What are feats that should just be uses for skills?


Homebrew and House Rules


I'm wondering, after seeing the discussion about the Vigilante Talent, what other feats would you say should be uses for skills, rather than feats?

Grand Lodge

I admit, I am not quite sure what the benefit of Betrayer is, except that it saves you having to make a bluff check.


Haven't kept up with the Vigilante playtest (the ACG playtest kind of turned me off Paizo's approach to playtests), but I always felt that using acrobatics to stand up as a swift or free action should just be a default option for the skill.

The Exchange

Kick Up (from the ACG) springs to mind - far too weak for a feat, should just be an application of Acrobatics.

Verdant Wheel

This is a very good question, because it highlights the contradictions of the lack of interaction between feats and skills that permeates the (inherited) PF system.

There are probably 100s of feats (and talents) that should be automatic Skill Unlocks...


A fair few of the uses of Equipment Trick qualify IMO.

There's a feat named Disorienting Maneuver which should qualify, considering how difficult it is to tumble thru someone's space.

Mostly though these feats are the ones I don't remember; the bad ones!

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / What are feats that should just be uses for skills? All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules