PFS only help with bloodrager useing a combat Familiar


Advice


So i have a -=BloodRager=-{-=CrossBlooded=-}|{-=Spell Eater=-}|{-=Steelblood=-}
CN Medium Humanoid (-=Half-Orc=-)

-------------------------=Traits=---------------------
-=Fate's Favored=-
-=Dangerously Curious=-

----------------=Race Traits=-------------------
•Ability Score Racial Traits:+2 bonus to one ability score of choice
•Shaman's Apprentice: Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.
•Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
•Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
•Darkvision: 60 feet.
Favorite Class Bonus: Increase the bloodrager’s total number of bloodrage rounds per day by 1.

----------------------=Feats=-----------------
-=Die Hard=-
------------------------------------
-=Bloodline=-{-=Destined=-/-=Arcane=-Destined Stike:3/day}im flexible on the bloodlines

so the build i have is trying to take full advantage of the fast healing when raging

but i just got the Familiar folio and wanted to ether have a combat familiar using the -=mauler familiar archetype=-

or make a familiar that helps me with defense using ether -=emissary familiar archetype=- or -=protector familiar archetype=-

so what i would like to do with the protector is keep it on me taking advantage of
Loyal Bodyguard (Ex)
A protector gains Bodyguard and Combat Reflexes as bonus feats. If the familiar is occupying its master's square, it can use Bodyguard to aid another to improve its master's AC even if it doesn't threaten the attacking foe.

so my question is would i be able have the familiar constantly use aid another so i can get that +2 ac, is that legal?

or how can i make the Mauler a good combat familiar. i have an idea to use beast shape on it can i do that? since it has share spells

please any advice on this ty

Grand Lodge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

If you're going for a bloodline familiar, make sure that it is not replacing a first level bloodline ability that you care about. There are a lot of cute bloodline options, and you can combine those with mauler or other archetypes.

Is there a bloodline familiar that appeals to you?

Sovereign Court

Pathfinder Starfinder Society Subscriber

Maulers are really good at being flank buddies.

As for the Protector, just remember that Aid Another only works on the next attack from the specific opponent you target. But with a high dex familiar, that should be most attacks that come at you for early levels.

Also, the familiar can't use Aid Another as a standard action, because they do not threaten outside their square. They use their Loyal Bodyguard ability only on AoO aids from the Bodyguard feat.

Increasing your AC won't be as effective after low levels, especially if you are raging. But the ability to Shield Other gives you +50% hp almost. That's pretty cool for a bloodrager to keep going or not die when you get knocked unconscious.

How are you planning to get the familiar, btw?


Riuk wrote:

so my question is would i be able have the familiar constantly use aid another so i can get that +2 ac, is that legal?

Yes, I believe that is largely the intent. I'll suggest the hedgehog to buff your will save.

Quote:
or how can i make the Mauler a good combat familiar. i have an idea to use beast shape on it can i do that? since it has share spells

The Mauler's shape change is intended to be a polymorph and so wouldn't stack with other polymorph effects. Mostly, the mauler will be your flank buddy.


i was going to give up the 1st level bloodline power since that way i could give it any 1 of the corresponding abilities

Aberrant—Squeezer (Ex): The familiar gains the compression ability, allowing it to move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.

Abyssal—Grotesque Appendages (Ex): The damage dice of each of the familiar’s natural attacks increases by one die step.

Arcane—Spell Catalyst (Su): Spells you cast that target your familiar are treated as having a caster level 2 levels higher than your actual caster level.

Celestial—Heavenly Touch (Su): A number of times per day equal to 3 + your Charisma modif ier, your familiar can grant fast healing 1 to an allied creature it’s touching. This effect lasts a number of rounds equal to your Charisma modif ier (minimum 1) or until the familiar stops touching the creature, whichever comes first. At 10th level, the familiar grants fast healing 2 instead. At 20th level, the familiar grants fast healing 3 instead.

Destined—Foretold Touch (Su): The familiar gains a +1 luck bonus on attack rolls to deliver touch spells, and the DC of touch spells delivered by the familiar increases by 1. These benefits increase by 1 at 10th level and again at 20th level.

Draconic—Dragon’s Flight (Ex): The familiar can sprout draconic wings, granting it a fly speed of 30 feet with average maneuverability for a number of minutes per day equal to 1/2 your caster level (minimum 1). These minutes need not be consecutive, but they must be spent in 1-minute increments. At 10th level, the familiar’s fly speed increases to 60 feet with good maneuverability. At 20th level, the familiar’s fly speed increases to 90 feet.

Elemental—Dualistic Energy (Su): When your familiar delivers a touch spell that deals energy damage of a type other than your chosen energy type, your familiar can choose to alter the spell so that half of the energy damage dealt is of the spell’s original type and the other half is of your chosen energy type.

Fey—Amusing Familiar (Su): The familiar can fascinate other creatures as the fascinate bardic performance, treating your caster level as its bard level and using your Charisma modifier for the purpose of calculating the Will save DC. The familiar cannot perform any other actions while using this ability.

