Options I would like to see for the warlock


Ultimate Intrigue Playtest General Discussion

The Exchange

I would love to see the following options as talents for the warlock. Not archetypes, non exclusive so you can mix and match.

Charisma as the casting stat
Casting like the occultist (from what I saw in the play test)
An intelligent weapon (like the blade bound magus)
Hexes
Arcanist exploits
more shadow magic, some increasing spell casting ability. Or just more awesome options.
a Familiar as spell book (tack it onto the base ability as an option)
School specialization more like sin magic
More alchemy as spell casting.
an option for full BAB

Other other thoughts on what other abilities we should request be added?


Cha as a Casting stat is doable... but with its casting style not likely since he is effectively a Mini Arcanist...

Casting like an Occultist may be an Archetype since it is radically different than the base and it has been confirmed they are making a Psychic Archetype

Intelligent Weapon may be cool...

Hexes maybe a talent... or an archetype ala Hexcrafter magus

Arcanist Exploits could fit due to his spell casting also being based on the Arcanist

Well He can Learn Shadow Evocation...

That would probably be an archetype combined with Hexes to make him a mini witch

Why? He has no need for school specialization since he is a 6-level caster...

Alchemy would be an archetype if not a full blown different persona

Really? Full BAB? Not going to happen... Other wise what is the point of playing an Avenger?... or a bloodrager potentially as well (Full Bab+Bolt would make this class an arcane Gunslinger... and people already complain about the gunslinger).

A few of these are doable but many as non archetyped abilities is rediculous...

The Exchange

I was just asking for other suggestions so Paizo has help thinking up awesome ideas. I limited it to warlock since the it seems to have the most hate on the forums. Of course the other specialties need help too.

But really the only things I'll stress is since this class literally picks its abilities, including spell casting, is that it can be much more flexible and doesn't need dozens of archetypes. It can do this easily. The warlock shouldn't have to rely on furthering it's spell casting and it's talents really should make that choice more interesting.

Scarab Sages

GeneticDrift wrote:
I limited it to warlock since the it seems to have the most hate on the forums.

Really? Warlock is the only specialization people seem excited about. Mystic Bolts are the only unique thing about any of the specilizations. Avenger has full BAB and some decent talents, and Stalker has a unique mobility talent. Zealot is the real stinker in the group, being literally an inquisitor with less spells per day and less class abilities.


PIXIE DUST wrote:

...

Really? Full BAB? Not going to happen... Other wise what is the point of playing an Avenger?... or a bloodrager potentially as well (Full Bab+Bolt would make this class an arcane Gunslinger... and people already complain about the gunslinger).
...

Who cares if this class ends up as an arcane Gunslinger. So long as they don't stick in a talent that allows you to double your attacks for a -4 penalty, the damage output will be terrible. Gunslingers basically are weaksauce compared to archers without either advanced/modern weapons or double barreled guns. Advanced makes them archers with a lower damage output and better accuracy. Double barreled weapons make them close range damage machines. Warlock gets none of that. They get a 30ft range touch attack that they can attack three times with at level 8 if you get haste stuck on you every combat, and four times at level fifteen. Even if you assume ALL your attacks hit (which isn't a given - not everything is a big blob with atrocious touch AC) and you have PBS, you are still only looking at 38 damage at level 8, and this only gets worse as you level - At level 14 you are looking at a piddly 56 damage against opponents who will usually have around 200hp and a few resistances on top of that. A 3/4 BAB archer will put out about the same as you at level 8 against typical AC values, and it doesn't get better from there. Oh yeah, and since your damage is much lower resistances will wreck you a lot harder then DR will wreck the archer. The archer can also spend a feat or switch to special ammunition to largely bypass DR. You can't do diddly about it unless you blow MULTIPLE talents on bolts, and even then a lot of creatures have multiple resistances. FFS, you only have 2 free talents before level 12 unless you don't mind sucking as a caster. The archer can also engage targets outside 30ft. Kind of useful, right?

So, given that bolts are actually really weak at the moment*, what is the problem with giving them full BAB. Just change the avenger to get something else. It only makes the class somewhat better, and ends up just making up for their painful lack of good in-class accuracy boosters.

*using them to get other touch effects as riders aside, because I am not certain of the rules legality of that given that Spell-likes kind of are like spells and might nuke your held chill touch. Besides, that falls alongside 3.5 rogue flask throwers as things that are optimization tricks that shouldn't be treated as an integral part of the class


Full BAB+6 level casting isn't gonna happen... They have already set the paradigm that Full BAB=4 level casting.

The Exchange

PIXIE DUST wrote:
Full BAB+6 level casting isn't gonna happen... They have already set the paradigm that Full BAB=4 level casting.

Ask for ideas and get arguments, now against something that was never suggested /sad.

RPG Superstar 2012 Top 32

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I would kind of like to see the ability to gain at will spell-like abilities (and possibly supernatural abilities). Kind of like the warlock 3.5 of yore. Especially based on long-term buffing spells, particularly mobility enhancing ones like longstrider, spider climb, fly, dimension door, freedom of movement etc. Maybe requiring a class level equal to triple the spell's level.


Now THAT is a cool request tHAT is doable. Especially with the new Kineticist.

RPG Superstar 2012 Top 32

I missed the Occultist playtest--is the playtest document still available for download?

The Exchange

SmiloDan wrote:

I missed the Occultist playtest--is the playtest document still available for download?

My quick search came up no. But it is being released end of this month.

RPG Superstar 2012 Top 32

OK, thanks. :-)


not officially available. I've seen it in plenty of other places though online. but yeah comes out in a couple weeks.

sidenote: the idea of giving them spell like abilities and supernatural abilities lists (sorta along the lines of quingong monk sorta idea) came up elsewhere and it seems pretty cool idea in general.

Might be weird to balance but really interesting. As long as there is enough options so they don't end up being all the same.

There was some talk of giving them bloodline like choices. Or giving them "chose your own spell at this level" and getting small amount of choices of each level. With only certain amount of uses. Though in both cases it just sounds like a sorcerer effect to me.

Might be cool to go by spell type or elements I guess. but yeah no clue how to go about that. but it's a neat idea for some future stuff


SmiloDan wrote:

I missed the Occultist playtest--is the playtest document still available for download?

Sadly, yes, but I can try to describe.

Well, an occultist casts psychic spells drawn from
occultist spell list limited by the implements he knows (which is different).
But He can cast any spell he knows without preparing it ahead of time. But you only know one spell/spell level per implement group (each represent a school of magic) you know. Also, every single occultist spell has a implement component.
Knacks (his cantrips) are 1 per implement as well.

You start with 2 implements and it grows as you level.

He gets a few focus powers from each of his implements.
It is pretty cool list of effects I'll grant.

He can cast CLW, though, he cast mostly arcane-like spells. He seems not to be affected by ASF though.


A 'cast on the run' ability would be really nice. Currently you can't move/stealth while creating a diversion/concealment/cover. Warlock needs that.

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