[Dreamscarred Press] Psionics Augmented: Soulknife


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Skylancer4 wrote:
Insain Dragoon wrote:
Skylancer4 wrote:

Why do that when you can just take the feat? Launch Mindbolt states you can make all attacks with it that you gain via feat like Rapid Shot and the like without reforming it. So there is no restriction preventing you from using it with that (unlike the normal soulknife).

Unless you are basically +1'ing the above suggestion to get access to combat feat's via blade-skills.

That doesn't help manyshot.

Bladeskill: Manybolt
The Soulknife gains Manyshot as a bonus feat. In addition the effects of Manyshot apply to any ranged full attacks made by the soulknife.

Or I'll do you one better...

Bladeskill: Martial Proficiency
The Soulknife can choose any combat feat, or feat that has a combat feat as a prerequisite, that they meet the requirements for when they gain this bladeskill. This bladeskill can be take multiple times, but must be used on a different feat each time.

Still doesn't let you use Manyshot on your Mindbolt.


DHAnubis wrote:
Skylancer4 wrote:
DHAnubis wrote:
I know this archetype isn't mentioned in this playtest, but I've always kind of hoped there were a couple blade skills specifically for the Feral Heart Soulknife that let it emulate some other natural attack types. I've always wanted a Feral Heart with a bite, two claws, and a dragon-esque tail like the Dragon Tail power back in 3.5 (I wont get into how much I wish the Diamond Dragon prestige was brought to PF and updated). Im not sure if the ability to emulate natural weapons would be worth it to any other Soulknife archetype, but I think it would fit the wild feel of the Feral Heart.
What does it trade out? Gifted Blade with Expanded Knowledge (CotB and BotW) does that for you without having to create niche blade skills using existing material.
Feral Heart, from what I remember, trades out Psychic Strike, which I think the Gifted Blade does as well.

Yeah, well I just looked and the feat Expanded Knowledge just requires a ML of 3, so theoretically you can still swing it with feats alone. Sleeping Goddess might even help a bit on that, I haven't looked at it recently.


Manyshot can be used with a mind bolt natively.


Skylancer4 wrote:
DHAnubis wrote:
Skylancer4 wrote:
DHAnubis wrote:
I know this archetype isn't mentioned in this playtest, but I've always kind of hoped there were a couple blade skills specifically for the Feral Heart Soulknife that let it emulate some other natural attack types. I've always wanted a Feral Heart with a bite, two claws, and a dragon-esque tail like the Dragon Tail power back in 3.5 (I wont get into how much I wish the Diamond Dragon prestige was brought to PF and updated). Im not sure if the ability to emulate natural weapons would be worth it to any other Soulknife archetype, but I think it would fit the wild feel of the Feral Heart.
What does it trade out? Gifted Blade with Expanded Knowledge (CotB and BotW) does that for you without having to create niche blade skills using existing material.
Feral Heart, from what I remember, trades out Psychic Strike, which I think the Gifted Blade does as well.
Yeah, well I just looked and the feat Expanded Knowledge just requires a ML of 3, so theoretically you can still swing it with feats alone. Sleeping Goddess might even help a bit on that, I haven't looked at it recently.

True, entirely possible with feats. Though I am not sure what Sleeping Goddess is.


Quintain wrote:
Manyshot can be used with a mind bolt natively.
Mind Bolt wrote:
A soulbolt can use feats such as Rapid Shot or Precise Shot in conjunction with the mind bolt just as if it were a normal ranged weapon. She can also choose her mind bolt for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical.
Manyshot wrote:
When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow.

You have to emulate a bow to make use of manyshot.

Using

Emulate Ranged Weapon wrote:
The soulknife can form her mind bolt to replicate any single ranged weapon (except firearms), chosen at the time she takes this blade skill. The soulknife is proficient with her mind bolt in this form and it functions in all ways as the chosen weap-on. This blade skill may be taken multiple times; each time, it allows the soulknife to form her mind bolt to rep-licate a different ranged weapon (except firearms). The soulknife must have the ability to form a mind bolt to select this blade skill.

In other words you can't actually manyshot with a Mind Bolt in Mindbolt form.

