What does a "non-wuxia" high-level fighter look like?


Pathfinder First Edition General Discussion

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Imbicatus wrote:
A group of four Spell-Sunder Superstitious Pouncing Barbarian dispels the wizards protections and promptly murders him because unlike other martials, Barbarians actually can have nice things.

well, till unchained anyway.


I think for this idea, we need to look at the body and everything it offers, and then for martials increase those abilities to Extra-ordinary levels.

There are such people in this world where because of biological advantage, or absolute dedication, they are able to do what we can't even get close to.

A much earlier poster wrote something about a archer intercepting ray spells with arrows; I like that a lot. It's a measure of fine accuracy that let's him circumvent his enemy.
He also wrote about a rogue being able to focus his senses so strongly that he can discern elements that normal people cannot; like the number of footfalls being made during a chaotic melee.
I think these are the right ideas.

We already have it where martials can damage enemies to death; now they need utility and countermeasures for defeating versatile enemies.


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AndIMustMask wrote:
Imbicatus wrote:
A group of four Spell-Sunder Superstitious Pouncing Barbarian dispels the wizards protections and promptly murders him because unlike other martials, Barbarians actually can have nice things.
well, till unchained anyway.

It is really hilarious to me that the Barbarian got nerfed harder in Unchained than the Summoner did. It really goes to show what the real priorities of some of the people at Paizo are.


Fergie wrote:
Arachnofiend wrote:


It is really hilarious to me that the Barbarian got nerfed harder in Unchained than the Summoner did. It really goes to show what the real priorities of some of the people at Paizo are.

~Shrugs~

Paizo designs the game for people who want to have fun playing Pathfinder, not win in a tactical combat simulator. While I have my complaints about class balance and such, I have almost no interest in playing the kind of game most optimizers seem to enjoy.

Can you clarify the type of game you're discussing? I am an optimizer and play with many of them and there are many different kind of games enjoyed by many different types, whether or not they optimize.


Fergie wrote:
Arachnofiend wrote:


It is really hilarious to me that the Barbarian got nerfed harder in Unchained than the Summoner did. It really goes to show what the real priorities of some of the people at Paizo are.

~Shrugs~

Paizo designs the game for people who want to have fun playing Pathfinder, not win in a tactical combat simulator. While I have my complaints about class balance and such, I have almost no interest in playing the kind of game most optimizers seem to enjoy.

Your reply has absolutely nothing to do with my post


Bandw2 wrote:
havoc xiii wrote:

All this is done no wire

Skip to 1:30

These are some "plausible" things I want martials to do. Why can't I run along walls to avoid an enemy? I had an old DM tell me I couldn't do that with my Swashbucklery character because it wasn't possible....

all of that would get them killed by an actual fighter funny enough.

Shrug. So would trying to fight in armor with two swords, or even sword-and-dagger. Historically, almost no one tried that nonsense (two one-handed weapons) until about 1500.


The ability to immediately attack anyone who harms her in any way. So even if they fail a save that would debilitate or kill them, they automatically get at least a single attack on them.

Probably easy proficiency in both melee and ranged weaponry. Or make the ability to throw and catch weapons much easier.

I don't think an extreme jump ability is too magical, most legendary fighters do legendary things.

Enchanted weapons that permit the deflection of targeted spells would make sense. Perhaps a to hit opposed against the spell DC a certain number of times a day.


So,... we've given up on narratives, then? A pity, I was enjoying them.


Yeah, the new rules stuff might be better suited to the aforementioned hypothetical House Rules/Suggestions/Homebrew thread.


Or the other new thread someone made on this subject.

Because you can't have just one.


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Orfamay Quest wrote:
Bandw2 wrote:
havoc xiii wrote:

All this is done no wire

Skip to 1:30

These are some "plausible" things I want martials to do. Why can't I run along walls to avoid an enemy? I had an old DM tell me I couldn't do that with my Swashbucklery character because it wasn't possible....

all of that would get them killed by an actual fighter funny enough.
Shrug. So would trying to fight in armor with two swords, or even sword-and-dagger. Historically, almost no one tried that nonsense (two one-handed weapons) until about 1500.

actual dual wielding was used in duals and by body guards, the same kind of scale you see adventurers fighting at. not having a shield just meant your guys were getting destroyed by arrows on a battlefield.

however, i'm mostly talking about their back flips and spins, those all just give me another chance to stab you, never give your back to your enemy.

edit: did you link that to my post?


