THE SILVER MAIDEN: Critique this Avenger Build [Vigilante Playtest]


Ultimate Intrigue Playtest General Discussion

Sovereign Court

Playtesting this tomorrow. Please find any holes in this, if applicable. The playtest uses a 25pt build ability score array. Gear value normally at 33K for 8th level but this was built with slightly higher 36K I believe. Any input will be appreciated.

BUTANDRA / SILVER MAIDEN
(Mwangi, Bonuwat) Female Vigilante 8
CN / CG Medium Human / Humanoid (Human)
Init +2; Senses Perception +13
==DEFENSE==
AC 21, touch 10, flat-footed 21 (+8 armor, +3 shield)
hp 58 (8d8+8)
Fort +3, Ref +6, Will +8
Armor Breastplate (Agile) +2, Medium
Shield Light Steel Shield +2
==OFFENSE==
Spd 30 ft/x4
Melee Unarmed Strike +14/+9 (1d3+18) 20/x2 CM +1; [PA]
Melee Unarmed Strike +15/+10 (1d3+12) 20/x2 CM +1; [TW-P-Lt] and Light Shield +12 (1d3+3) 20/x2 [TW-S]
Melee Light Shield +13 (1d3+18) 20/x2 [2HD]; [PA+Charge]
==STATISTICS==
Str 22, Dex 10, Con 12, Int 12, Wis 14, Cha 14
BAB +8, CMB +14, CMD +24
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Charge Through (PFAPG 156), Cleave (PFCR 119), Improved Overrun (PFCR 127-128), Improved Shield Bash (PFCR 128), Improved Unarmed Strike (PFCR 128), Power Attack (PFCR 131), Shield Slam (PFCR 133), Two-Weapon Fighting (PFCR 136), Weapon Focus (Unarmed Strike) (PFCR 136-137), Weapon Specialization (Unarmed Strike) (PFCR 137)
Skills Bluff +13, Climb +17, Diplomacy +13 [Gather Information +17], Disguise +23 [Act in character +43], Intimidate +13 [Vigilante identity +17], Perception +13 [Social identity +17], Profession (clerk) +13, Sense Motive +13 [Social identity +17], Stealth +8
MC Vigilante Specialization: Avenger, Vigilante Talent 1 (Close the Gap), Vigilante Talent 2 (Fist of the Avenger), Vigilante Talent 3 (Shield of Fury), Vigilante Talent 4 (Signature Weapon: Unarmed Strike), Renown, Startling Appearance, Loyal Aid
Traits Charger (Regional) (PFCo: ISP), Reactionary (Combat) (PFAPG 328)
Languages Common, Polyglot
==Magic==
Eq'd Magic Belt of Giant Strength +2, Boots of Striding and Springing, Hat of Disguise, Amulet of Mighty Fists +2

Background notes: while in vigilante form she's CG and her hat of disguise gives her a shiny mirror like finish all over and her head is an expressionless closed faced helm with mirror visor (think Cobra Commander mixed with Cap America mixed with Metal Mario lol)

She adopts her "silver maiden" look when she reaches her jaded quota on the pirate ship she serves, and she's as likely to strike against her most greedy or evil crew mates as she is likely to strike against the enemies of her ship...
she also becomes the Silver Maiden when the ship is under attack and boarding is imminent.

To her ship mates she is known as the jovial and very friendly quartermaster. She keeps the ship stores well supplied and her customers ahem... satisfied.


Fort +3 sounds like you're asking poison to happen to you. That's one pirate who can't hold her liquor.

Cleave might be useful against pirate mooks I guess, but you've got charge through as one option for moving and still being effective, I'm not sure I'd spend another feat on something so situational. Maybe great fortitude (see above) or an unarmed style feat (dragon perhaps?) would be better?

Sovereign Court

Hmmmm great ideas. Cleave with a fist ain't so thematic either. Great fort seems like a pretty solid choice.