Hence why I suggested

Bladeskill: Manybolt
The Soulknife gains Manyshot as a bonus feat. In addition the effects of Manyshot apply to any ranged full attacks made by the soulknife.


I see what you are saying now, but I don't think that a bladeskill is necessarily the way to fix that. If anything a FAQ by DSP stating that manyshot can be used with Mindbolt is what is in order, as it already has the wording in Launch Mindbolt that says it can gain the extra attacks and none of the prerequisites for the feat specifically call out it being bow only.

I know awhile ago they mentioned they were compiling stuff for errata for/from UltPsi and I believe Jeremy responded positively when I asked if they could make sheet for those of us who got the hardcover. Maybe ErrantX can sent this one up too.


The text.. She can also choose her mind bolt for feats requiring a specific weapon choice... covers manyshot.

Bow...is a specific weapon choice.


That would be an errata, not an FAQ though.

Though at least now ErrantX knows of the issue and can address it somehow. Since sometimes people just wanna use a cool mindbolt and not emulate a bow.


Quintain wrote:

The text.. She can also choose her mind bolt for feats requiring a specific weapon choice... covers manyshot.

Bow...is a specific weapon choice.

There is a difference between feats that require a weapon choice, such as weapon focus, and feats that are restricted by weapon choice, such as Thunder & Fang/Manyshot/and more.


Emulate weapon was intended to provide specific weapon damage and critical range changes. It was not intended to allow for feat qualification.


Insain Dragoon wrote:

That would be an errata, not an FAQ though.

Though at least now ErrantX knows of the issue and can address it somehow. Since sometimes people just wanna use a cool mindbolt and not emulate a bow.

It isn't an errata, DSP can't change Manyshot. They can explain Launch Mindbolt was intended to allow Manyshot however. Basically it amounts to flavor text in the feat limiting what you can do. I mean, if you were in PFS and asked to take Manyshot with a crossbow, can you?


Quintain wrote:
Emulate weapon was intended to provide specific weapon damage and critical range changes. It was not intended to allow for feat qualification.

But Insain is correct in that it does. If you want to use weapon specific feats, you need to have that weapon not some amorphous blob soulknife. That is why they stated in the emulate that it replicates that weapon.

As for Manyshot, it is an easy fix like I just posted. Poor wording on the feat that seems to imply being used with one type of weapon.


Skylancer4 wrote:
Insain Dragoon wrote:

That would be an errata, not an FAQ though.

Though at least now ErrantX knows of the issue and can address it somehow. Since sometimes people just wanna use a cool mindbolt and not emulate a bow.

It isn't an errata, DSP can't change Manyshot. They can explain Launch Mindbolt was intended to allow Manyshot however. Basically it amounts to flavor text in the feat limiting what you can do. I mean, if you were in PFS and asked to take Manyshot with a crossbow, can you?

RAW, no. Are you allowed to take Manyshot with a crossbow in PFS? I wouldn't know because I avoid PFS like the plague.


Insain Dragoon wrote:
Quintain wrote:

The text.. She can also choose her mind bolt for feats requiring a specific weapon choice... covers manyshot.

Bow...is a specific weapon choice.

There is a difference between feats that require a weapon choice, such as weapon focus, and feats that are restricted by weapon choice, such as Thunder & Fang/Manyshot/and more.

Only in an overly pedantic sense. Requiring w weapon choice is simply more focused than being restricted by weapon choice.

They are cut from the same cloth.

I sincerely doubt the developers intended mind bolt to be able to use feats intended for all ranged weapons as well as specific ranged weapons but not specific categories of ranged weapons.


Insain Dragoon wrote:
Skylancer4 wrote:
Insain Dragoon wrote:

That would be an errata, not an FAQ though.

Though at least now ErrantX knows of the issue and can address it somehow. Since sometimes people just wanna use a cool mindbolt and not emulate a bow.

It isn't an errata, DSP can't change Manyshot. They can explain Launch Mindbolt was intended to allow Manyshot however. Basically it amounts to flavor text in the feat limiting what you can do. I mean, if you were in PFS and asked to take Manyshot with a crossbow, can you?
RAW, no. Are you allowed to take Manyshot with a crossbow in PFS? I wouldn't know because I avoid PFS like the plague.