It's mostly bad GMing that grants casters more narrative power than martials. Sure casters have amazing unique powers, but only bad GMing allows that to equate to one individual controlling the narrative. When I play casters I attempt to engaging in collaborative decision making and when I GM I make sure all my players in involved in the substantive narrative changes. There no spells that can prevent that.


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Create Mr. Pitt wrote:
It's mostly bad GMing that grants casters more narrative power than martials. Sure casters have amazing unique powers, but only bad GMing allows that to equate to one individual controlling the narrative. When I play casters I attempt to engaging in collaborative decision making and when I GM I make sure all my players in involved in the substantive narrative changes. There no spells that can prevent that.

or maybe it;s not bad GMing and the system just setting up inexperienced GMs to fail? food for thought.


It could be, but inexperienced GMing of Pathfinder is hard. Combat is complicated, but role playing and narrative power is much more difficult. Being able bind monsters and use wishes don't actually translate into narrative power unless you let it; the game doesn't require fixes, just don't let inexperienced GMs work high levels, because things that are close to narratively broken, such as unlimited wish simulacrums or wish itself should have the power to impact the story itself any more that a caster's combat prowess. Everyone should and can impact the narrative significantly if the game is handled right.


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Bandw2 wrote:
Create Mr. Pitt wrote:
It's mostly bad GMing that grants casters more narrative power than martials. Sure casters have amazing unique powers, but only bad GMing allows that to equate to one individual controlling the narrative. When I play casters I attempt to engaging in collaborative decision making and when I GM I make sure all my players in involved in the substantive narrative changes. There no spells that can prevent that.
or maybe it;s not bad GMing and the system just setting up inexperienced GMs to fail? food for thought.

Yeah, I can't see how the teleport spell could have any effect on a travel narrative. Obviously any swordfighter can just wave his sword in the air, pull a Trump card out of his deck, and appear right where he wants to be. Any archer ranger can read the thoughts of the mystery suspect just by aiming at the right point in space. <:rolleyes:>


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Orfamay Quest wrote:
Bandw2 wrote:
Create Mr. Pitt wrote:
It's mostly bad GMing that grants casters more narrative power than martials. Sure casters have amazing unique powers, but only bad GMing allows that to equate to one individual controlling the narrative. When I play casters I attempt to engaging in collaborative decision making and when I GM I make sure all my players in involved in the substantive narrative changes. There no spells that can prevent that.
or maybe it;s not bad GMing and the system just setting up inexperienced GMs to fail? food for thought.

Yeah, I can't see how the teleport spell could have any effect on a travel narrative. Obviously any swordfighter can just wave his sword in the air, pull a Trump card out of his deck, and appear right where he wants to be. Any archer ranger can read the thoughts of the mystery suspect just by aiming at the right point in space. <:rolleyes:>

"oh no there's a chasm with a draw bridge, looks like we'll have to find a way to lower the draw bridge"

"ugh, guys, i prepared teleport/fly(and someone has rope) today"


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Orfamay Quest wrote:

So,... we've given up on narratives, then? A pity, I was enjoying them.

Nah, we haven't even gotten the obligatory Anzyr talks about a high level mage part.


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Anzyr wrote:
Orfamay Quest wrote:

So,... we've given up on narratives, then? A pity, I was enjoying them.

Nah, we haven't even gotten the obligatory Anzyr talks about a high level mage part.

do a narrative that involves a monk. and i mean a non-Wuxia one.


Bandw2 wrote:
do a narrative that involves a monk. and i mean a non-Wuxia one.

So a cleric?


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Milo v3 wrote:
Bandw2 wrote:
do a narrative that involves a monk. and i mean a non-Wuxia one.
So a cleric?

nope too wuxia


Milo v3 wrote:
Bandw2 wrote:
do a narrative that involves a monk. and i mean a non-Wuxia one.
So a cleric?

Jackie Chan, Drunken Master. I don't recall any particularly over-the-top moves pulled off in that show.


Bandw2 wrote:
nope too wuxia

How about... a commoner with profession (monk)?!


Orfamay Quest wrote:

Jackie Chan, Drunken Master. I don't recall any particularly over-the-top moves pulled off in that show.

That's a brawler not a monk. Which is why I assume you choose Brawler in the OP, an unarmed martial artist without the wuxia.


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Milo v3 wrote:
Bandw2 wrote:
nope too wuxia
How about... a commoner with profession (monk)?!

nope too boring


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to be clear by monk i mean a martial artist who tries to strengthen their mind as much as their body. but... doesn't jump 30 odd feat in the air i guess.


Bandw2 wrote:
Anzyr wrote:
Orfamay Quest wrote:

So,... we've given up on narratives, then? A pity, I was enjoying them.

