Teleportation Support Character


Advice


Hi guys.
I'd like to build a char that can support his allies by moving them arround the battle field. Getting them into full attack quickly, getting them into flanking, getting them out of harm, etc.
teleporting myself is also beneficial

so far I found these features:
Travel Domain
Jester's Jaunt Spell
Heaven's Leap Shamam spirit Hex
Teleporter Wizard for my self
Liberating Command, a spell everybody can take
and of course Dimension Door and Teleport spells.

Did I miss anything awesome?
Should I build a Shaman 1 / Cleric 19 with VMC Teleporter Wizard and Eldritch Heritage (Shadow Bloodline)?
Bonus points for finding ways to move enemies around.


Telekinetic charge isn't exactly teleportation but it serves the same purpose. I was accused of playing chess using the party after my sorcerer got this spell.


Shamans don't get a hex until level 2.

Using Bull Rush, Drag, and Reposition on allies as a low level caster has come in handy for me more than once.

Other combat teleportation spells:
Litany of Escape
Storm Step
Freedom's Toast
King's Castle
Bard's Escape (extremely good for this kind of thing)
Signifer's Rally

Personally, I'd go with shaman 20 with VMC wizard (teleportation). Hex Vulnerability lets you use Heaven's Leap on the same target more than once, and you can steal the wizard spell list with Arcane Enlightenment.


Castilonium wrote:


Bard's Escape (extremely good for this kind of thing)

Personally, I'd go with shaman 20 with VMC wizard (teleportation). Hex Vulnerability lets you use Heaven's Leap on the same target more than once, and you can steal the wizard spell list with Arcane Enlightenment.

Maybe I should find a way to steal the bard spell list :)

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