Point is, flavor text overriding mechanics. Which is leading to this discussion. If they can, we don't need anything else done, Paizo allowing it to work with a non bow ranged weapon sets the precedent. It isn't bow only.


Quintain wrote:
Insain Dragoon wrote:
Quintain wrote:

The text.. She can also choose her mind bolt for feats requiring a specific weapon choice... covers manyshot.

Bow...is a specific weapon choice.

There is a difference between feats that require a weapon choice, such as weapon focus, and feats that are restricted by weapon choice, such as Thunder & Fang/Manyshot/and more.

Only in an overly pedantic sense. Requiring w weapon choice is simply more focused than being restricted by weapon choice.

They are cut from the same cloth.

I sincerely doubt the developers intended mind bolt to be able to use feats intended for all ranged weapons as well as specific ranged weapons but not specific categories of ranged weapons.

@Quintain

Ahh ok, so we aren't debating RAW when we debate. In that case this discussion with you has no bearing on the playtest. We don't use "feelings" or "intent" when discussing published content and how it interacts.

You can argue intent all you want when stuff is still in playtest, but all the stuff I've quoted is from published content.

@Skylancer
Can you link that? I've never heard of Paizo allowing manyshot to work with crossbows and they have had something like 6 CRB reprinting with errata to fix it.


Insain Dragoon wrote:


@Quintain
Ahh ok, so we aren't debating RAW when we debate. In that case this discussion with you has no bearing on the playtest. We don't use "feelings" or "intent" when discussing published content and how it interacts.

You can argue intent all you want when stuff is still in playtest, but all the stuff I've quoted is from published content.

@Skylancer
Can you link that? I've never heard of Paizo allowing manyshot to work with crossbows and they have had something like 6 CRB reprinting with errata to fix it.

I am also quoting published content, as you will have noticed. It just so happens you are more pedantic regarding your interpretation of the same text than I am, and that pedantic interpretation is making you demand a clarification that isn't needed. For whatever reason.

You do realize we are talking about 3rd party products, right? Here's a clue. There is no such thing as an overarching tribunal that determines RAW vs. RAI with third party products. There is no pathfinder society game play with this material. So it is ALL textual interpretation. End of story.

This isn't a rules forum. And you are derailing the intent of the thread.


It was an implied question, I don't need to link anything as the whole entire point is that the Launch Mindbolt actually covers the effects of Manyshot. Manyshot has no prerequisites that include "must be using a bow to take this feat" so the Soulbolt can take the feat no problem. Followed by the language in the Launch Mindbolt that states the Mindbolt can benefit from additional attacks.

Therefore, the only (even unnecessary) thing that might be helpful is an FAQ from DSP saying "yeah you can do that like we said you could in the ability".


Skylancer4 wrote:

It was an implied question, I don't need to link anything as the whole entire point is that the Launch Mindbolt actually covers the effects of Manyshot. Manyshot has no prerequisites that include "must be using a bow to take this feat" so the Soulbolt can take the feat no problem. Followed by the language in the Launch Mindbolt that states the Mindbolt can benefit from additional attacks.

Therefore, the only (even unnecessary) thing that might be helpful is an FAQ from DSP saying "yeah you can do that like we said you could in the ability".

No prereqs, no, but the feat says that its effects only happen with a bow. Saying that you should be allowed to use Manyshot with a Mindbolt is about as convincing as saying Power attack applies to bows.


Looking at the feat and how the mind bolt functions there is nothing that indicates to me you can use mind bolt with Manyshot. A skill would be a good solution for this.

-X


ErrantX wrote:

Looking at the feat and how the mind bolt functions there is nothing that indicates to me you can use mind bolt with Manyshot. A skill would be a good solution for this.

-X

A Manyshot Blade Skill would be nice.


Okay, so let's get off the manyshot topic (blade skill forthcoming)!

Okay, so I just sorta wanna chat about a few things we've got out already. I've got Psychic Armory finished, and I'm working on some feats. Finished some new Blade Skills too.

