[Dreamscarred Press] Psionics Augmented: Soulknife


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DHAnubis wrote:
Fair enough, I understand that point entirely. Though I'm not sure how exactly to word it other than maybe something along the lines of "The Psychic Armory does not have enough fine control over the Panoply as to use the Two Weapon Fighting feat to increase the number of blades it can throw." Just worded more elegantly.

Just to be clear, the Two-Weapon Fighting feat doesn't allow you to increase the number of attacks you can make, it just lowers the penalties for the general Two-Weapon Fighting option which is available to everyone. Maybe if the phrasing prevented use of your off-hand for making attacks instead? No off-hand, no TWF.


Ssalarn wrote:
DHAnubis wrote:
Fair enough, I understand that point entirely. Though I'm not sure how exactly to word it other than maybe something along the lines of "The Psychic Armory does not have enough fine control over the Panoply as to use the Two Weapon Fighting feat to increase the number of blades it can throw." Just worded more elegantly.
Just to be clear, the Two-Weapon Fighting feat doesn't allow you to increase the number of attacks you can make, it just lowers the penalties for the general Two-Weapon Fighting option which is available to everyone. Maybe if the phrasing prevented use of your off-hand for making attacks instead? No off-hand, no TWF.

Fair point. I've become so used to the idea that almost nobody would want to take the TWF penalties without the feat that I started thinking that they couldnt without the feat. Your way probably works a bit better, but I worry it'd get into those hand versus "hand" discussions that crop up from time to time.


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Ssalarn wrote:
DHAnubis wrote:
Fair enough, I understand that point entirely. Though I'm not sure how exactly to word it other than maybe something along the lines of "The Psychic Armory does not have enough fine control over the Panoply as to use the Two Weapon Fighting feat to increase the number of blades it can throw." Just worded more elegantly.
Just to be clear, the Two-Weapon Fighting feat doesn't allow you to increase the number of attacks you can make, it just lowers the penalties for the general Two-Weapon Fighting option which is available to everyone. Maybe if the phrasing prevented use of your off-hand for making attacks instead? No off-hand, no TWF.

Maybe something like "The armory can't use weapons, natural attacks or off hand attacks while using Psychokinetic Throw"? Would also prevent someone trying to mix regular weapon attacks with the armory blades. Or godsdamned armor spikes.

Edit "The concentration required to manifest the Panoply of Blades means the psychic armory can't use weapons, natural attacks or off hand attacks while using Psychokinetic Throw" Maybe add a penalty to concentration checks too, depending on how you want the class to work as a dip for a wis caster.


VM mercenario wrote:
Ssalarn wrote:
DHAnubis wrote:
Fair enough, I understand that point entirely. Though I'm not sure how exactly to word it other than maybe something along the lines of "The Psychic Armory does not have enough fine control over the Panoply as to use the Two Weapon Fighting feat to increase the number of blades it can throw." Just worded more elegantly.
Just to be clear, the Two-Weapon Fighting feat doesn't allow you to increase the number of attacks you can make, it just lowers the penalties for the general Two-Weapon Fighting option which is available to everyone. Maybe if the phrasing prevented use of your off-hand for making attacks instead? No off-hand, no TWF.
Maybe something like "The armory can't use weapons, natural attacks or off hand attacks while using Psychokinetic Throw"? Would also prevent someone tying to mix regular weapon attacks with the armory blades. Or godsdamned armor spikes.

Probably the simplest and most effective answer, though I have this image in my head of an Armory wielding a greatsword, swinging twice and dropping an opponent, and then using his last iterative to throw a mindblade from the Panoply at a nearby enemy.


Agreed, that wording works for me VM mercenario. Much appreciated for that suggestion!

