Fun speculation - iconics for Mummy's Mask


Pathfinder Adventure Card Game General Discussion

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Just wondered what iconics we might be seeing in the upcoming Mummy’s Mask set. I haven’t played the Pathfinder Adventure; often the artwork that accompanies the campaign can be a big hint as to what iconics we might see.

Here are my thoughts anyway, but will no doubt be way off!

New Iconics:
Kess (brawler)
Mavaro (occultist)
Quinn (investigator)
Rivani (psychic)
Zadim (slayer)

Returning Iconics:
Alahazra
Merisiel
Amiri

Still short of three (taking into consideration base set and expansion). Anyone have any thoughts/guesses?


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Damiel FTW!


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Kleektee, the dead skeletal promotional goblin...


Based on the discussion from this blog post and some talk from PaizoCon that is reference there, we already know a lot about what characters are going to be in Mummy's Mask. The most exact information that we have is that all characters appearing on the front cover of the current box art of the base set have been confirmed to be in the new set. This means that we know for sure four characters (three returning and one new):

Alahazra (Oracle)
Damiel (Alchemist)
Ezren (Wizard)
Zadim (Slayer)

Then according to some people who were at PaizoCon, three of the iconic characters from the upcoming Occult Adventures are currently set to be part of Mummy's Mask, as well as two non-standard (non-iconic) characters: one which is of the Sylph race and one from the Pathfinder Tales fiction series. However, based on the conversation it's not entirely clear if the Sylph is really a random, brand-new character or if it might actually be one of the three Occult iconics.

But yeah, we at least know relatively for sure that three of the other 7 characters in this set will be Occults and one or two of the others are reserved (one for the fiction character and maybe one for the Sylph), leaving only 2 or 3 left to really speculate about, plus guessing which of the three Occults were picked.

As far as the Occults go, when they were gearing up for the Wrath release, they were actually posting which of the Advanced Class Guide iconics were going to be in the set in their Meet the Iconics posts, such as this one for Adowyn, but there are three Occult Iconic posts out now and none of them have been labeled as being in Mummy's Mask. So either they're not doing that this time around, or the next three iconics are going to be the ones in the set (although personally I think Rivani looks perfect for Mummy's Mask).


Mavaro seems almost tailor made for Mummy's Mask, with his obsession for finding items.

What would really be nice is if Paizo can get Iconic Heroes for all the characters before the set releases.


Yeah, I really wish the Iconic Heroes would start back up this month. There would only be five or six more sets with the current number of classes in Pathfinder. If WiZK!DS got back to releasing them now, there'd still be time to have all of them out before Mummy's Mask begins.


Pathfinder Roleplaying Game Superscriber
pluvia33 wrote:
and one from the Pathfinder Tales fiction series.

I thought that the character from the Pathfinder Tales fiction mentioned at PaizoCon was an NPC that would play into the story of the Season of the Righteous, not a playable character in Mummy's Mask.


Mike said two of the Tales characters will make their first appearance during Season of the Righteous, but that a fiction character will be playable; he's just not saying which one.

Silver Crusade

Crossing my fingers for Quinn. Investigators = best class ever (for skills, at least, which makes them the best to me), and Mummy's Mask is pretty skill-heavy

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
pluvia33 wrote:
However, based on the conversation it's not entirely clear if the Sylph is really a random, brand-new character or if it might actually be one of the three Occult iconics.

Either the art of the new Occult Iconics is misleading, or there is no Sylph in the Occult Iconics. We know 3 of them are human, and of the remaining 3, one is a gnome, one is a human child, and the last is adult human.


Alahazra, Balazar, Kyra, and Seelah are the Iconics from Mummy's Mask RPG

All are from Garund.


Yeah, that's probably why Balazar and Seelah are on the side box art for the set, but Mike said that isn't a guarantee that they'd actually be in the card game. Although it may be a decent indication to start speculating, having iconics in the root RPG AP does not mean they'll be in the corresponding card game set. If that were the case, Merisiel would have been in Wrath (she is actually on one of the side pieces of box art for the set, despite not being part of the game).