So - let's talk about Augmented Blade first. The goal is someone who instead of being a manifester of a pure psychic weapon, he instead slaps a psicrystal on any weapon (this includes, bows, crossbows, heck, could even stick it to a gun I suppose) and augment and enhance it. He may be able stripped of a weapon, but any weapon he has is going to be amazing in his hands. It's sort of like taking the skills that change your weapon or emulate weapons and having that for everything. You get some fighter training too. Is there anything else you think this archetype needs to do, anything you like or don't like?

Next up - Brutality Blade. So, when I was building it initially I was going for a sort of 'rage psychic beast' thing, where I'd take some elements from barbarians (rage powers), the combat wilder's wild surge replacement (and enervation, of course) and such, and then I was suggested to do what I did here and I thought that was more interesting - but I am not 100% on the execution here. Any thoughts on the ideas or implementation of the brutality blade in general would killer.

Pious Soul - I was excited by this one and one of my fellows at DSP pretty much hates the concept because we don't mesh 100% when it comes to high concept stuff with game design. It makes us better for it, but sometimes one of us has to be right! I like the idea that faith having an effect on how one conceptualizes one's psychic nature - one affects the other so to speak. So if you're one who is psychic and you're one of faith, your personal power (psychic) would be altered/empowered/changed by your faith in the divine. How do you all feel about Pious Soul?

Blade Skills - Any feedback on blade skills is cool.

-X


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I like Augmented blade.

Trade turn by turn versatility to have a stronger full attack routine. As long as he doesnt gain the ability to destroy that paradigm he's great.

Brutality Blade: I am on my phone and cant effectively look at it.

Pious Soul: I love it. I very much like how it fuses Psionic and Divine might while giving you unique Blade Skill options. Like it or not, Zealotry to a higher power has a significant effect on someone's mental state.

Though I need to give them each another pass for potential balance concerns.


Mechanics wise, I think Augmented Blade is pretty release worthy unless I missed wording that somehow enabled something silly. RAI seems like a good balance.

Pious Blade I really need to study up on. I like the concept of a divine Soulknife, just not the power source being divine.

Brutality Blade I feel might be a little too strong. It can ramp up the enhancement bonus to ridiculously high amounts, and for enough rounds a day for the duration to be less of a problem. The enervation is definitely a risk, but not enough of one as it is now. Thing is, if the rage blade is nerfed, the enervation might be too big a risk. Tough balance point in my perspective. The unique blade skills look fantastically fun, but I need to look them over again before I have more feedback on that front.


Adam B. 135 wrote:

Mechanics wise, I think Augmented Blade is pretty release worthy unless I missed wording that somehow enabled something silly. RAI seems like a good balance.

Pious Blade I really need to study up on. I like the concept of a divine Soulknife, just not the power source being divine.

Brutality Blade I feel might be a little too strong. It can ramp up the enhancement bonus to ridiculously high amounts, and for enough rounds a day for the duration to be less of a problem. The enervation is definitely a risk, but not enough of one as it is now. Thing is, if the rage blade is nerfed, the enervation might be too big a risk. Tough balance point in my perspective. The unique blade skills look fantastically fun, but I need to look them over again before I have more feedback on that front.

Well it's not a Soulknife who gets a psychic powers from a deity.

Remember Base Soulknives don't have powers, the Gifted Blade list is an archetype. The Pious Soul is like a base Soulknife who was blessed by a deity to have spells, like a Ranger or something.


Insain Dragoon wrote:
Adam B. 135 wrote:

Mechanics wise, I think Augmented Blade is pretty release worthy unless I missed wording that somehow enabled something silly. RAI seems like a good balance.

Pious Blade I really need to study up on. I like the concept of a divine Soulknife, just not the power source being divine.

Brutality Blade I feel might be a little too strong. It can ramp up the enhancement bonus to ridiculously high amounts, and for enough rounds a day for the duration to be less of a problem. The enervation is definitely a risk, but not enough of one as it is now. Thing is, if the rage blade is nerfed, the enervation might be too big a risk. Tough balance point in my perspective. The unique blade skills look fantastically fun, but I need to look them over again before I have more feedback on that front.

