best skirmish attack


Advice


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i know shadow dancers arent the "best" DPR. but i love the concept.
the build is a shadow dancer prestige 1-4 levels. (more exact, 1 OR 3 OR 4).
as i am useing spring attack - even at high end levels - i need to max it out.
it's a one hit - KABOOB - vanish style that CAN full atack if needed.

so, what classes will fill the rest of the 16-19 levels?
so far, the best mix i found, although lower bab is :
lore warden 2 > thug rogue 3 > shadow dancer 3 > lore warden X.
the warden cmb + make it as if it's a full bab.
i move, attack with greater trip > provoke AOO > attack non lethal > provoke "hurtful" > another attack.

shaken or frighten = thug . triggered with enforcer.
sicken = thug auto no save apply.
spear dancer add auto dazzle.

rogue add Befuddling Strike* CAN add -2 to hit.
Distracting Attack* CAN add flat footed for other.
Slow Reactions* can allow all to move .

hurtful = free attack after the shaken apply.

greater trip = free AOO for all when triped.

what else ? so far the character can hit nicely, for decent damage, while STILL casuing all kind of effects.

any other ideas?
will a full rogue scout \ thug be better ? (maybe some fighter, for pummeling charge and full attack for crippling strike? )

any better class combos?
(brawler is banned. )


Pathfinder Adventure Path Subscriber

Finesse Weapon?
2H weapon?
Unarmed?
Combat maneuvers?

Not sure what works for you...though for a self-sufficient class...you could try Unchained Monk. They lost their Will save, but got full BAB and a bunch of other goodies (like all unchained monks are now Qinggong monks). Dragon style allows for an extra movement before a full-attack, which greatly helps repositioning without giving up your full attack pattern. Monks are still MAD of course, but Wis/Str is sufficient.


Rerednaw wrote:

Finesse Weapon?

2H weapon?
Unarmed?
Combat maneuvers?

Not sure what works for you...though for a self-sufficient class...you could try Unchained Monk. They lost their Will save, but got full BAB and a bunch of other goodies (like all unchained monks are now Qinggong monks). Dragon style allows for an extra movement before a full-attack, which greatly helps repositioning without giving up your full attack pattern. Monks are still MAD of course, but Wis/Str is sufficient.

finesse is way too low DPR > STR all the way.

2h weapon, reach or falchion.
unarmed ? maybe as plan B or if you think of a good use.
maneuvers i LOVE if they are any good, we are level 13...

no unchained anything.

Grand Lodge

Best skirmish feat?

Spirited Charge.


Fruian Thistlefoot wrote:

Best skirmish feat?

Spirited Charge.

a little hard to use without a mount.

let me re-explain the purpose:
add as any effects as you can, as "riders" on the attack OR manuver that trigger X AOO etc to make srping attack ALMOST as good as a full attack - making it viable.

Grand Lodge

Fruian Thistlefoot wrote:

Best skirmish feat?

Spirited Charge.

I was thinking Mounted Skirmisher. (since, you know, it's right there in the name and all)


Skirmish as in, # attack-run#

Grand Lodge

Oh I was just thinking you can accomplish massive damage by level 4-5. Killing things in 1 hit seems "best" to me.
I dislike rolling a chance to do something when I can roll a 3 or better and remove a threat completely from the board.

But I'd have to agree to go unchained monk. But why is brawler banned?

You could go bard and do diminional agility feat when u qualify.


Pathfinder Adventure Path Subscriber

Well..Scout archetype on top of (preferably Unchained) Rogue means they get their sneak attack since they are moving (at 8th level granted).


Fruian Thistlefoot wrote:

Oh I was just thinking you can accomplish massive damage by level 4-5. Killing things in 1 hit seems "best" to me.

I dislike rolling a chance to do something when I can roll a 3 or better and remove a threat completely from the board.

But I'd have to agree to go unchained monk. But why is brawler banned?

You could go bard and do diminional agility feat when u qualify.

1) cause i got no mount

2) cause unless mount is med\ you got reduce animal it sucks
3) casue i will play a med ranger or hunter AFTER this one...

no brawler casue DM banned them - they make fighters useless.
and no unchained builds allowed


Rerednaw wrote:
Well..Scout archetype on top of (preferably Unchained) Rogue means they get their sneak attack since they are moving (at 8th level granted).

was looking into that .

scout thug is great.
but... a lot of creatures are immune to sneak attacks - making the rogue useless in those fights.

Scarab Sages

Actually, Stalker vigilante from the playtest is pretty good as a mobile attacker. They have a talent up close and personal that lets you make an attack as a swift action with hidden strike (basically sneak attack) when you attempt an acrobatics check to move through an opponent's square. Then they can make a standard attack against the same foe, and they have another talent leave an opening that allows you to take an AoO against anyone you successfully attacked if they are adjacent to you at the beginning of their turn.

3 attacks per round at full BAB with a move action is better than Pounce for a 3/4 BAB character.

Grand Lodge

Ban barbarian, ranger, slayer, samurai, cavalier, bloodrager, and paladins cause they make fighters useless and a bad pick in comparison.

Going to be honest fighters ARE useless. After unchained fighters seem to have become the worst base class in the game.

Gonna go back to my suggestion of bard or if you have the right party a skald. Since a small mounted character is out. If you ever go mounted screw medium creatures...small is where all the fun and power is at. Especially when a medium wartrained giant gecko costs about 150gp in the animal archive. That is first level achievable and will be better than an AC up till 5th level.

Silver Crusade

666bender wrote:
Rerednaw wrote:
Well..Scout archetype on top of (preferably Unchained) Rogue means they get their sneak attack since they are moving (at 8th level granted).

was looking into that .

scout thug is great.
but... a lot of creatures are immune to sneak attacks - making the rogue useless in those fights.

LOL I wouldn't have made the suggestion but for your introduction...

666bender wrote:
i know shadow dancers arent the "best" DPR. but i love the concept.

The shadow dancer is same saves, same BAB advancement, similar abilities so I thought rogue scout with their move and strike mechanic would fit. If you don't like the concept, find it doesn't fit, or know it will be not practical don't use it. Like if your GM told you the campaign is nothing but combat against Elementals and Incorporeals.


Fruian Thistlefoot wrote:

Ban barbarian, ranger, slayer, samurai, cavalier, bloodrager, and paladins cause they make fighters useless and a bad pick in comparison.

Going to be honest fighters ARE useless. After unchained fighters seem to have become the worst base class in the game.

Gonna go back to my suggestion of bard or if you have the right party a skald. Since a small mounted character is out. If you ever go mounted screw medium creatures...small is where all the fun and power is at. Especially when a medium wartrained giant gecko costs about 150gp in the animal archive. That is first level achievable and will be better than an AC up till 5th level.

small is nice, but your STR suffer greatly.

when you charge - it's nice.
when you dont - you drop heavy on the DPR.
also - only cavalier can do OTHER stuff when charging.

it takes LOAD of feats to build.
mount = acrobatic step or dragon style for bad area of hampered movement.
you need , mounted combat, spirited charge, ride by attack, wheeling charge just to get started.

gecko is great for a cavalier, ranger\hunter etc can get better as a flying mount.
a large + reduce animal (for the str boost) dire bat is a great mount.

but.... again.... the DPR drop to the floor when area is too small for a charge.

and - it kinna lock you to a single trick for your all life

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