Silver Crusade RPG Superstar 2014 Top 16

None of the Occult Iconics are a Sylph. The sylph that's going to be in Mummy's Mask is NOT one of the traditional Paizo iconics (this was confirmed at PaizoCon). They're trying to open up a bit more design space by using some non-iconics in future sets.


It's interesting that their first time using a non-core race (excluding goblin promos) is going to be with an official set character (unless one of the upcoming class decks beats it to the punch). Now this opens up a new line of speculation: What class will the non-iconic character be? I'm hoping that it will at be an official Pathfinder class (like Rogue or Ranger) so the character can be used in OP with a class deck and not some random made-up class like the goblin promo characters.

Sovereign Court

I'm a bit disappointed that they aren't holding off on non-iconic characters until all the iconics are released. I doubt any non promo characters will be a special class that isn't one from the RPG though.

Silver Crusade RPG Superstar 2014 Top 16

I'm sure they'll eventually get all of the iconics into base sets. While I agree that some of the Occult iconics would have been perfect for Mummy's Mask, the art and character backgrounds probably just weren't ready in time for the Mummy's Mask cards to be designed.

Sovereign Court

I didn't just mean the Occults. If no Occults are in Mummy's Mask, I'd even be fine with that. Regardless of what supplement they come from I just think that all iconics should be available before nons (exceptions of course for class decks because you kind of have to have non iconics)

Grand Lodge

Unused Iconics in PACG sets so far:
6 from Occult Adventures
4 from ACG (Hakon, Kess, Quinn, Zadim)
2 from Ultimate Combat (Reiko, Hayato)

Scarab Sages

Hard to imagine they'd first use the Samurai + Ninja in a non-Jade-Regent adventure path. Anything can happen, though.

Grand Lodge

There's also the new Vigilante class that will be releasing with Ultimate Intrigue next Spring.

Sovereign Court

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I most interested in how a Vigilante would be built in the card game


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I'm more interested to see if they just make the Iconic Vigilante be Batman.

Adventure Card Game Designer

pluvia33 wrote:
I'm more interested to see if they just make the Iconic Vigilante be Batman.

Sssshhhhh!


I believe I heard that they are planning to bring in a (non-Iconic) Cleric of Abadar. I don't know as that they've posted up the look or the name yet, but it will be the cleric class, and it won't be Kyra.

I think they also said that the classes from the Occult would be the Occultist, Mesmerist, and Kineticist, but I'm not 100% on that.

Pathfinder ACG Developer

They say some of the most intriguing things :)


I haven't seen this mentioned yet, but what do you think about the possibility that some of the characters from the new Iconics miniatures set to appear in Mummy's Mask? After all, why release the minis six months to a year before the next adventure path? That would imply Hakon and Kess would join Zadim, Damiel, Alahazra and Ezren as MM iconics. That's 6 of the 11 MM characters, assuming similar distribution as previous APs. Add the Sylph, and that's 7 total.

Paizo Employee Chief Technical Officer

Pathfinder Battles Iconic Heroes are an RPG accessory *at least* as much as they are a PACG accessory, and the intent of the first six is to cover all of the RPG iconics up through (but not including) Occult Adventures. Don't read anything more into character selection than that.

Contributor

Andrew L Klein wrote:
I most interested in how a Vigilante would be built in the card game

Conceptually, that seems easy. You have two sets of skills (maybe even two sets of powers, but that seems to be going a bit far). At the start of your turn, you choose one or the other, and you have that for the whole turn. They're balanced, but not the same: one has Strength d10 with Melee +2, maybe, and the other has Strength of d6 with no Melee, but Charisma of d10 and Diplomacy +2. Perhaps you'll have the best skill for what you encounter, but perhaps not.

With careful scouting, you'll have a bit of a sense of which "side" would be more helpful, but even then it might not be entirely helpful. An example: "An awesome ally is the next card over there? Okay, at the start of my turn, I flip to the Bruce Wayne side, move to your location, and encounter the ally. Diplomacy of 12 for the win! I discard that ally to explore and then...ah! A Bunyip! What a time to not be Batman!"

Sovereign Court

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What a time to not be Batman?

Please, it's always time to be Batman!


For us non-RPG people, can someone explain the concept of the Pathfinder Vigilante?


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Short Answer: Batman

Longer Answer:

A class with 2 different sides to them. During the day they get various social powers that interact with settlements etc.

During the night they get go kick bad guys asses powers.

(Day and night being whenever you spend 5 minutes at low levels to find a phone booth, getting shorter at higher levels)

Sovereign Court

Pirate Rob wrote:

Short Answer: Batman

Longer Answer:

A class with 2 different sides to them. During the day they get various social powers that interact with settlements etc.

During the night they get go kick bad guys asses powers.

(Day and night being whenever you spend 5 minutes at low levels to find a phone booth, getting shorter at higher levels)

Well, 1 minute now :)

Silver Crusade RPG Superstar 2014 Top 16

To expand Pirate Rob's description just a bit, the current version of the Vigilante has four different "specializations" which roughly equate to the four standard adventuring party members... there's a Fighter-style specialization that gets full Base Attack Bonus, a Cleric or Inquisitor-style specialization that gets Divine spellcasting, a stealthy Rogue-style specialization that gets a specialized version of sneak attack damage, and an arcane specialization that gets to cast spells and toss out "mystic bolts" of energy damage at his enemies.


cartmanbeck wrote:
...and an arcane specialization that gets to cast spells and toss out "mystic bolts" of energy damage at his enemies.

Mystic bolts shaped like bats?! Please say yes...

Scarab Sages

Pathfinder PF Special Edition Subscriber

I'd hope to see increased "Disable" importance, undead-specific combat, and likely "Knowledge" would be important when delving ancient secrets. Here's what I'm hoping for:

Skills:
Rogue
Investigator
Alchemist

Combat:
Monk
Fighter
Kineticist

Divine:
Paladin
Oracle

Arcane:
Wizard
Magus
Occultist


Yeah, I'm hoping I'm not the only one stung by the profound diversity of barriers in S&S and WotR which make Disable almost irrelevant. I was so psyched looking at the class decks and seeing Disable peppered so liberally through the character sheets, only to open S&S and be like "oh... this, doesn't actually do a whole lot anymore, does it?" Something I loved about playing Merisiel in RotR was having such a dense barrier specialization. Chances are, if it was a barrier she could handle it--maybe to the point of error, but I hope there's a happy medium between "disable does everything" and "disable does borderline nothing."

Bring back Disable!

Scarab Sages

Pathfinder PF Special Edition Subscriber

On the plus side: Those Masterwork Thieves tools really come in handy in all sorts of situations! (Like getting that darn goose out of the rigging...)

Pathfinder ACG Developer

Good thing I packed my Goose Repellent Batspray.

It's amazing what a Crowbar can get up to, as well.


So let's see what we know by now.

From the cover of the base set:

Ezren (Wizard)
Damiel (Alchemist)
Alahazra (Oracle)
Zadim (Slayer)

From the Character Add-On deck description:
Ahmotep (Magus)
Channa Ti (Druid)
Drelm (Cleric)
Mavaro (Occultist)

From anecdotes from people at the playtest at paizo con:
Yoon (Kineticist)
Estra (Spiritualist)

That takes care of the 3 occult classes and the cleric mentioned here, and one character is missing. Is it the sylph, or is that already included in the character add-on deck / cancelled?

I'm curious if people that went to one of the playtests can shed some light on this.

Silver Crusade

We do not know who the 11th character is, and none of the ones already announced is a sylph, I don't think. I'm not sure what race Ahmotep is, but Channa Ti is a half elf, and Drelm is a half orc.

Grand Lodge

Yeah, the Add-on deck art doesn't help. None of those characters are Drelm who is a Half-orc like Eliandra said.

So Ahmotep ... mystery race
And 1 base set character missing


Pathfinder Roleplaying Game Superscriber

I seem to remember from PaizoCon last year that the cleric would be a Cleric of Abadar. Maybe that has changed, but I would think that would fit with the setting of the AP.

