Karankwan |
Hi,
I'm sure someone has a very quick answer to my question, though I couldn't really find an answer myself. Thanks in advance!
I got stuck at the description in the Guide to Organized Play when it says +1 Weapons are always available and in brackets it lists the price (2000 GP + 300 GP + item cost)
My question now is, would a returning dagger for instance be considered "always available"?
From the text I'd say no, but since the item price is listed and the returning enhancement costs the same as the +1 enhancement I'm not so sure anymore.
As I said, I'm pretty sure I'm missing something here... Thanks for the help!
/K
Harley Quinn X Venture-Captain, Massachusetts—Central & West |
No, because to make a returning dagger you must have it be at least a +1 first. So you'd essentially be making a +1 returning dagger, which is the equivalent of a +2 weapon.
EDIT for relevant rules text: (CRB, page 467-468)
Some magic weapons have special abilities. Special abilities
count as additional bonuses for determining
the market value
of the item, but do not modify attack or damage bonuses
(except where specifically noted). A single weapon cannot have a
modified bonus (enhancement
bonus plus special ability bonus
equivalents,
including from character abilities and spells)
higher than +10. A weapon with a special ability must also have
at least a +1 enhancement bonus. Weapons cannot possess the
same special ability more than once.