-X


DHAnubis wrote:
VM mercenario wrote:
Ssalarn wrote:
DHAnubis wrote:
Fair enough, I understand that point entirely. Though I'm not sure how exactly to word it other than maybe something along the lines of "The Psychic Armory does not have enough fine control over the Panoply as to use the Two Weapon Fighting feat to increase the number of blades it can throw." Just worded more elegantly.
Just to be clear, the Two-Weapon Fighting feat doesn't allow you to increase the number of attacks you can make, it just lowers the penalties for the general Two-Weapon Fighting option which is available to everyone. Maybe if the phrasing prevented use of your off-hand for making attacks instead? No off-hand, no TWF.
Maybe something like "The armory can't use weapons, natural attacks or off hand attacks while using Psychokinetic Throw"? Would also prevent someone tying to mix regular weapon attacks with the armory blades. Or godsdamned armor spikes.
Probably the simplest and most effective answer, though I have this image in my head of an Armory wielding a greatsword, swinging twice and dropping an opponent, and then using his last iterative to throw a mindblade from the Panoply at a nearby enemy.

Distill Panoply. Can be taken as early as second level. I'm pretty sure you can mix shots with melee, Panoply Barrage gives you TWF with half the attacks being throws and half being melee.

And I just realized my approach doesn't work cause you should be able to TWf with your melee Daggers from Distill Panoply.

How about going more simple? Mind blades created from panoply of blades do not count as a valid weapon for Two Weapon Fighting. And the Distill Panoply gets a line 'Blades distilled with this talent can be used for two weapon fighting' or 'If the character possesses the Mind Daggers blade skill, he may use Two Weapon Fighting with these daggers'. And change Panoply barrage from 'When making a full attack' to 'As a full round action' so you can't use Panoply barrage while Two Weapon Fighting.

Edit: Ninja'd


Seeing as the Panoply floats on its own, and the blades launched from it are never physically touched by the mind blade, would something like this be possible? "As throwing the mind blade is done in an entirely mental manner, the Armory only benefits from attacks granted by its base attack bonus, or effects like (insert Psionic version of Haste I dont remember here), while throwing its mind blade. Due to the focus required, the Armory cannot make extra attacks granted by the Two Weapon Fighting feat, or attacks made with their off hand." That way, people can still TWF with their mind daggers from the Distilled Panoply, but they can't use TWF for more thrown blades, or even try to take the attacks at the normal TWF penalty without the feat.


Telekinetic Blade: Completely nullifies any "drawback" to taking soulbolt. Not only do you get your choice of soulknife but you can choose abilities that were not available to the soulbolt because of your choosing the archetype. If they were meant to have access to everything, they wouldn't have been designed to have limited melee support through mind daggers.

It is a little too good for a single blade skill choice. Maybe 2 blade skills.

Telekinetic Bolt: Why even have the Soulbolt archetype? Same deal as above.

Fountain of Blood - With this wrath augment, the brutality blade’s rage blade inflicts bleeding wounds when he(?) activates his psychic strike or upon(?) making a successful critical hit on the target.

Raging Assault/Rend the Body: Essentially do the same thing. Yes in different ways, but basically the same. It is a little redundant to have both. And you could stack them (psicrystal holding a focus, or schism, abilities that regain focus, etc.) for two additional attacks from blade skills alone. Then we get into speed weapons, Haste, things like that.

Psychokinetic Combat: Two feats for the cost of one? It was okay with the athletic blade skill as both abilities are rather weak. These are two feat's anyone using ranged combat will take, hands down. Needs to cost more than one feat, first feat and the first blade skill probably.

Soulknives, High Psionics Campaigns, and You: So essentially you want to make the Soulknife the equivalent of a gestalted character? Take these pretty potent archetypes (that don't really have any drawbacks in comparison to say, the original archtypes published) and give them additional casting on top of it?? Archtypes are there to fill a niche, yes, but they should also have some sort of limitation to prevent them from being flat out better than the core class they modify. Otherwise you are just falling into the "trap" of PrCs where you flat out boosted the power level of the character without taking anything away. It stops being an option, and becomes a no brained, because why wouldn't you take it?


Addressing your feedback Skylancer4,

Telekinetic Blade/Bolt aren't too good for a specific reason - those archetypes are imports from something in 3.5 that were maintained as separate things. If anything, I should axe Telekinetic Blade but Telekinetic Bolt has a specific place that does need to exist for standard soulknife. That shouldn't even be an seperation. These blade skills addresses this. This basically allows you to take what you should have had at 1st level and get it at 4th level.

Fixing the wording for Fountain - thanks!

Hrm, I'll dump Raging Assault then I think. That dives into a pool of sick I'm not comfortable with.