Infernal—Hellish Aura (Su): Animals don’t willingly approach the familiar unless the animal’s master succeeds at a DC 15 Handle Animal, Ride, or wild empathy check. This DC increases to 20 at 10th level, and to 25 at 20th level. Animal companions, familiars and mounts are immune to this effect.

Undead—Unliving Physiology (Su): The familiar is alive, but is treated as undead for all effects that affect undead differently from living creatures, such as cure spells and channeled energy.


If you take the Aberrant bloodline then you can get a tumor familiar that automatically gains fast healing 5 when its attached to you. In terms of combat forms, I highly highly recommend that you get a familiar with regeneration because they only have half of your hit points and if they full die, it costs a ton of money to replace.

Nycar and Arbiter are both good forms for defensese and regeneration. If you just want a familiar that takes the protector archetype and bodyguards forever, Scarlet Spider and Octopus have a dex of 21 for 6 defenses per round. If you want a better familiar bonus, the following creatures have 4 bodyguards per round.
Hare - 4 initiative
Hawk - 3 perception (day)
Hedgehog - 2 will
Donkey Rat - 2 fort

Do note that Improved Familiars do not gain the ability to speak with animals of their own kind and therefore cannot take either the Protector or Mauler archeytpe.

Grand Lodge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

@King: Familiar Folio allows characters with a bloodline: sorcerers, bloodragers and eldritch scions to trade out their first level bloodline power for a bloodline familiar with one of the abilities listed above. It's pretty cool, actually.


Battle Craaaaab.

The hermit crab is the best possible combat familiar IMO. A Mauler crab will be able to grapple most things with ease.


@Melkiador

this is something i am confused about

no where does the Battle form state it is a polymorph or transmutation effect, it does say it transforms.

Battle Form (Su): At 3rd level, a mauler gains the ability to transform into a larger, more ferocious form and back at will. In battle form, the mauler’s size becomes Medium and the mauler gains a +2 bonus to Strength (this stacks with the normal Strength adjustments for increasing in size). This ability replaces deliver touch spells.

do you know of any official ruling for PFS about this, to me it looks like its a non type effect
i would love to take the Evolve familiar feat as my character is right now would have to get a +5 int item...


There are whole, large threads about this. The developer has chimed in that the intent was for it to be a polymorph effect. As for what's official? It's all very questionable. By strictest RAW the mauler doesn't even work, since it doesn't tell you which table to use for your strength from size change. But if you are using the polymorph table, then it is likely a polymorph effect.


So if i was to take this to a PFS table would it be an issue?? or can i still cast beast shape on it and just use the rules from the spell


It really depends on the PFS GM. A lot of them probably haven't even read the Familiar Folio and just assume you won't be doing something shady. But if it's a GM who frequents the rules discussions, they will probably say it is a polymorph effect as the RAW is vague and the developer intent is clear.


ah ok then i wont go that route but man if i can get my int to 13 and take that evolved familiar feat i could in theory ave a monkey that has two slams and a bite. I am happy to see if i go by the polymorph effect rules my familiars str gets a lot higher than just the +2

Shadow Lodge

Riuk wrote:
or can i still cast beast shape on it and just use the rules from the spell

Yes, you can use Beast Shape instead of the Mauler's Battle Form. It's only if you want to use Beast Shape and the Mauler's Battle Form at the same time that you may have trouble.


but if i use beast shape would that also increase it str score by the table

Creature's Original Size
Str Dex Con Adjusted Size
Fine +6 –6 — Small
Diminutive +6 –4 — Small
Tiny +4 –2 — Small
Large –4 +2 –2 Medium
Huge –8 +4 –4 Medium
Gargantuan–12 +4 –6 Medium
Colossal –16 +4 –8 Medium

or would it only get he +2 str


Why is there not a Badger familiar for PFS that would be the perfect combat familiar...


Riuk wrote:
Why is there not a Badger familiar for PFS that would be the perfect combat familiar...

Yeah that would be rather nifty with amplified rage...


i was thinking about that but cant find a way to get my familiar to rage, if i could i would then have it be Vale and take amplified rage. thats why a badger would be perfect ah well

Shadow Lodge

Riuk wrote:

but if i use beast shape would that also increase it str score by the table

Creature's Original Size
Str Dex Con Adjusted Size
Fine +6 –6 — Small
Diminutive +6 –4 — Small
Tiny +4 –2 — Small
Large –4 +2 –2 Medium
Huge –8 +4 –4 Medium
Gargantuan–12 +4 –6 Medium
Colossal –16 +4 –8 Medium

or would it only get he +2 str

Yes, Beast Shape is a polymorph effect which means that you adjust stats according to the creature's original size.

The stat adjustment for polymorphing your familiar into a medium animal will be the same as Battle Form. The natural armour and natural attacks may differ. If your familiar already has good natural armour and attacks in their natural form, the benefits of Beast Shape may not be worth the spell slot. If you want a familiar that has a less combat-ready natural form (say, you want a hare for +4 initiative) then Beast Shape will help.


thank you all for the responses i have decided to got with the pig abyssal familiar, manly for less math and work on my part. and i am going to take evolve familiar so it gets two claws

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