Sorcerer magus


Homebrew and House Rules


I thought that this arctype would be fun.

Sorcerer magus
While a Magus normally gains magic through training a Sorcerer magus gains his power from a bloodline.
Class abilities The magus class abilities use his cha modifier instead of his int mod.
Spells The magus gains spontaneous spell casting equal to an Inquisitor’s spell casting. The magus uses his cha modifier for spell casting. This alters the magus spell casting ability.
Bloodline At 1st level the Sorcerer magus gains a bloodline from the Sorcerer class, including bonus spells but he does not gain the bloodline arcana or the extra class skill. This ability replaces Spell recall, Knowledge pool, Improved spell recall, and Greater spell recall.
Bonus feats When gaining a bonus feat at 5th, 11th, and 17th level he must select his bonus feat from the bonus from his selected bloodline

Dark Archive

Before I say anything else, were you aware of the Eldritch Scion archetype from the Advanced Class Guide?


That's a bloodrager/magus, not a sorc/magus.

Dark Archive

That's true, but it's very similar in concept.


Seranov wrote:
Before I say anything else, were you aware of the Eldritch Scion archetype from the Advanced Class Guide?

It is an alright arctype but I like the sorcerer bloodlines better and don't like that you have to spend points to use most of the bloodrager bloodlines powers.

Dark Archive

Okay, with that out of the way: Nobody would ever play Eldritch Scion ever if your suggestion was an actual thing. I don't think people play it now. The Sorcerer bloodlines actually include ones that are, amusingly enough, just straight better for melee types.

I don't quite get what you mean by saying "casting as an Inquisitor". Do you mean spontaneously?


Seranov wrote:

Okay, with that out of the way: Nobody would ever play Eldritch Scion ever if your suggestion was an actual thing. I don't think people play it now. The Sorcerer bloodlines actually include ones that are, amusingly enough, just straight better for melee types.

I don't quite get what you mean by saying "casting as an Inquisitor". Do you mean spontaneously?

Yes and at the same rate. The same amount of spells known and per day.


This should make more sense.

Sorcerer magus
While a Magus normally gains magic through training, a Sorcerer magus gains his power from a bloodline.
Class abilities The magus class abilities use his cha modifier instead of his int mod.
Spells An sorcerer magus casts arcane spells drawn from the magus spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, an sorcerer magus must have a Charisma score equal to at least 10 + the spell's level. The DC for a saving throw against an sorcerer magus's spell is 10 + the spell's level + the sorcerer magus's Charisma modifier. An sorcerer magus can cast only a certain number of spells of each spell level per day. His base daily spell allotment is the same as a bard of the same level. In addition, he receives bonus spells per day if he has a high Charisma score.
An sorcerer magus’s selection of spells is limited. He has the same number of spells known as a bard of the same level, and can choose new spells to replace old ones at 5th level and every 3 class levels after that, just as a bard does. See the bard for more information on swapping spells known.
This ability replaces the magus's spells class feature.
Bloodline An sorcerer magus gains a sorcerer bloodline at first level. The bloodline is selected at 1st level, and this choice cannot be changed. An sorcerer magus’s effective sorcerer level for his bloodline abilities is equal to his sorcerer magus level. He gains bonus spells from his bloodline at different levels (see the bonus spell class feature below), but he does not gain the bloodline arcana or bloodline class skills. If an sorcerer magus takes levels in another class that grant a bloodline, the bloodlines must be the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, an eldritch scion can change his former bloodline to make them conform. This ability replaces Spell recall, Knowledge pool, Improved spell recall, and Greater spell recall.
Bonus spells The sorcerer magus gains bonus spells from his selected bloodline at 3rd, 5th, 7th, 9th, 11th, and 13th level.
Bonus feats When gaining a bonus feat at 5th, 11th, and 17th level the sorcerer magus must select his bonus feat from the bonus feats of his selected bloodline.

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