Human Fighter Eldritch Guardian Aldori Swordlord


Advice

Grand Lodge

So I planned out this fighter yesterday for PFS.

The idea is to have a little familiar ride around on my shoulder that also threatens my opponents. He'll have my combat feats (from eldritch guardian). The plan is to rely on Gang Up for both me and my pet and use Outflank to up my to hit while fighting defensively all the time. Swordlord gives me bonuses to my AC when full-attacking and eventually reduces my fighting defensively as a full round.

I've also swapped out the skilled human racial for Fey Magic--low-light vision, 4x once per day SLAs, and two more class skills (acrobatics and perception).

Str: 18 (16 + 2 human)
Dex: 14
Con: 13 (+1 @ lvl 4)
Int: 13 (+1 @ lvl 8) (needed for combat expertise)
Wis: 8
Cha: 11 (needed for the SLAs)

Feats:
Human: Combat Expertise
lvl 1: Gang Up
lvl 3: Outflank
lvl 4 bonus feat: Combat Reflexes
lvl 5: Broken Wing Gambit
lvl 6 bonus feat: Paired Opportunist
lvl 7: Improved Familiar (pseudodragon)
...

So I want to get a menacing AoMF for my familiar so that when I'm flanking (so as long as least one other person is threatening an enemy) I'll get +6 to hit. I'll trade away some of that bonus to fight defensively to up my AC. I'll use BWG whenever I can so that it'll provoke from my familiar, and via Paired Opportunist, I'll get an AoO also. To get my familiar to threaten he'll have the Figment archetype so he can get the reach evolution at lvl 3.

I'm not so sure about needing acrobatics as a class skill. I obviously want three ranks in it for bonuses when fighting defensively, but I should never need to use it so it shouldn't matter if it's a class skill. (all available choices are Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device)

So those are the feats I've got picked out. Obviously I'm not going the finesse route with the Aldori Dueling Sword. I was thinking for 8, 9, 10 maybe I should take Improved Trip, Greater Trip, and Tandem Trip--but tripping is so situational that it seems like a waste of three feats.

For gear I'll want the pre-mentioned menacing amulet of mighty fists. Obviously I'll want an Aldori Dueling Sword. I'm also going to need a clear spindle ioun stone slotted into a wayfinder to help with my poor will saves.

For my familiar I'll start off with a hedehog to help with my will saves. And then at 7 I'll swap him out with a pseudodragon that has an actual reach.

I'll never hit as hard as others, but I think I've got an interesting concept that will work well enough. Thoughts? Comments? Concerns? Suggestions?

Grand Lodge

No one has anything to say about this build?

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Human Fighter Eldritch Guardian Aldori Swordlord All Messageboards

Want to post a reply? Sign in.