Quicken Blessing Feat and the Travel Blessing's Dimensional Hop


Rules Questions


2 people marked this as FAQ candidate. 1 person marked this as a favorite.

For quick reference:

Travel Domain Major Blessing:
Dimensional Hop (major): At 10th level, you can teleport up to 20 feet as a move action. You can increase this distance by expending another use of your blessing—each use spent grants an additional 20 feet. You must have line of sight to your destination. This teleportation doesn't provoke attacks of opportunity. You can bring other willing creatures with you, but each such creature requires expending one additional use of your blessing, regardless of the distance traveled. (For example, transporting yourself 40 feet costs 2 uses of your blessing, and transporting an additional person this distance costs 1 more use.)

Source: Advanced Class Guide

Quicken Blessing Feat:
You can deliver one of your blessings with greater speed.

Prerequisite(s): Access to a blessing's major power, blessings class feature.

Benefit: Choose one of your blessings that normally requires a standard action to use. You can expend two of your daily uses of blessings to deliver that blessing (regardless of whether it's a minor or major effect) as a swift action instead.

Special: You can take this feat multiple times. Each time you do, you choose a different blessing.

Source: Advanced Class Guide

I see a lot of Warpriest guide posts about quickening the travel blessing for a teleport pounce. While I'd love to build towards that (full disclosure - for PFS), I don't see that flying per RAW. Dimensional hop normally requires a move action, not a standard action to activate. The weird interactions between the costs of quickening and the variable costs of the teleport also make me thing the Devs had this in mind and were aware the combo wouldn't stick. For example, to travel 40 feet, would you expend two uses of fervor plus one to quicken or do you expend 4 uses total, doubling the base cost? On the other hand, this interpretation does lead to the perverse outcome that the ability would be better if it were more strenuous to activate normally.

I'd love to hear the hive mind's thoughts on this. While a "yay" would be strictly mechanically superior to what I'm building towards now, it would also require dropping some fluff I'm rather attached to.


The Quicken Blessing Feat says you must choose a blessing which requires a standard action to use.

The Travel Domain Major Blessing requires a move action to use.

Doesn't seem like they're compatible to me...


Except that you can use a standard action to perform a move action.

Not really sure I understand the parsing here.


It doesn't matter that you can substitute a move action for a standard action.

The feat requires that you pick a blessing which requires a standard action to use.
The Travel domain power simply doesn't qualify.


Well if you are doing it for PFS, maybe the devs will be so kind as to clarify what they meant.

However I'm reasonably sure they never considered this particular combo.

As for a home game, if I were running it, you could use the combo with my full blessing.

Let me get this straight: you have a feat that allows you to quicken a class feature when it requires a standard action.

But because the class feature requires only requires a move action in this case you can't use it. Even though in the pecking order a move action is generally held to be less "time" than a standard action. And you can use a standard action to do anything that you can as a move action.

Does not compute. No idea what you will get if you faq this, but I imagine most people would think this kind of parsing is silly. I sure do.

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