EvilPaladin |
Hello all.
I recently playtested the warlock at level 1 in anall vigilante party, and noticed a few things.
Beyond that I noticed that as a warlock I ran out of spells fairly quickly, and didn't really have much to do. Spellcasting looks like a lesser feature due to low spells/day (which isn't a problem for classes like bard because they have useful non-spell options) and beyond that I was just a skill monkey in a party full of them. I still had lots of fun, but this seems like its certainly a flaw.
Mystic bolt looks neat, but it needs a bit more oomph for something low-grade resistance can defeat. Maybe a save effect like on the aranist exploits. Or letting TWF work.
Although I like the idea behind the casting talents, I don't like having half of my talents drained by spellcasting. Even if I stop at level 3 spells, I've burned a fifth of my combat abilities to gain mediocre spellcasting. I'd like to see some fix where warlock/zealot get scaling casting and avenger/stalker get bonus talents. Rewarding you for playing martials instead of punishing you for playing casters.
I feel like the cool melee abilities (arcane striker, bond of blood, mystic bolt) should have more power. Bond of blood for example, is only 1/hour, and later is contingent on taking a certain type of damage. Arcane striker is only better than a feat at level 12, and is another ability that energy resistance can significantly weaken.
Elemental battle armor I think should be able to be turned off, because it might have RP problems when you are always walking around on fire, but overall is a really cool ability. I'd like to see it show some synergy with mystic bolt though.
Finally, dual-identity. I'm going to try not to rehash what everyone has been saying, but instead to give the positives. Immunity to divinations is definitely awesome, if situational. Awesome for NPC's or all-vigilante parties. And the narrative power of having another name to pin all of your crimes on has potential. With some buffs to the social I could easily see this being a very powerful ability in all campaigns.
I realize that there is some dislike for pool powers, but they are consistant ways to buff a class and still keel it 'on-par' with others.
Thoughts anyone?