Well it's not a Soulknife who gets a psychic powers from a deity.

Remember Base Soulknives don't have powers, the Gifted Blade list is an archetype. The Pious Soul is like a base Soulknife who was blessed by a deity to have spells, like a Ranger or something.

But that kinda defeats the purpose and flavor of psionics in the most fundamental way. It would make more sense to make an archetype that modifies an actual divine class and grants access to the soulblade in that case. Warpriest or Paladins would probably be the most logical choice, but Inquisitors would probably fit the bill as well.

There is blurring the lines and there is is outright ignoring established baseline mechanics you may not agree with in an attempt to correct the game into what you want. If you are under the impression class division is a "sacred cow" PFRPG/3.x is the wrong game for you. Archtypes that give options are good, archtypes that completely rewrite a class into another class's "spot" are horrible. You should just be using the other class.

I'm not saying divine psionic mesh isn't okay. But if you are going to do it, try to have it make some sense and modify an appropriate class for the the concept. Seeing as archetypes are taking the place of PrCs and we don't have the requirements of taking X and Y classes, it makes less sense overall to integrate it into psionic class when you could take an already appropriate class and give it the ability to manifest a soulknife.

At least to me, and I'm guessing that it has a little to do with Adam's uneasiness about it as well.


I'm afraid I do not share your sentiments nor even see the sacred cows that are supposedly being slaughtered.

Divine casting in Pathfinder doesn't use an internal power source, at all. It makes perfect sense logically for anyone to be blessed with spells from a deity, even a dude with super special secret mind powers.


Who the heck thought the Brutality Blade was good like this? A +1 to +5 weapon enhacement is worth way, way more than one feat and throw psychic blade. The chance of psychic enervation is not nearly enough to offset this since it only goes up on the first round of the fight. And it allows you to go above the hardcap of +10 bonus on a magic weapon something that noone else can do.
And Raging Surge is eventually a +4 to attack, damage and all saves. For one blade skill. It should be a trade for four blade skills at least.
The brutality blade is absurdly better than a normal soulknife.
It either needs to be tuned down a lot or lose a lot more of the base soulknife abilities.

Pious Soul seems balanced, but there are some concerns on the vows:
Vow of balance: How much DR does he ignore and how much SR is reduced. And what types of DR are reduced? And how in the heck does one have a neutral alignment equal to the pious soul wisdom modifier? I think the wording here maybe a little out of whack.
Vow of destruction: needs to specify duration. Is it until you sleep or until the foe dies, like smite (which would be way to powerful since you don't need a 18 wis to have that +4 to attack) is it for only one strike (way too weak) or is it something else (tilll the end of the battle, for one minute)?

Augmented Blade seems to have no problems. He loses some of the soulknifes more nifty tricks, but he gets some versatility and he gets to make a golfbag of weapons actually useful. I like it.

I look forward for the Psychic Armory. Archer from F/SN type of stuff is a cool concept. Gilgamesh from the same anime too, just hitting you with all the weapons.

On Blade Skill:
The daze function of Mindflayer can be used even in other forms right? The way it reads right now is a little ambiguous and makes it seem like you can only daze if it's in a whip mode.


I was pretty non-plused about the whole breaking the hard cap because I'm not really planning on buying the boom regardless. But the more I think about it, breaking the hard cap is a very very bad idea. It is there for a reason, just because it is a "cool idea" isn't a good enough reason to remove the limit. Like you said, nothing else does it.


Eh, I'm actually okay with it. It's a cool thing for the soulknife to have, what I don't like is that this archetype is so much better than regular soulknife.


The main problem is, why? Like, a paladin can stack their bonuses, but if it goes past the cap, they don't get it. A magus, same. A fighter who has multiple bane abilities on their weapon and goes against that very specific monster doesn't get it.

All these other classes are in an equal to "worse" position than the Soulknife, but because they are Mary Sue or special snowflakes, they can break the cap? In 3.5 Epic was the only way to do it, in PFRPG mythic is probably the only way to do it (and I didn't look so they might not). So we're just going to start baking in mythic tier abilities to archetypes now?