Nah, we haven't even gotten the obligatory Anzyr talks about a high level mage part.
do a narrative that involves a monk. and i mean a non-Wuxia one.

Nope, we gotta get to the Explosive Runes scene.


A non-wuxia monk is a brawler with points in Wisdom who calls him/herself a monk (remember, class names only mean as much as you want them to). A "real" monk is explicitly supposed to have magicalish powers, so a "non-wuxia" monk with levels in Core monk is strictly impossible. :P

EDIT: Alternatively, if the martial artist stuff isn't your main goal, make a barbarian and flavor his rage as a "hyperfocused state" (and don't take the wuxia rage powers). Or, heck, a slayer, invest in Wisdom, and use some of the advice here for fighters/rangers/rogues that already applies pretty well to him.


Bandw2 wrote:
Orfamay Quest wrote:
Bandw2 wrote:
Create Mr. Pitt wrote:
It's mostly bad GMing that grants casters more narrative power than martials. Sure casters have amazing unique powers, but only bad GMing allows that to equate to one individual controlling the narrative. When I play casters I attempt to engaging in collaborative decision making and when I GM I make sure all my players in involved in the substantive narrative changes. There no spells that can prevent that.
or maybe it;s not bad GMing and the system just setting up inexperienced GMs to fail? food for thought.

Yeah, I can't see how the teleport spell could have any effect on a travel narrative. Obviously any swordfighter can just wave his sword in the air, pull a Trump card out of his deck, and appear right where he wants to be. Any archer ranger can read the thoughts of the mystery suspect just by aiming at the right point in space. <:rolleyes:>

"oh no there's a chasm with a draw bridge, looks like we'll have to find a way to lower the draw bridge"

"ugh, guys, i prepared teleport/fly(and someone has rope) today"

This is not different than healing. It's utility that helps everyone. It's not like the caster can do as they please; this is more a complaint about how to create challenges which involve everyone; and there always ways around them. Let's open a drawbridge, not exactly the most exciting event and not really the standard by which I'd just the narrative impact of casters.


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Kobold Cleaver wrote:
A non-wuxia monk is a brawler with points in Wisdom who calls him/herself a monk (remember, class names only mean as much as you want them to). A "real" monk is explicitly supposed to have magicalish powers, so a "non-wuxia" monk with levels in Core monk is strictly impossible. :P

unlike most people, i don't actually think of a monk as hitting people with their fists constantly. :3

mine tend to use monk weapons. I like staffs even if they are pretty suboptimal.


Milo v3 wrote:
Orfamay Quest wrote:

Jackie Chan, Drunken Master. I don't recall any particularly over-the-top moves pulled off in that show.

That's a brawler not a monk. Which is why I assume you choose Brawler in the OP, an unarmed martial artist without the wuxia.

Nope. It's not that a monk has "wuxia," it's that a standard (vanilla) monk has abilities that duplicate spells, which is what I was trying to avoid. There are a lot of traditional monk abilities that are not "wuxia" that would actually be very useful and interesting, relating to the mental discipline.

For example, monks get the following abilities:

* Wisdom to AC
* Enhancements to saves
* Immunity to diseases/poisons
* Resistance to age-related decrepitude

I don't consider any of those to be particularly implausible. Goodness, the last one is becoming a standard medical practice (teaching tai chi to geriatric patients to improve balance, flexibility, strength, stamina, and so forth).


Kobold Cleaver wrote:
EDIT: Alternatively, if the martial artist stuff isn't your main goal, make a barbarian and flavor his rage as a "hyperfocused state" (and don't take the wuxia rage powers). Or, heck, a slayer, invest in Wisdom, and use some of the advice here for fighters/rangers/rogues that already applies pretty well to him.

Barbarian, fighter or ranger* with a quarterstaff. Works fine.

*Spell-less, or one of the magic-free archetypes if you want to avoid 3pp. Just flavor the favored enemies as being somewhat more casual than the general "vendetta" assumption—you've fought goblinoids before and have experience with it.

EDIT: Hang on, did you read the brawler class?

Brawler wrote:
Brawler's Flurry (Ex): Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability.

Just use a quarterstaff, dude. Or play the Martial Artist, if the name "Brawler" itself is what's bugging you.


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i think a monk should be able to hit things with wisdom, reduce their madness.


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Kobold Cleaver wrote:
Kobold Cleaver wrote:
EDIT: Alternatively, if the martial artist stuff isn't your main goal, make a barbarian and flavor his rage as a "hyperfocused state" (and don't take the wuxia rage powers). Or, heck, a slayer, invest in Wisdom, and use some of the advice here for fighters/rangers/rogues that already applies pretty well to him.

