you both get AoOs when attacked.

THIS build uses a lot of these concepts, but focuses on having a Worg companion. There are stronger pets available, but the Worg is great at level 4 before other pets get large, only stays medium so can go everywhere (obtained via Monstrous Mount). It also has really good strength at lvl 4--20 without including the hunter's animal aspect.

A small race works really well for this so you can have a medium mount. Then you don't have to waste feats/gear/consumables (i.e. money) making it so that your large mount can go in caves/dungeons/buildings that a medium mount can do just fine. Halflings are popular, but I like Wayangs because they have really cool racial abilities and are a flavorful race. These two work well because they don't have strength penalties...

I think i will probably be taking a similar route to this, i don't need the monstrous mount but that's just room for another feat and im not sure i need the cavalier level. Thanks for the link.

Grand Lodge

Here are other ways that large mounts can travel with you:

My favorite of these is Carry Companion. So many uses!

EDITED to ADD: Ah, I see you're already considering Narrow Frame. Good!


Hmm wrote:

Here are other ways that large mounts can travel with you:

My favorite of these is Carry Companion. So many uses!

EDITED to ADD: Ah, I see you're already considering Narrow Frame. Good!

Definitely, I really like carry companion, i had never seen that before, But i feel like Narrow frame or Extra slot + the belt mentioned above may be better options for practicality's sake. Though i guarantee im going to start carrying a few Carry companion scrolls if simply for the awesomeness factor of it, That is assuming i can get it on a spell list somewhere.

Grand Lodge

Panther, if you play a hunter Carry Companion will be on your spell list. You just need to own the book it comes from.

I just wish that I had known about the spell before playing a certain opera house scenario where my partner, Omar, died. We managed to resurrect him, but boy was that expensive.

The GM told us that under no circumstances could we have brought the tiger in. With that spell, we most certainly could have done so.

Grand Lodge

Just remember that if you go with a large mount and Narrow Frame, it still takes the move penalty so you can't move at full speed through small areas.

Dark Archive

Ir may or may not be what you're after, but it's quite possible to make a mounted halfling/gnome/wayang Summoner, even after Unchained. You just have to work with your limited feats and your lean evolution pool. Eidolon takes the important stuff like Reach (bite) and Mount. Climb of Swim if you want the exotic movement style. Keeping it medium sized saves on points, too.

The Evolution Surge line is your friend in this situation, letting you have the benefits of a larger mount on demand, without getting in the way when you don't want to deal with it. The feats take a while to kick your character into full Chargemode Overkill, but meanwhile you have access to spells to help keep you busy.

Just try and start it off at level 2 if you can. Otherwise you'll find yourself playing a featless, low AC Halfling Fighter with a longspear and 40 feet of movement speed. At least at 2 and up your mount can attack at the same time as you, making it roughly comparable to an early level Cavalier of the same race for damage.

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