Power creep is getting a tad ridiculous at this point. Yeah it is inherent to splat books BUT normally they come out over the course of months and it is just one or two items in of each book which a GM can go though sort out and deal with. Lately the DSP stuff is more like a power deluge, numerous books with numerous abilities pushing the power level up even past their own material just put out.


This is a playtest. Please try to word your feedback more constructively. Even ErrantX is unsure about this implementation. No need to attack the company.


It's just one archetype and the entire rest of the book is planted very firmly in the "Ultimate Psionics" tier of power. My guess is that if it is too strong that it's going to get a nerf to be in line with the rest of the book.


I just skimmed the playtest doc so far, so forgive me if I missed it, but any plans for a soulknife virtual multi-class? It certainly wouldn't be as versatile or powerful as going full soulknife, but it could fill a niche as a light off-hand weapon for a TWF rogue or as back-up weapon for any class that gets disarmed.

Paizo Employee Design Manager

Insain Dragoon wrote:

It's just one archetype and the entire rest of the book is planted very firmly in the "Ultimate Psionics" tier of power. My guess is that if it is too strong that it's going to get a nerf to be in line with the rest of the book.

If it just followed the same +10 total enhancement cap like everything else, would you say that that would be enough to balance it out, or would it still have other mechanics that need to be addressed? This might just be a simple matter of making sure it observes the same limits everyone else does.


New stuff posted. There are some new blade skills, some edits to some existing ones. Posted feats, including a combat style, and the Psychic Armory. I've not touched Pious Soul and Brutality Blade yet but those are pending some reviews. I've begun discussions with Ssalarn and Psybomb on Akashic archetype.

-X


That Armory archetype....oh my. Despite wanting to play my Unarmed Hex Crafter magus for about a year...I now have stiff competition for my next character. That archetype is so very very fun looking. If I had the chance to play test that soon, I definitely would.

Quick questions. The Blade Skill that lets you get a Psychic strike dealing 1d8 damage. I assume that it can't be taken more than once? Is it essentially for Archetypes that loose Psychic Strike to qualify for abilities that need it? Also, the ability that lets the Armory use part of its Panoply for a few rounds like a Mindblade... if the Armory then used one of the skills that uses up all of the blades in the Panoply for a round, would the blade being wielded go too?


Have you looked into options that expand more upon psychic strike. I think that is the red-headed stepchild of the soulknife. It could use some love.


Quintain wrote:
Have you looked into options that expand more upon psychic strike. I think that is the red-headed stepchild of the soulknife. It could use some love.

Sadly fairly true. Last time I played a Soulknife, I usually forgot that it was an option I had.


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Psychic Platform allows for double jumping, sticling to the ceiling and skating around. I love it. Every Soulknife I ever make will have it.

Psychic Armory is beautiful. Just a few suggestions for Armory Tactics: the ability to gather the blades in a single giant blade that falls from the sky, or raises from the ground (single throw but with higher base damage, maybe can be combined with Vital Strike); the ability to make the blades pop up from the ground under the enemy, like spikes (area damage + difficult terrain for a round?)


Ssalarn wrote:
Insain Dragoon wrote:

It's just one archetype and the entire rest of the book is planted very firmly in the "Ultimate Psionics" tier of power. My guess is that if it is too strong that it's going to get a nerf to be in line with the rest of the book.

If it just followed the same +10 total enhancement cap like everything else, would you say that that would be enough to balance it out, or would it still have other mechanics that need to be addressed? This might just be a simple matter of making sure it observes the same limits everyone else does.

I would say that's an overnerf. At that point the archetype is only useful in low level games.

I don't see what's particularly broken about breaking the cap, except maybe that you can beat DR/Epic easier I guess. In fact breaking the limits is what makes this guy unique. Maybe he scales too fast or something and it stacking with Raging Surge gives too much of a steroid, but I think breaking the limit is fine.


DHAnubis wrote:
Quintain wrote:
Have you looked into options that expand more upon psychic strike. I think that is the red-headed stepchild of the soulknife. It could use some love.
Sadly fairly true. Last time I played a Soulknife, I usually forgot that it was an option I had.