Barbarian, fighter or ranger* with a quarterstaff. Works fine.

*Spell-less, or one of the magic-free archetypes if you want to avoid 3pp. Just flavor the favored enemies as being somewhat more casual than the general "vendetta" assumption—you've fought goblinoids before and have experience with it.

EDIT: Hang on, did you read the brawler class?

Brawler wrote:
Brawler's Flurry (Ex): Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability.
Just use a quarterstaff, dude. Or play the Martial Artist, if the name "Brawler" itself is what's bugging you.

tbh, none of those let me punch through adamantium at higher levels... also, all those are great offensive options, i imagine the monk as more of a debuffer and a tank(in that he is immune to certain mental effects and even some physical ones). more of what the rogue's role in a party is.


Fixing the monk is such a vast topic it feels too big for this thread, not least because you aren't actually talking about the monk—you're talking about the aforementioned Martial Artist, which is practically a whole other class.

How is punching through adamantine with your fists non-wuxia? I don't think we've even had a real human who can punch through iron (though I could buy that much in D&D). You break your hand doing that. This idea seems better suited to a place like the "Give martials Mythic tiers" thread. :P

EDIT: Hell, you basically can do that at high levels. Just not easily. Hardness and wall HP are finite; damage isn't. Just keep hitting it. Be a Smasher barbarian.


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Kobold Cleaver wrote:

Fixing the monk is such a vast topic it feels too big for this thread, not least because you aren't actually talking about the monk—you're talking about the aforementioned Martial Artist, which is practically a whole other class.

How is punching through adamantine with your fists non-wuxia?

because it's badass.

also it's "buyable" as a high level martial's capabilities.


The whole idea is really kind of muddying this. Punching through stone or iron, fine, maybe (stone is a "probably"). Adamantine, though? The hardest substance in the world that can cut or smash through iron doors like butter? Use a freakin' hammer or just embrace the wuxia. There's nothing wrong with wuxia. It's just explicitly not what this thread's going for. :P

It's really not buyable. Show me a human who can break down an elevator door and we'll talk. Currently, the RAW already lets you break adamantine with your fists—it just takes a while. It's already more generous than I would be. So why bring it up? :P


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Kobold Cleaver wrote:
It's really kind of muddying this. Punching through stone or iron, fine, maybe (stone is a "probably"). Adamantine, though? The hardest substance in the world that can cut through iron doors like butter? Use a freakin' hammer or just embrace the wuxia. There's nothing wrong with wuxia. It's just explicitly not what this thread's going for. :P

hmm? when you get as strong and experienced as level 16 or what ever, you just know how to punch a hole in anything.

to be clear his fists aren't that hard, he just knows how to punch in ways that do limited damage to his hands and make any material fall before him. nothing mystical is happening.


Sure, in the more "physics-free" land where you can also jump a skyscraper and catch a bullet with your bare hands. No problem with that. But it's not buyable. I can't believe it for a second—that's adamantine, the second-strongest substance on the planet, the metal that treats other metals like toilet paper (er, to cut through, I mean). Fist + adamantine = broken fist by even the most lax real-world logic. I'm done arguing this. If you want to keep it up, start a new thread, or start a conversation with a blacksmith.


Bandw2 wrote:
Kobold Cleaver wrote:
It's really kind of muddying this. Punching through stone or iron, fine, maybe (stone is a "probably"). Adamantine, though? The hardest substance in the world that can cut through iron doors like butter? Use a freakin' hammer or just embrace the wuxia. There's nothing wrong with wuxia. It's just explicitly not what this thread's going for. :P

hmm? when you get as strong and experienced as level 16 or what ever, you just know how to punch a hole in anything.

to be clear his fists aren't that hard, he just knows how to punch in ways that do limited damage to his hands and make any material fall before him. nothing mystical is happening.

Unfortunately, that kind of scaling is viewed as wuxia by many of the people this thread is intended to deal with.

Getting a viable high level martial to work for these people means avoiding all the things you and I consider facets of high level.


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kyrt-ryder wrote:
Bandw2 wrote:
Kobold Cleaver wrote:
It's really kind of muddying this. Punching through stone or iron, fine, maybe (stone is a "probably"). Adamantine, though? The hardest substance in the world that can cut through iron doors like butter? Use a freakin' hammer or just embrace the wuxia. There's nothing wrong with wuxia. It's just explicitly not what this thread's going for. :P

hmm? when you get as strong and experienced as level 16 or what ever, you just know how to punch a hole in anything.

to be clear his fists aren't that hard, he just knows how to punch in ways that do limited damage to his hands and make any material fall before him. nothing mystical is happening.

