Adventure Paths and downtime


Pathfinder Adventure Path General Discussion


Hey all!

My group is one that enjoys a little PC downtime. They like making their own magic items and such, and with the addition of retraining rules downtime is even more important to them.

I've been running the Carrion Crown adventure path, and although we're all enjoying it my group's a bit disappointed that it's a big race against time with little opportunity to just hang out in a city for a few weeks making stuff.

However, we're nearing the end of Carrion Crown and we're looking at the following APs to take up next:

Legacy of Fire (I know this one is 3.5 and not updated yet, and I can deal with that...)

Council of Thieves

Giantslayer

Iron Gods

Skull and Shackle

Now, out of those adventure paths, which ones, if any, allow for decent PC down time?

If none of them offer any downtime, that's ok, too, because at least then they'll know not to waste skill points and feats on crafting.

Thanks!

Also, please avoid spoilers in your answers, as I intend to share this with my group to help them make up their minds which one they'd like to do next.


From my own group's experiences, Skull and Shackles does allow some downtime. Not to mention all the travel time that takes place. When you're on a ship there may not be an exciting event every day, so there might be some evening time to craft.

Council of Thieves is not a good path for downtime. It is pretty fast paced. When my group played we barely had time to shop for magic items, let alone make them! It's pretty high pressure to go from one event to the next. (You do get to go to the theatre, which is great fun, but not at all relaxing.)

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Pipefox wrote:
Council of Thieves is not a good path for downtime. It is pretty fast paced. When my group played we barely had time to shop for magic items, let alone make them! It's pretty high pressure to go from one event to the next. (You do get to go to the theatre, which is great fun, but not at all relaxing.)

This runs counter to my experience. The majority of the books allow for a lot of downtime in between adventures if desired. Some even mention that you can have a break of months or years.

Silver Crusade

I have completed LoF CoT and Skull and Shackles as well as CC and many others.

CC is notable in that it doesn't give you much time to craft or do downtime. This is unusual.

LoF has significant downtime after book 1 and whilst books 2 and 3 do run on after each other it's not a race against time and you will have plenty of travelling downtime. Book 4 gives you enough time for you to do what you want although there is a plot reason for you to get a wiggle on. Books 5 and 6 don't give you much time for downtime.

CoT works best if the players are given enough time to immerse themselves in the setting. As such the AP should give you time for downtime.

S&S gives you plenty of time to set your own pace. Based on my experience of this AP I would recommend someone take Craft (Coffin) though :)...

The other two I have not got round to. Though I would advise not starting an AP until it is fully released.


Charlie Brooks wrote:
This runs counter to my experience. The majority of the books allow for a lot of downtime in between adventures if desired. Some even mention that you can have a break of months or years.

Kingmaker is definitely one of those ones! It gave us months or years in between chapters. PCs could spend their whole lives in that campaign in they wanted to.

There'd be ages worth of crafting time in that one.

Maybe our GM was just cracking the whip too hard in Council of Thieves. We had to go, go, go! ^_^

Silver Crusade

Iron Gods allows for a lot of downtime.


Molly Dingle wrote:

Hey all!

My group is one that enjoys a little PC downtime. They like making their own magic items and such, and with the addition of retraining rules downtime is even more important to them.

I've been running the Carrion Crown adventure path, and although we're all enjoying it my group's a bit disappointed that it's a big race against time with little opportunity to just hang out in a city for a few weeks making stuff.

However, we're nearing the end of Carrion Crown and we're looking at the following APs to take up next:

Legacy of Fire (I know this one is 3.5 and not updated yet, and I can deal with that...)

Council of Thieves

Giantslayer

Iron Gods

Skull and Shackle

Now, out of those adventure paths, which ones, if any, allow for decent PC down time?

If none of them offer any downtime, that's ok, too, because at least then they'll know not to waste skill points and feats on crafting.

Thanks!

Also, please avoid spoilers in your answers, as I intend to share this with my group to help them make up their minds which one they'd like to do next.

Skull & Shackles has some decent downtime. You might also consider the forthcoming Hells Rebels. But the ultimate downtime AP, bar none, is Kingmaker, especially if your GM lets you stretch out the timeline ...

Scarab Sages

Mummy's Mask is only on a timer in Book 2, Book 5A and Book 6.

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