The feats are keyed specifically to only work with your panoply so yeah, you're likely to only be using your panoply but they're essential to help you start off by using it effectively. Perhaps I should back it off to Point Blank Shot only to keep it in line with soulbolt. I'll consider it.

And that is an optional rule and NO it is NOT a gestalt character. 7 powers and 52 power points does not a gestalt make. It allows for the option that you can have both Gifted Blade's powers and Psychic Strike on the same chassis because it's not overpowered by any stretch. It puts soulknife into Tier 3 and makes it competitive with classes it should be competing with (magus, PoW classes, Psychic Warrior) as opposed to fighting for space with Fighter and Rogue which aren't as successful in their designed roles as they should be. You may not be allowed to take it, but by saying it's permissable I'm saying, "Hey guys, this option exists and while we didn't implement natively, I've never known a soulknife to NOT take Gifted Blade." I've made a lot of things to make Psychic Strike more palatable but the few powers a soulknife can learn can be crucial to their success - but ultimately unnecessary. You simply ask your DM if they feel like this is a high psionics campaign or not. If the answer is No, then no deal.

-X


Question on the PoW Awakened Blade prestige class:

for example a Soulknife 2 (Warsoul)/ PsyWar 1/ Stalker 3 prestiges into Awakened Blade

The Awakened Blade currently progresses maneuvers as a Stalker and the Path of the Warrior ability will advance the Mind Blade.

In the playtest document it states that Warsoul maneuvers will be progressed by prestige classes that advance Mind Blades. In this example Stalker maneuvers and Warsoul maneuvers would be advanced by the Awakened Blade.

It is far from gamebreaking, as a couple more low level maneuvers and stances from Warsoul added to the full level initiator abilities of the Stalker/Awakened Blade really won't increase the power level of the character too significantly. But I did want to bring this issue to your attention.

Also in this example will the Fighters Blade feat increase the initiator level of the WarSoul? It seems that it will.

using the example from above:
at Awakened Blade lvl 2 with the Fighters Blade feat and the +2 Initiator trait from PoW applied to his Stalker class, this Awakened Blade will count as an 8th lvl initiator for both his Stalker and Warsoul initiating

WarSoul
5 known
4 readied
2 stances
max level 3

Stalker
9 known
5 readied
2 stances
max level 4

they have different recovery methods and so will not be able to recover maneuvers at the same time

I just wanted to bring this to your attention as a possible issue. My Awakened Blade WarSoul Stalker will be very happy if you allow his Warsoul maneuvers to progress with Awakened Blade


@ Skylancer

You would be opposed to Paizo Unchaining the Fighter wouldn't you?

@ Errantx
So far I'm liking the direction this product is moving in :) Can't wait to see the upcoming contents.


Depends on if they decided to up the power level by leaps and bounds by everything in the publication instead mild power creep over several publications.

More options is okay, options that blow anything else out of the water and give significantly more than the previous baseline isn't. They aren't options at that point, which is the problem.

Besides the Soulknife isn't nearly as crappy a class as the fighter, so it isn't even a valid comparison.


Promise you all I'm not dead.

Skylancer4 wrote:

Depends on if they decided to up the power level by leaps and bounds by everything in the publication instead mild power creep over several publications.

More options is okay, options that blow anything else out of the water and give significantly more than the previous baseline isn't. They aren't options at that point, which is the problem.

Besides the Soulknife isn't nearly as crappy a class as the fighter, so it isn't even a valid comparison.

The thing is, is that the things I am doing (from my perspective, admittedly, which can be just as flawed as anyone's) is I am making previously ditched or unviable class features more viable with uses outside of their initial or original scope. Most of the new stuff is new uses for psychic strike or ways to make it viable. The rest is new ways to use Psionic Focus and different manifestation methods of the mind blade.

---

I am cutting through on PrCs at this time. I'll be updating the master doc again this week/weekend with some new stuff, altered stuff (doing my best to keep a changelog of sorts) and ideally some PrCs. After these are uploaded, powers and magic items.

As always, I'm taking submissions for gifted blade specific powers, traits for soulknives in general, and items and the like. Really anything.

-X


What is unviable about psychic strike? What is unviable about self increasing weapons with modular enhancement? The class was solid by just about every critical opinion when DSP put it out. So what is so unviable about it in your opinion?


Skylancer4 wrote:
The class was solid by just about every critical opinion when DSP put it out. So what is so unviable about it in your opinion?

Soulknife is solid T4 class. Guess that was fine back in UPsi days, but with PoW and Akashic Mysteries where pretty much all the classes are T3, soulknife needs a little buff.


If the Soulknife was solid then the Aegis and Psywar were broken OP.

Psychic Strike previously was kind of lame and almost universaly Gifted Blade is the preferred Soulknife build.


Nyaa wrote:
Skylancer4 wrote:
The class was solid by just about every critical opinion when DSP put it out. So what is so unviable about it in your opinion?
Soulknife is solid T4 class. Guess that was fine back in UPsi days, but with PoW and Akashic Mysteries where pretty much all the classes are T3, soulknife needs a little buff.

So the arms race is actually on with your own material?


Insain Dragoon wrote:

If the Soulknife was solid then the Aegis and Psywar were broken OP.

Psychic Strike previously was kind of lame and almost universaly Gifted Blade is the preferred Soulknife build.

Your opinion is noted, but that doesn't change what it is.

I'm not seeing why it is "unviable" due to being called "lame" however.


Well the CRB Barbarian was viable, but the APG changed him from merely viable to a very strong option.

Psionics Augmented: Soulknife is looking more and more like the APG for Soulknives.

To say Soulknife is not broken and therefore doesnt need fixing is completely missing the point. In any decently optimized game the Soulknife is not a competitive choice compared to options in a similar role within Ultimate Psionics.

I'm really digging the direction Errantx is going with the Soulknife. It looks fun, interesting, and has great potential. Like any other early product it has a few wrinkles to get ironed out.

Even if you disagree with the developers you're being overly disrespectful and hostile. I have disagreed quite a bit with the devs on other projects myself, but I'm not vindictive enough to drag those issues into this playtest like you are.


Skylancer4 wrote:
Nyaa wrote:
Skylancer4 wrote:
The class was solid by just about every critical opinion when DSP put it out. So what is so unviable about it in your opinion?
Soulknife is solid T4 class. Guess that was fine back in UPsi days, but with PoW and Akashic Mysteries where pretty much all the classes are T3, soulknife needs a little buff.
So the arms race is actually on with your own material?

No, the "arms race" is, was, and has always been with Soulknife's place in the game.

The problem with Psychic Strike is that its use competes with other options that are, frankly, strictly better - like, for instance, full attacking. Or moving into a new position. Or doing almost literally anything else. The small damage boost it provides would have been cool for making Soulknife into a mobile skirmisher if it didn't compete with movement to make that happen - hence, for instance, the swift-action-psychic-strike option presented here in this book.

In general, Soulknife's problem is having one method of problem solving - murder - and being worse at that method than most of its peers. Its skill points help some, as does the psionic subtype unlocking certain feat options, but ultimately Soulknife suffers from all the normal problems martials have, with its "primary" ability being "you save some money". Saving money is nice, but it's not an entire class.

Don't mistake the intent - this book isn't just "Man soulknife sucks, let's fix it," especially since there are already options to get a soulknife with non-murder problem solving methods. Chris's efforts to make psychic strike viable and to provide new blade skills like cleave space are for making more than one kind of soulknife able to participate in many different problems. Stuff like tactical teleportation or acquiring a psicrystal isn't going to redefine the class, but it's nice. If there's an issue there, I invite you to restate your critique in more detail - detail is, in general, helpful to getting problems solved.

And with that I shoop out 'cause this isn't even my book. Back to you Chris.


I'm reading the GitP thread and I don't have an account there, so I'm going to crosspost here. Hope it's not too confusing.

I like MilleniaAntares idea of the Panoply of Blades having an ammo count. It could open some really neat interactions, like the Psychic Fortress idea.


I personally don't want to keep track of ammunition. That is part of the draw of using Soulbolt and Psychic Armory.


I'm leaning against recording ammo - it sounds cool and works thematically, but it's keeping track of three to four different ammo types. That's annoying.