Unfortunately, that kind of scaling is viewed as wuxia by many of the people this thread is intended to deal with.

Getting a viable high level martial to work for these people means avoiding all the things you and I consider facets of high level.

well i mean my post about punching someone straight to hell was applauded but punching through adamantium? nah, broken hand.


Nobody ever said the aforementioned group were all on the same page exactly, only that they are in general agreement :P

EDIT: the way a Badass normal would punch through Adamantine is with Adamantine Gauntlets. Why is he using these things when he also has a Sword AND a Bow he needs to feed enhantments to?

Because a Badass has his body magically enhanced by the resident MageCrafter [or himself with the appropriate talent] rather than his weapons, and all of those enhancements are delivered to whatever weapon he is wielding.

This needs to be one of your Badass Talents [available around level 4-ish] but I don't feel like drafting it.


I remember neither that post nor if I applauded it. I'm just reacting to what I see now.


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there's no mystical mumbo jumbo going on with his fists, i'm simply saying 16 levels of experience give the character knowledge or intuition in how to punch through objects, probably naturally seeking out the exact point where you can cause catastrophic failure of the item.


Bandw2 wrote:
there's no mystical mumbo jumbo going on with his fists, i'm simply saying 16 levels of experience give the character knowledge or intuition in how to punch through objects, probably naturally seeking out the exact point where you can cause catastrophic failure of the item.

Perhaps said-crowd would buy it as a function of Knowledge:Engineering? The skills are seriously overdue for a powerup anyway [although doing so for Acrobatics tends to create Wuxia :P BUT it doesn't force it on characters as a function of level and/or BAB, its just an option someone can take.]


Again, if you want someone to be especially good at smashing objects, Breaker Barbarian has you covered. So does Martial Artist, really—you don't get extra bonuses vs. objects, but you do get much better unarmed strike damage (most a barbarian can get looks like 1d6). The tools for beating hardness at high levels are already in Pathfinder, and they're called "doing a s@$$ton of damage". :P

I don't particularly mind a powerup to breaking stuff, but I don't think that's anything unique to brawlers (and fists in particular are kind of silly—I generally give fists the "impractical tool" penalty when it comes to sundering marble walls and the sort).


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Kobold Cleaver wrote:

Again, if you want someone to be especially good at smashing objects, Breaker Barbarian has you covered. So does Martial Artist, really—you don't get extra bonuses vs. objects, but you do get much better unarmed strike damage (most a barbarian can get looks like 1d6). The tools for beating hardness at high levels are already in Pathfinder, and they're called "doing a s#~*ton of damage". :P

I don't particularly mind a powerup to breaking stuff, but I don't think that's anything unique to brawlers.

but i wanted anzyr to give me a story with a non-wuxia monk. ;-;

maybe he gets to wade through a petridish and recover an object or something.


Kobold Cleaver wrote:
catch a bullet with your bare hands. No problem with that.

Note: Monks can do this at first level just with their class abilities. There is no way monks aren't wuxia. They are literally designed to specifically fit the wuxia feel.


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Orfamay Quest wrote:
alexd1976 wrote:

Third party materials included?

Heck, just the technology guide would do it.

haven't read it, but I assume there are rules on aircraft and bombs and such...

See where I'm going?

Yes. You're suggesting that the best way to resolve martial/caster disparity without wuxia is to abandon the fantasy genre entirely. You sure you want to take that step?

Well, he not necessarily abandoning fantasy, just medieval fantasy. Buffy the Vampire Slayer is fantasy. And so is Star Wars. It's just that one of them is modern fantasy and the other is science fantasy.

I take your point, though: just sayin'


Bandw2 wrote:
Kobold Cleaver wrote:

Again, if you want someone to be especially good at smashing objects, Breaker Barbarian has you covered. So does Martial Artist, really—you don't get extra bonuses vs. objects, but you do get much better unarmed strike damage (most a barbarian can get looks like 1d6). The tools for beating hardness at high levels are already in Pathfinder, and they're called "doing a s#~*ton of damage". :P

I don't particularly mind a powerup to breaking stuff, but I don't think that's anything unique to brawlers.

but i wanted anzyr to give me a story with a non-wuxia monk. ;-;

maybe he gets to wade through a petridish and recover an object or something.

Maybe the monk has maxed UMD and a bag of explosive rune scrolls?

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