Fort Save Woes


Advice


I'm looking for either a massive boost to my Fort save or a way to reroll it (or both). I'm willing to spend 20k-30k gp on it maybe even dip a level. Right now we're at level 6 in an awesome homebrew campaign... my fort is a 5+ and some nasty stuff has hit the party with fort saves in the last 3 adventures. I'm a dex/int based musketeer-like fighter, so my saves are weak. Help!

If its a spell that can reasonably be put on an item, that would help too.

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This might be a bit on the nose, but for 25k you can get a Cloak of Resistance +5...


Spells or items that boost Con (notably Bear's Endurance) also boost Fort.

For 25k gp, you can get a +3 cloak of resistance (9k) and a +4 belt of Con (+2 to saves, bonus hit points).

Long-term, the feat Great Fortitude gives you a +2 on saves, and is the prereq for Improved Great Fortitude, which lets you reroll a Fort save once/day.

There are many classes that have good Fort saves; dipping one level in any of them would get you a +2. Dipping two levels of paladin (if that works for your alignment) would let you add your Charisma to saves and give you some nifty combat abilities.


The problem with the belt of constitution is that as a dex based build he will be wanting the dex belt even more.


Alchemical items are cheap, and often give a bonus against a potential cause of a Fortitude save - stock up on those, and just swallow the whole apothecary before heading into danger.


Great fortitude feat.

Grand Lodge

Well, 1 level of Unchained Barbarian will net you the unchained rage and a +2 Fort.

(Kinda surprised the Unchained Rage does not boost fort save).

Combined with the Belt/cloak suggestion and Greater Fortitude will give you a Fort of +14.

Grand Lodge

Feat great fortitutde.

Plague rat belt is better than a +2 con belt.

A cloak of resistance.

A luckstone or headband of fortunes favor.


Awesome. Thanks all

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