From looking at Doppelschwert's listing, I feel like the archetype most evidently missing is the tanky-fighty-person type. No fighter, barbarian, bloodrager, or paladin on that list. Casters are well represented, and the rogueish archetype (finesse melee / skillful) can be filled the slayer, magus, and maybe even this version of Damiel.

Now, I could be wrong, and maybe Ahmotep rocks a d12 strength die. I would expect it more likely that either the 11th character is the token meatshield (unlikely if also a Slyph), or that Mummy's Mask is not really the AP for reckless juggernauts that would be the proverbial of bulls in the china shop of Osirion.

Silver Crusade

Zadim is a slayer and thus very fighty, though he also has a scout. I think Drelm is a city guardsman in addition to being a cleric, so he may be fighty as well.

Also, Mavaro is the only actual character on the character add on deck art. The others are adversaries in Mummy's Mask.


Eliandra Giltessan wrote:

Zadim is a slayer and thus very fighty, though he also has a scout. I think Drelm is a city guardsman in addition to being a cleric, so he may be fighty as well.

Also, Mavaro is the only actual character on the character add on deck art. The others are adversaries in Mummy's Mask.

I noticed Drelm is on the art for the 'Corrosion' spell.


Pathfinder Roleplaying Game Superscriber

Ahh, okay, I didn't realize Drelm was the Pathfinder Tales character. From the art in this blog post, I can believe that he might carry the role of a Strength-based melee combatant for Mummy's Mask.

As for Zadim, I expected he'd be more of a finesse-fighter with kukri, but after looking at the RPG pregen's, he is indeed strength-based. Still, I'd expect him to be more of a glass cannon (larger hand size, less armor / powers that mitigate damage). But I'm just speculating.

Finally, this would seem like the perfect set to introduce Quinn. He's Garundi, and reasonable vs barriers. We've got a Damiel but no Merisiel. Zadim's got the stabby half of Rogue covered, and Quinn would cover the delving half.


Eliandra Giltessan wrote:
Also, Mavaro is the only actual character on the character add on deck art. The others are adversaries in Mummy's Mask.

Wow, that explains so much! Thanks a lot for this clarification.

I was kind of dissappointed that apart from Mavaro, all the characters on the add on deck cover art looked so similiar (even though I prefer to play humans, so race has nothing to do with it).
If they are adversaries though, thats great since they look like they belong to the same organization.

I'm eager to play the magus, so now I'm even more hyped about the character. Are there any undead playable races? Ahmotep would be a perfect name for some kind of mummy warrior of old (I doubt its happening, but one can dream).

Grand Lodge

I consider myself teased by Balazar and Seelah on the side panel.


Pathfinder Roleplaying Game Superscriber
James McKendrew wrote:
I consider myself teased by Balazar and Seelah on the side panel.

Well, Seelah is well represented; we've got three versions of her already. As for Balazar, we'll indeed have another one of him releasing with the Mummy's Mask Base Set!

Spoiler:
Well, by "with" I mean "alongside", since the Summoner deck is also coming out in October. :P


I'd prefer if they did not include any more of seelah for the next couple of releases for the reason First World Bard mentioned - relative over-representation. I also doubt it's going to happen for the same reason:

MM is the third set to feature a druid and a cleric and they changed both of them to new characters. In my opinion, that was a good call - there are more options now if you like a class, but not the corresponding iconic.

For example, channa ti is the first druid that looks actually interesting to me. If they would've included yet another version of Lini, that would've been a direct pass for me.

It's clear that multiple copies of the iconics are unavoidable in the long run, but I think it's good they make an effort to even out the spread. Especially if it means introducing a new class in favor of someone who is easily available through one of the class decks anyway.

Silver Crusade

The reason there are pics of Seelah and Balazar:

Each Pathfinder RPG AP has 4 iconic characters doing the adventure in the art. For Mummy's Mask, they are Seelah, Balazar, Alahazra, and Kyra. But we've seen a lot of Kyra and Seelah, and while they are awesome, I guess we're seeing some new people instead. Similarly, Merisiel (and Seelah, Alain, and Seoni) were in WotR, but since we had already seen three Merisiels, she didn't go to the card game Worldwound.

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