FractalLaw |
I will be starting a Skull and Shackles campaign once my group finishes Wrath of the Righteous.
I usually allow all first party material, but I've become a bit concerned with every player's desire to play a race with a swim speed. Between the Undines and Wereshark-kins, I'm starting to wonder if I'll be running an underwater campaign rather than a pirate one.
For those who have played or GM'ed it, how badly will the AP be broken if all of the PCs have swim speeds?
Kalindlara Contributor |
Part 1 will be the hardest, what with keeping them on the boat. However, simply remind them that they have no idea where the ship is and that the seas are a dangerous place. That might help keep them on the tracks.
Past that, it shouldn't be too big a deal. It'll make it easier for them to fight through a few moments in the story - the giant charda, etc. It won't help them at all in places like the blue hole, which is completely deoxygenated.
That's just to keep the AP running, though. I'll have to consider whether it will seriously skew other challenges. (Off the top of my head, I can't think of anything that will be totally destroyed by swimming PCs.)
Paladin of Baha-who? |
Just don't allow the races with a swim speed. Or allow at most one, but they have to use a point buy of X-5, where X is the point buy all the others get. Then when they get on the ship, they get a iron ball manacled to their ankle, which lowers their speed on the ship, but underwater it would pull them down into the depths where the pressure would kill them. They get to take it off when they've proven they are loyal seamen, and once they're friends with the rest of the group so they fear retaliation against the other PCs if they leave. Give them reason to believe they're there for a reason, perhaps a vision from Besmara.