Trying to figure out how to join PFS


Online Play


Howdy.

So I used to live in an area where the closest PFS was 300miles away. I've since moved (looking for something close by) but then from the Ultimage Intrigue playtest stuff, I heard they have online pfs and then I found this forum.

So I'm hoping someone can point me to a guide on how to join and what you need for PFS? I downloaded Guide to Pathfinder Society Organized Play
and am checking this page out http://paizo.com/pathfinderSociety/playerResources
but I figure it can't hurt to leave a page here asking for advice in case I miss something and such.

I'm hoping to try and play the ultimate intrigue vigilante (though I need to look into if brand new people can play that), so I figured now is a good time to start looking up rules regs and in general what PFS is exactly.

5/5 5/55/55/5

1 person marked this as a favorite.

Hello. Someone will swoop in and tell you to read the guide.

The guide is very dense and legalistic, and not very good for a beginner. Ignore them.

More helpful post coming in about 5 minutes.

Sovereign Court 5/5 5/55/5

Hello, Zwordsman! There are a couple ways to see if there's PFS in your area. The first way I'd recommend would be to check the PFS events page and see if there are any events near you (or online, for that matter). Next, I'd recommend checking the back of the Guide to Organized Play and finding the Venture Captain for your area, then emailing them about nearby play opportunities. I hope that you find some awesome tables.

5/5 5/55/55/5

3 people marked this as a favorite.
Quote:
So I used to live in an area where the closest PFS was 300miles away. I've since moved (looking for something close by) but then from the Ultimage Intrigue playtest stuff, I heard they have online pfs and then I found this forum.

Hello! and welcome to the institution.

Quote:
So I'm hoping someone can point me to a guide on how to join and what you need for PFS?

Finding a meatspace group: Your best bet is to say "HI I"M FROM _____ area. " someone will point you in the right direction. Meatspace pathfinder groups are kind of spread out and only loosely connected and can be a bit hard to find. You can also look on a site called warhorn.

For games online there's the pathfinder society online collective Short answer is they use rolld20.net and a voice program to run virtual table top games.

Quote:

I downloaded Guide to Pathfinder Society Organized Play

and am checking this page out http://paizo.com/pathfinderSociety/playerResources but I figure it can't hurt to leave a page here asking for advice in case I miss something and such.

You'll miss a LOT. You need to see things work a few times but its easy to pick up.

Quote:
I'm hoping to try and play the ultimate intrigue vigilante (though I need to look into if brand new people can play that)

Yes. brand new people can play that. Mind you, its not always the best fit for pathfinder society scenarios which have a plot that can be either completely free form or more or less stuck on the rails depending on what someone is running.

Quote:
so I figured now is a good time to start looking up rules regs and in general what PFS is exactly.

You are a member of the pathfinder society: a lose collection of murderho..erm.. adventurer archaeologists, explorers treasure hunters, adventurers and vagabonds from across golarion. You make a character. Go on an adventure, get a sheet. Get three sheets you level up.

Character creation rules.

20 point buy , so no one in new york shows up with the all 18s that "Their brother saw me roll fair and square in california". No item creation. Start at level one. You can redo your character in between sessions till level 2. Jacks and one eyed kings wild. Start with 150 gold... you know what you have your weapon some scale mail a sling and a rope. Someone else is carrying the rest.

Show up early and have some way of making sure they know you're there for pfs: ask, or if you're the shy type print out the first page of the guide and carry it on a pile of papers.

what to expect when you're expecting a pfs table::

hat to expect, lets say the game starts at 7

Game starts at 7

6:55 people start to trickle in

Folks eat, gossip, get settled in.

7:15 Geek soduku! People finalize how many people they have for which table. The veterans will then decide who's playing what character, trying to balance out levels, tiers, and party composition. The DM desperately tries to sneak in one more reading of he scenario

7:30: people get going. There's a mission briefing that one person will be paying attention to while most players find dice and minis check character sheets, phones,and chronicle sheets to make last minute purchases. You will get a flurry of 5 or six mispronounced names without much clear idea whether drendle drang is a person you're talking to, a place you want to go, or a particularly nasty curse you want to avoid.

You'll have a chance to ask questions, gather information and make knowledge checks to get some idea of what you're in for.

There will be ~ 4 encounters, usually some mooks for one fight, a trap or three, some sort of a skill or social challange, some sort of strong monster thats usually more likely to kill you than the boss, and then a solo or near solo boss fight. These will inevitably involve some "i'm over here he's over there what are you doing how are you searching how does that rule work" while trying to keep the game moving.

The encounters will test adventuring basics. Can you attack at both melee and ranged. Can you deal with swarms and other unusual creature types. Can you deal with damage reduction and incoporeal critters.

10:30 the boss fight starts! Hurrry!

11:05 The dm hurridly signs chronicle sheets and hands them out with a "go ahead fill them out"

Grab stuff get out the door hang out in the parking lot for a bit to come back to reality then head home.

4/5

BNW has pretty much hit the main points, although different areas tend to have different rituals. In my case, people already have an idea of who's coming to what game and what they're playing thanks to Warhorn. It makes for less of a "crash" to finish the scenario.

EDIT: Which reminds me, do your diligence in searching for what presence you can find for your new local area as far as online organization is concerned. Contacting your local VO (email found here) is a great place to start.

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Fox McAllister wrote:

BNW has pretty much hit the main points, although different areas tend to have different rituals. In my case, people already have an idea of who's coming to what game and what they're playing thanks to Warhorn. It makes for less of a "crash" to finish the scenario.

EDIT: Which reminds me, do your diligence in searching for what presence you can find for your new local area as far as online organization is concerned. Contacting your local VO (email found here) is a great place to start.

The list is good if you're firmly near one city or another, but gets less useful out in the boonies or between venture critters. The nearest ones to me are 3 hours away in a different state , my gaming store is 45 minutes away in the same state. Don't be discouraged if you don't see anything nearby on the list.

Sovereign Court 2/5

You could always try warhorn.com. my group uses it all the time. And don't give up looking we are out their. Pfs is growing. You could always make your own group as well.


Shiny. Thanks for all the info folks!

Liberty's Edge 5/5 Regional Venture-Coordinator, Online

If you need any help on anything, or get stuck - feel free to email us HERE, and we will do out best to help you get sorted out.

Have Fun!

- Jesse [IronHelixx]
PFS VC, Online Play

Zwordsman wrote:
Shiny. Thanks for all the info folks!

Liberty's Edge 4/5

What area do you live in? I'd check the list of Venture captains and contact the closest one.

Our area uses Meetup for games.

Mike

Liberty's Edge 3/5

Jesse Davis wrote:

If you need any help on anything, or get stuck - feel free to email us HERE, and we will do out best to help you get sorted out.

Have Fun!

- Jesse [IronHelixx]
PFS VC, Online Play

Zwordsman wrote:
Shiny. Thanks for all the info folks!

I'd personally recommend you listen to everything Jesse has to say. Working with him got me set into GM'ing my first VTT game in APCon last month in two days flat, and it went off without a hitch. The guy is a literal font of knowledge, and he's nice and polite to boot!

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