Maybe with options similar to the unchained rogue's debilitating injury ability or Ultimate Combat's called shots? And differing kinds of mental attacks/debuffs delivered via psychic strike?


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Actually, we got a lot of great psychic strike support with this latest set of playtest material. Multiple good feats, and even a combat style.

Also wow! The Psychic Armory is something else. I love it! Now I am unsure if I want to play an Augmented Blade or Psychic Armory next time I go martial. Both are really appealing to me.


I'm going through an addressing your feedback in my document before copying it to the live doc, much appreciated.

In the meantime, I'm going to shelve Pious Soul for now - the reason is two-fold. One, it's kinda controversial and its opening a bag of worms that I didn't intend to open with divine/psionics stuff that Divine Mind kinda @#$@ all over in 3.5. The baggage we all have to carry, I know. And secondly, it intrigued me enough to consider further investigation into the idea as a separate product - the soulknife book is NOT where I want to explore this kind of stuff. It will be replaced with another forthcoming archetype here.

One thing I wanted to address, is that until I'm told differently by my superiors, we're not building with Unchained in mind as it is purely designed to be an optional set of rules changes and variations. I've actually gone out of my way to NOT look at it. That's impossible to design against that kind of variety, so I we're just not planning on it. YMMV when it comes to Unchained rules used with DSP stuff.

I'll be updating the doc shortly. Is there anything anyone is specifically looking for feat wise, traits(!!), or other such shenanigans?

-X


Brutality Blade and Psychic Armory have been updated with responses today. Brutality Blade especially is all new.

-X


Glad to see that little bit of text about the Psychic Armory's two handed weapon form was made clearer. Also, just realized after rereading that he forms 1+Wis mod number of blades of each type of blade. Thats even cooler than I thought. Also, that new blade skill that lets you AoO throughout that area with your Panoply is really neat and stylish. I do kinda echo the idea that VM mercenario stated, I'd love to see someway to combine the blades into one attack, just not sure how it'd be done. Also, I assume, if the Armory had Two weapon fighting and the Throw Mind Blade ability, they can throw multiple blades? Normally the Soulknife would need the ability to form Mind blades rapidly to throw multiple, but if the Panoply is multiple blades....?


ErrantX wrote:
And secondly, it intrigued me enough to consider further investigation into the idea as a separate product - the soulknife book is NOT where I want to explore this kind of stuff.

That sounds like a really cool book idea! Go for it.

Anyway, on to feedback.

Brutality Blade keeps on bouncing around. Now I think it might be a little underpowered, but that could be because of my interpretation of Raging Surge. Does Raging Surge last 1 round, or until your rage blade is put away?

Psychic Armory's blade skills are looking good! As with the feats you changed up.


Made some tweaks and updates to the archetypes. No TK Bolt on Psychic Armory but I'm throwing Mind Daggers back to you. That's the big one. I'm satisfied I think with them as they are now, barring weird disaster. Moving on to the next section *fingers crossed*

One thing that keeps coming up - Two Weapon Fighting on the Panoply's ranged attack (it's basic ranged attack, this will not affect Distill Panoply). With the myriad of things that makes the panoply do its job plus no AoO in melee and such, no, I don't want you to be able to Two Weapon Fight with it because its too much too good. You're not actually wielding the weapons, you're sitting still in a chair doing your nails while you murder people with mind blades that fly around you. I don't have a problem with Rapid Shot, but... how do I word this? I could really use some help from you all to get the wording right.

-X


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Fair enough, I understand that point entirely. Though I'm not sure how exactly to word it other than maybe something along the lines of "The Psychic Armory does not have enough fine control over the Panoply as to use the Two Weapon Fighting feat to increase the number of blades it can throw." Just worded more elegantly.


Brutality Blade is much better. His blade is better than the normal soulknife for most of his career, but it's balanced. Raging Surge is great and seems well balanced for what it costs. And I like Raging Euphoria in it's Wrath Augment version.

For Psychokinetic Throw, maybe make it it's own full round action, like Spell Combat and Flurry of Blows? Not sure if this would still allow Rapid Fire. Maybe keeping the wording as is would be better.

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