DHTBIFOM: about dragon style - i think she gets improved unarmed strike through avenger fist ability... is it one of those that go dormant in social id mode?


The Fist of the Avenger talent doesn't specify anything special so it is 'available' only in the vigilante identity. That probably (IMO) means that anything it's a prereq for is available only in that identity.

Sovereign Court

thanks AVR - Dragon Style (just re-read that) is just too good to pass up for this character... it works perfectly with her charging concept (allowing her to charge through allies and difficult terrain, etc....)

it will require me to re-adjust her skills and give her 3 ranks in acrobatics though...

but you are right: she won't have access to it in social mode due to the improved unarmed strike prereq being received via her vigilante talent (fist of the avenger)

Sovereign Court

REVISED STATS:

BUTANDRA / SILVER MAIDEN
(Mwangi, Bonuwat) Female Vigilante 8
CN / CG Medium Human / Humanoid (Human)
Init +2; Senses Perception +13
==DEFENSE==
AC 21, touch 10, flat-footed 21 (+8 armor, +3 shield)
hp 58 (8d8+8)
Fort +3, Ref +6, Will +8
Armor Breastplate (Agile) +2, Medium
Shield Light Steel Shield +2
==OFFENSE==
Spd 30 ft/x4
Melee Unarmed Strike +14/+9 (1d3+21/1d3+18) 20/x2 CM +1; [PA]
Melee Unarmed Strike +15/+10 (1d3+15/1d3+12) 20/x2 CM +1; [TW-P-Lt] and Light Shield +12 (1d3+3) 20/x2 [TW-S]
Melee Light Shield +13 (1d3+18) 20/x2 [2HD]; [PA+Charge]
==STATISTICS==
Str 22, Dex 10, Con 12, Int 12, Wis 14, Cha 14
BAB +8, CMB +14, CMD +24
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Charge Through (PFAPG 156), Dragon Style (PFUC 98), Improved Overrun (PFCR 127-128), Improved Shield Bash (PFCR 128), Improved Unarmed Strike (PFCR 128), Power Attack (PFCR 131), Shield Slam (PFCR 133), Two-Weapon Fighting (PFCR 136), Weapon Focus (Unarmed Strike) (PFCR 136-137), Weapon Specialization (Unarmed Strike) (PFCR 137)
Skills Acrobatics +9 [Jump +14], Climb +17, Diplomacy +13 [Gather Information +17], Disguise +23 [Act in character +43], Intimidate +13 [Vigilante identity +17], Perception +13 [Social identity +17], Profession (clerk) +13, Sense Motive +13 [Social identity +17], Stealth +8
MC Vigilante Specialization: Avenger, Vigilante Talent 1 (Close the Gap), Vigilante Talent 2 (Fist of the Avenger), Vigilante Talent 3 (Shield of Fury), Vigilante Talent 4 (Signature Weapon: Unarmed Strike), Renown, Startling Appearance, Loyal Aid
Traits Charger (Regional) (PFCo: ISP), Reactionary (Combat) (PFAPG 328)
Languages Common, Polyglot
==Magic==
Eq'd Magic Belt of Giant Strength +2, Boots of Striding and Springing, Hat of Disguise, Amulet of Mighty Fists +2

Sovereign Court

This playtest went horribly wrong. TPK!
Lol! :)


o.O what happened?

Sovereign Court

Building full of rogues with an Alchemist boss. Rogues landed every single hit due to avenger's low AC. Low hit points ensured she was dead quick. She died in about three rounds total. She didn't have time to land any damage whatsoever. She managed to overrun one rogue on the way into the house but got AoO'ed in the process.

The class needs self healing or more hit points or class AC bonus like monks (actually all of the above would make this class more viable)

The dual identity was cool when conducting investigation/gathering info, but was a real bummer when action was required. We had to retreat and come back ten minutes later. Real silly and tedious. The class should have quick change from the get go or at least an amount per day equal to 1+dex bonus....

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