-X


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Don't you think Brutal Blade sounds better than Brutality Blade?

Other than that, I think everything is awesome. Loved the Superboy nod.


Just looked through the document to see the alternate options for the Elocater and the War Mind. Really nice to see! I've always wanted to play an Elocater, as the different abilities are fairly unique and allow for some creativity, but the Soulknife never quite fit that prestige. Good to see it's now a real option.


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DHAnubis wrote:
Just looked through the document to see the alternate options for the Elocater and the War Mind. Really nice to see! I've always wanted to play an Elocater, as the different abilities are fairly unique and allow for some creativity, but the Soulknife never quite fit that prestige. Good to see it's now a real option.

For a Skulls & Shackles campaign, I had a Soulknife 3/Nomad 2/Elocater 2/Dark Tempest X. With Psionic Knack, he manifested at level-2 (Powers known and PP/Day at level-4). With Fighter's Blade, his Mind Blade (an Agile Keen Rapier) was at level. He was a floating, teleporting, blasting, swashbuckling lady's man. He was also a blast to play (I started him partway through the AP (level 6, so he already had his first level of Elocater), so I ended up skipping the weak low levels


KahnyaGnorc wrote:
DHAnubis wrote:
Just looked through the document to see the alternate options for the Elocater and the War Mind. Really nice to see! I've always wanted to play an Elocater, as the different abilities are fairly unique and allow for some creativity, but the Soulknife never quite fit that prestige. Good to see it's now a real option.
For a Skulls & Shackles campaign, I had a Soulknife 3/Nomad 2/Elocater 2/Dark Tempest X. With Psionic Knack, he manifested at level-2 (Powers known and PP/Day at level-4). With Fighter's Blade, his Mind Blade (an Agile Keen Rapier) was at level. He was a floating, teleporting, blasting, swashbuckling lady's man. He was also a blast to play (I started him partway through the AP (level 6, so he already had his first level of Elocater), so I ended up skipping the weak low levels

That sounds absolutely glorious and incredibly fun.


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I am a big fan of what you've done with the prestige classes. Thank you ErrantX!

Could we get some wording in the Psychic Armory's AOE blade skills to allow the energy damage blade skills to work on them? Like if I have the Fire Blade skill, I would want the Panoply Drive/Eruption abilities to deal fire damage.

Also, in Steelforge we have charms that make the mind blade count as adamantine. Would this apply to Panoply Drive/Eruption?


I might have missed this option somewhere, but for a while I've wished that a soulknife with 4 arms could manifest enough weapons to fill those arms. Is there any chance of a Blade Skill appearing that could scratch that itch?

Namely, I was going to make a Metaforge with four arms and couldn't find a way to make it viable, other than carry two weapons for my 3rd and 4th hands.


Updates to blade skills, updates to prestige class section as well. New PrC available, the Ashen Blade (was going to be Black Brother but that's kinda sexist). I'm caught up on the thread, so forgive me if I don't address you directly, my time is limited. I appreciate all of your feedback. If I didn't make a change to something, feel free to comment about it again but I've considered your response and either made the change or didn't for reasons that I felt fit the design paradigm.

-X


KahnyaGnorc wrote:
With Psionic Knack, he manifested at level-2 (Powers known and PP/Day at level-4).

That's wrong. ML from Psionic Knack is for all purposes a real ML. Psion 2 / something 2 / psion 1 have ML5, PP of level 5 psion, and can select 3rd level powers.


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Your higher manifester level would get you more power points based on your ability scores (see the spoiler), but you'd still have the powers known and access of a 3rd level psion. Powers known and maximum power level are not determined by your manifester level, but by your class level.

Spoiler:
Psionics Unleashed wrote:
How To Determine Bonus Power Points: Your key ability score grants you additional power points equal to your key ability modifier × your manifester level ×½. Table: Ability Modifiers and Bonus Power Points shows these calculations for class levels 1st through 20th and key ability scores from 10 to 41. For multiclass characters, calculate bonus power points for each class individually and add all bonus power points gained to your power point pool.


Some of the stuff in here might be useful for a play-by-post that I know of.


Here4daFreeSwag wrote:
Some of the stuff in here might be useful for a play-by-post that I know of.

