Are Weapon Blanch rules fair?


Rules Questions


Weapon Blanch description

Weapon Blanch wrote:
The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition.

Seems to me like you only get one attack with a melee weapon vs 10 with a ranged weapon. Is that fair? or am I missing something?

Scarab Sages

icantfallasleep wrote:

Weapon Blanch description

Weapon Blanch wrote:
The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition.
Seems to me like you only get one attack with a melee weapon vs 10 with a ranged weapon. Is that fair? or am I missing something?

Life isn't fair sometimes. But it makes sense. It takes a lot less material to cover 10 arrowheads than it does to coat one sword.

Scarab Sages

Not everything is supposed to be precisely identical in power. Arrowheads are much smaller than melee weapons so the blanching goes farther. And remember, if you swing and miss the blanch is still on the weapon, if you shoot and miss, the blanch is on an arrow stuck into a log way thataway.


Pathfinder Maps Subscriber

One SUCCESSFUL attack. If you only hit on a 19 or 20, then you might expend your 10 arrows without ever getting that hit, while you can keep swinging with the melee weapon until you do. (Yes, the exact chances are different, but I'm just illustrating a point).


Considering it costs 60gp for a single adamantine arrow. With adamantine blanch you can have ten adamantine arrows for 100gp.

The rule seems ok.

Scarab Sages

GoldEdition42 wrote:

Considering it costs 60gp for a single adamantine arrow. With adamantine blanch you can have ten adamantine arrows for 100gp.

The rule seems ok.

Except the blanch will not bypass hardness, only DR. You need real adamantine for dealing with hardness.


... which really doesn't matter unless you want to sunder with your bow or break down doors with arrows.

Scarab Sages

LoneKnave wrote:
... which really doesn't matter unless you want to sunder with your bow or break down doors with arrows.

Or are fighting animated objects or robots, when it matters greatly.


The real truth is this: Buy durable arrows in cold iron, silver, and (when you can afford it later) adamantine.

Eventually you can have a few dozen of each without needing to worry much about the costs because they stick around permanently instead of being destroyed.

Also, that you can get clustered shots at level 6 is a big help in the general department as well.

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