Heroic Paths - Replacement for Magic Equipment... and High Level Magic.


Homebrew and House Rules

Dark Archive

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Heroic Paths are something each player may choose, and cannot change, when first creating their character. Somewhat similar in concept to Bloodlines, this is considered overall to be a replacement of magic items, weapons, and armour as well as high magic use. It is something that I feel helps allow all characters to have power without having to be a spellcaster, and prevents the problem of having everyone be a walking armory.

Credit to Doomed Hero for converting The Heroic Paths to Pathfinder on the website Against the Shadow, taken from the Midnight Campaign Setting.

List of Heroic Paths:
1. Giantblooded
2. Faeblooded
3. Charismatic
4. Jack of all Trades
5. Nature Friend
6. Painless
7. Chanceborn
8. Fellhunter
9. Seer
10. Faithful
11. Wyrd
12. Juggernaut
13. Steelblooded
14. Fireborn
15. Commander
16. Summoner
17. Heavensent
18. Fiendhearted
19. Wereling
20. Dreamer
21. Stormbringer
22. Wayfarer
23. Hawkeyed
24. Healer
25. Ironborn
26. Dragonblooded
27. Quickened
28. Shadow Walker
29. Speaker
30. Beast

Full details for Heroic Paths found here.

Dark Archive

I should note, it is more a replacement for magical weapons and armour. The setting itself is low magic, which is why I offered that the Heroic Paths offer some replacement for high level magic.


This. . . Is interesting. Seems pretty powerful, however I'd wager it's less of a game breaker than just everyone a Mythic Tier.

For a Low Magic campaign it's wonderful though.

Dark Archive

I think so as well and maybe instead of converting Feat Based Casting from Midnight, I can just use the Spheres of Power.

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