Sounds cool, what sort of stuff are you thinking of using if you don't mind me asking?

-X


Cross posting this from GitP because I feel it's a great question:

Nyaa;19636933 wrote:

I'm trying to wrap my head around "Soulknives, High Psionics Campaigns, and You" and "High Psionics Campaign Options" sidebars. Do they make gifted blade warsoul legal? Would Dark Tempest and Metaforge advance enhanced mind blade, manifesting and initiating simultaneously?

Are Throw Mind Blade and Psychokinetic Throw thrown weapons with maximum range of five range increments?

Gifted Blade War Souls are legal with this option, yes. Dark Tempests and Metaforges that qualified solo on Gifted Blade/War Soul combo alone would advance both (as this is these are the only classes that at this time that would work this way... I think. There's already a caveat for awakened blade).

Is this potent? You betcha. Potentially way too much? Yeah, it's got every potential to go that way... or it's potentially the equivalent of a class like mystic or warlord that gets a single path of 9th level maneuvers plus some pretty outstanding class features. That's why we're in play testing on it. I'll be playtesting this combination myself this weekend in my personal game, and I'd implore anyone who's willing to do some maths on this themselves share some results as to how this looks in actual play. We can theory craft all we want but I'd like some play test data on it.

Thank you for the great question!

And yes, five range increments is limit.

-X


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The Psionic Training blade skill lets you select a psionic feat. You can select Extra Blade Skill, which is a psionic Feat. Which you can use to select Psionic Training, etc, until you have an effectively unlimited number of instances of Extra Blade Skill (because you can select both the feat and the blade skill as many times as you want).

This would normally be goofy and not harmless, but with Psionic Body this little hole means infinite hitpoints. :p


I'd like to see a blade skill that allows for custom weapons, instead of just emulating existing ones.


As a heads up - I'm cutting Voidblade Eliminator. This is due to creative difficulties, I'll be replacing it with the Marvel, and I'll feed more information on that as I go. I'd have more work done this week but I had finished Voidblade and had to scrap it and I had some PoW stuff I was doing. Busy busy! I'll have some stuff post today though!

-X


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Made a bunch of additions to the document. Augmented Blades have special skills now, changed some of the normal blade skills (added some, removed tactile telekinesis as I am using this with the Marvel) and added some augmented features to existing Ultimate Psionics prestige classes. New traits too!

I'll look into modifying the cloak dancer style feats later this weekend, and hopefully have some more prestige classes. Once I've got the bulk of this work down, we'll see about the akashic piece (might just give it to Ssalarn to put in his works to keep it all together).

-X


I really like the new Augmented Blade skills. I am also a fan of the new normal blade skills, especially Vampiric Blade.

As for Vampiric Blade, I think it might need some limiting text to keep someone from taking Swift Imbuement, Powerful Strikes, and Dual Imbue to become an unstoppable regenerating War Hulk. My suggestion would be limiting it to Psychic Strike dice gained from levels, not from Powerful Strike.


Chris,

Thoughts on something to allow a multi-armed soulknife the ability to manifest more than 2 blades? Either a blade skill or a feat?


Posted the Marvel prestige class. Have at it.

I have some potency/balance concerns for the class, so please take a fine toothed comb to it.

-X


Quintain wrote:
I'd like to see a blade skill that allows for custom weapons, instead of just emulating existing ones.

Could you expand on that please? I'm curious.

Aratrok wrote:

The Psionic Training blade skill lets you select a psionic feat. You can select Extra Blade Skill, which is a psionic Feat. Which you can use to select Psionic Training, etc, until you have an effectively unlimited number of instances of Extra Blade Skill (because you can select both the feat and the blade skill as many times as you want).

This would normally be goofy and not harmless, but with Psionic Body this little hole means infinite hitpoints. :p

Yeah, hole is patched. Thank you! That's a little embarrassing lol.

Adam B. 135 wrote:

I really like the new Augmented Blade skills. I am also a fan of the new normal blade skills, especially Vampiric Blade.

As for Vampiric Blade, I think it might need some limiting text to keep someone from taking Swift Imbuement, Powerful Strikes, and Dual Imbue to become an unstoppable regenerating War Hulk. My suggestion would be limiting it to Psychic Strike dice gained from levels, not from Powerful Strike.

