Brawler intrigue archetypes


Homebrew and House Rules

Grand Lodge

Spiteful Spear
"all around you is corruption, you have watched it grow worse over these last few years. Poor, ruined, outcast; all around you are the victims and you believed yourself powerless to help them.
Sadly, you now know the sting of betrayal. You have had everything stolen from you. When asking for help corrupt watchmen laughed as they took turns beating you. you were left for dead. No one came to your rescue. No one gave you aid. Yet somehow, you survived.
You have learned the hard way; Justice freely gives the truth, and Cruelty demands secrets to be kept, by villains and victims. This Conspiracy, is the only way injustice can exist. All of the Secrets and lies have profited a few, while destroying all the good you can remember. You will not be an unwitting part of their conspiracy any longer. it is time to show them what their actions have wrought.

You must deceive them. You must outwit your foes. You must use their greatest weapon against them. The end will someday justify the means. The grief, the pain and all of the despair that you feel, echoes in all the faces of the innocent.

No More. you are grimly determined to commit the unthinkable. To Strike back as a blur of motion with barbed words and your spear.

You Will Have VENGEANCE!"

The spiteful spear Archetype losses:
Escape artist and handle animal are no longer class skills for you.
1st level- Brawler cunning: You must have intelligence to have a quick wit, and must meet all feat prerequisites normally.
3rd level- Maneuver training: No Combat maneuver bonuses or Combat maneuver defense bonuses. These bonuses are shifted to the acrobatics skill in various ways.
4th level- No bonus AC.
4th level- Knockout: not available.

The Spiteful Spear archetype gains:
Bluff and stealth become class skills.
1st level +"spiteful spear" the spear master may use a spear (or other polearm you are proficient with) as a quarterstaff, (monk weapon-double weapon). While wielding the spear in this "Half-Haft" fashion; both ends benefit from weapon finesse, deal 1d6 damage and the spear head inflicts slashing damage. The spear can be used with brawler's furry and benefits from close weapon mastery.
*This ability does not provide any additional weapon proficiencies to the brawler class. the abilities of this archetype only apply when wielding a spear (or similar weapon less than 8 feet long) in the Half-haft style. You gain no archetype benefits when using other features of polearms; such as brace or reach.

3rd level +"Tip the scales"- When carrying no more than a light load, the Spiteful spear doesn't become flat-footed nor lose dexterity bonuses to Armor class as a result of using Acrobatics.

4th level "Deceitful Stride"- when successfully using acrobatics to avoid attacks of opportunity, foes are provoked to waste one attack of opportunity on the spiteful spear as the brawler passes.

4th level "Seeking justice" the Spiteful spear adds the intelligence modifier to the number of attack of opportunity they can make; this ability stacks with combat reflexes.

5th level "Driven deed"- you are compelled to overcome obstacles while on your mission of vengeance. Add your strength bonus to your acrobatics skill checks. Any movement provided by feats can be declared to be acrobatic movement.

7th level +"Sullied words"- the grim task of seeking revenge leads you to use deception, as the end justifies the means. Anytime you successfully use a combat feat that requires the use of a charisma based skill (such as bluff or intimidate) you may add your charisma bonus to damage for your next attack against that foe.

9th level +"Condemnation"- anytime you successfully use a combat feat that requires the use of a charisma based skill (such as bluff or intimidate) you may expend one attack of opportunity against that opponent.

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Brawler archetype "Raven-blade"

"I wish there were more monsters; more giants, more trolls, ogres, goblins, all that kind of ilk. I long for the days when you could look at a monster and know instantly, that is a monster.

Now-a-days, The worst monsters are the ones who don't have the common courtesy to look like monsters. The ones who look like people. The ones who pretend to be innocent. The ones who gleefully abuse others with their authority while feeling protected. The ones who cry fake tears over a fire that brought down the orphanage; who then built a monument of themselves on the very ashes that day.

They feel safe. Protected by their reputation, station, celebrity, power, wealth...
I was a monster hunter. Now I will hunt these cowardly monsters until I am dead or they are all gone.

Why? Because I want you to someday wish that there were monsters too."

Raven blade brawlers lose access to monk weapons and their class levels do not count as a monk for any prerequisite. Raven blades have traded tranquility for ferocity.

Raven blade brawlers do not gain bonuses to CMB/CMD.
Raven blade brawlers do not gain knock out.
The bonus feats are a fixed list. if you earn a feat that you already have you gain the next feat on the list.

Level 1. Gain Exotic weapon proficiency "Arm Blade" or proficiency with "Star Knives".
Raven blade brawlers treat these two weapons as Light, one handed weapons of the close weapon group.

http://cdn.obsidianportal.com/assets/219145/arm_blades.jpg

Raven blade bonus feats list: The bonus feats are a fixed list. if you earn a feat that you already have you gain the next feat on the list. once you have purchased all of these feats, additional bonus feats are purchased from the selection normally available to brawlers.

1. Dodge
2. mobility
3. spring attack
4. combat expertise
5. whirlwind attack

Level 2. Reversed Grip Fighting: Arm blades are not held out before you like other weapons. Arm blades extend from the grip in your hand backward braced against your forearm. This reversed grip requires a different stance and turning backwards to either side, as you swing your arms to strike.
*Raven blade brawlers also gain the benefits of Two weapon defense when using brawler's furry.

Level 3. Close weapon mastery: All of your close weapons can match your unarmed combat damage die if their normal damage die is smaller. For example; a dagger normally deals 1d4, but in the hands of a raven blade the dagger deals 1d6 damage.

Level 4 Bladed flurry: three times per day, the raven blade may attack as either a standard or full attack action after moving more than 10 feet to be adjacent to any enemy. Every 4 levels afterward (8th, 12th, 16th, 20th) you gain an additional use of this ability.

Level 5. Doom bringer: The casual observer may mistake these movements as a kind of dance. Those who face a Raven Blade in battle know fear; it is as if some harbinger of death has descended on you with razor sharp steel wings.
*Once per encounter, when you use a feat to move more than 10 feet to be adjacent to enemies you may intimidate adjacent enemies as a swift action. For feats that utilize displays or performances, the performance counts as a free action taken during the move.

Level 7. Carrion stride: Raven Blade brawlers have no respect for their fallen foes, moving confidently across battlefields strewn with corpses. Raven blades ignore the first 5 feet of any difficult terrain, and may purchase the "light step" feat even if they are not an elf.
Furthermore, any feat related movement can count as acrobatic movement, enabling the Raven Blade to use acrobatics to potentially avoid attack of opportunity.


I encourage working Social Identity into the strangler archetype.

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