How about 1/2 damage, 1/2 healing then?

Skaldi the Tallest wrote:

Chris,

Thoughts on something to allow a multi-armed soulknife the ability to manifest more than 2 blades? Either a blade skill or a feat?

While I'm not opposed to that, I'm curious what races have multiple limbs that are considered non-super powered, viable PC races?

-X


Quote:


Could you expand on that please? I'm curious.

Well, one of the cool things about a mind blade is that it is formed from the mental energies of the soulknife.

So what is preventing the soulknife from "just making stuff up".

Emulate weapon makes the mind blade a known weapon type with known mechanics.

Why wouldn't a soulknife have the imagination to mix and match?

Example: a two-bladed sword is essentially two longswords attached at the hilt. The longsword is a one handed melee weapon. So why couldn't the soulknife transform and use the mechanics of a different one-handed melee weapon as each blade of his two bladed sword?


Quintain wrote:
Quote:


Could you expand on that please? I'm curious.

Well, one of the cool things about a mind blade is that it is formed from the mental energies of the soulknife.

So what is preventing the soulknife from "just making stuff up".

Emulate weapon makes the mind blade a known weapon type with known mechanics.

Why wouldn't a soulknife have the imagination to mix and match?

Example: a two-bladed sword is essentially two longswords attached at the hilt. The longsword is a one handed melee weapon. So why couldn't the soulknife transform and use the mechanics of a different one-handed melee weapon as each blade of his two bladed sword?

Perhaps - I'll see if I can write that up.

---

In other news -

I've saved a copy of the previous Marvel. So if this flops I can restore it.

I've made some updates and changes to the Marvel to make it more soulknife centric since it was feeling far too psychic warrior-based. I'm not sure about opening the manifesting to other classes or not. I might - not 100% on that. I worry that psion would unbalance this class too much. The others less so. But I want to make sure it feels solidly soulknife-based and I need to maintain that as the primary interest.

-X


Vampiric blade is just flat out better than the 3rd level power which costs PP and counts against every other psionic characters resources for the day (mainly PsyWar). Even with the 1/2 damage. Healing isn't the Soulknife's schtick nor is it really the psion's, yet 1/2 healing on an attack every round is basically handing out healing like candy (as written right now) to the Soulknife. Even if you just take and copy/paste the ability from the power making it unlimited is still pretty potent. You should probably rethink this one.

Vampiric Blade at d20


The new Marvel is quite nice. I love the new focus on soulknifes, and that it gives me reason not to just take focused offense and call it a day.

As for the Vampiric Blade, I think Skylancer has a point. Vampiric Blade is already a pretty good power.


ErrantX wrote:
Skaldi the Tallest wrote:

Chris,

Thoughts on something to allow a multi-armed soulknife the ability to manifest more than 2 blades? Either a blade skill or a feat?

While I'm not opposed to that, I'm curious what races have multiple limbs that are considered non-super powered, viable PC races?

-X

A human with 5 levels of Aegis/ levels in metaforge? Starting at level 5 a character can have three functional arms from their astral suit and a level 5 equivalent mindblade.

The Metafoge is what originally made me wish that a soulknife could split their weapons more than once.


Skaldi the Tallest wrote:
ErrantX wrote:
Skaldi the Tallest wrote:

Chris,

Thoughts on something to allow a multi-armed soulknife the ability to manifest more than 2 blades? Either a blade skill or a feat?

While I'm not opposed to that, I'm curious what races have multiple limbs that are considered non-super powered, viable PC races?

-X

A human with 5 levels of Aegis/ levels in metaforge? Starting at level 5 a character can have three functional arms from their astral suit and a level 5 equivalent mindblade.

The Metafoge is what originally made me wish that a soulknife could split their weapons more than once.

Seems feasible. I'd say weapons for hands three and onward would have to be light weapon equivalents though.

-X


I've been checking in on the playtest document from time to time. I think I remember Dark Tempest in the document and now I don't see it. Was it pulled from the doc or am I mis-remembering?

Shouldn't Dark Tempest be addressed after Adaptive Blade and before Elocator?

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