[Spoilers] Intelligent Items & Artifacts


Pathfinder Society

The Exchange 1/5

So.
Anyone else have characters that have items that feel like they were forgotten:

Nexus Crystal (minor Artifact)
This black crystal feels cold to the touch. Simply carrying this crystal provides protection against negative energy. Whenever the bearer takes damage from negative energy, such as channel energy or an inflict spell, she takes 10 less points of damage. This reduction is applied after any saving throw is made.
The crystal may possess other powers, but they are unknown at this time.

or

Gamin the Misforged
This glittering blade is clearly defective, and a rippling break runs from its tip to its hilt like a crack in a broken window. Gamin is a +1 allying mithral longswordAPG with the permanent broken condition, and when held he can cast guidance on his wielder at will. Only a master swordsmith might repair Gamin’s imperfections, and the Pathfinder Society does not have access to such a resource at this time.

or other items and are awaiting some tie in to future story, a revisit to these items, or a follow up that should build upon the item?

Anyone hear of any rumors/future stuffs that incorporate these things?

The Exchange 3/5

Without too much spoilers, here is a certain scenario in Season 6 that revisits Gamin the Misforged.

The nexus crystal might have more to do in the lower floors of that certain set of scenarios but I wouldn't know, I've never played them.

The Exchange 1/5

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Codanous wrote:

Without too much spoilers, here is a certain scenario in Season 6 that revisits Gamin the Misforged.

You think Badru would be able to fix it?

Shadow Lodge 5/5

My theory with the nexus crystal is that
it had a larger role to play in the planned but canceled part 4 , I have no proof ....but based on the other floors that is just the feel I got

Sczarni 5/5 5/55/5 ***

Both of those items have follow-up.

The Exchange 1/5

Nefreet wrote:
Both of those items have follow-up.

spoiler tag to share your thoughts?

not that I don't trust you...but, I don't trust you.
its like saying, I have a secret - but, then you really don't and just want attention...

Dark Archive

Both items have follow ups. (Gamin)I played one with the wrong chatacter then GMed it to get it on my right guy. Play season 6 as indicated and you will find the answer eventually.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Dysfunction wrote:
Codanous wrote:

Without too much spoilers, here is a certain scenario in Season 6 that revisits Gamin the Misforged.

You think Badru would be able to fix it?

Fixing Gamin is possible if you get the right reward on a chronicle sheet from season 6. Whiteout that - or if you fail to entice a master swordsmith to aid you - it just stays broken.

However, even with the chance not repair that broken sword, I don't expect it to have any significance to newer adventures.

Sovereign Court 4/5 5/5 ***

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Dysfunction wrote:
Nefreet wrote:
Both of those items have follow-up.

spoiler tag to share your thoughts?

not that I don't trust you...but, I don't trust you.
its like saying, I have a secret - but, then you really don't and just want attention...

Or it's like saying that the entire point of the Gamin story is the process of finding a smith, and we don't want to ruin that story for you.

The Exchange 1/5

James McTeague wrote:
Dysfunction wrote:
Nefreet wrote:
Both of those items have follow-up.

spoiler tag to share your thoughts?

not that I don't trust you...but, I don't trust you.
its like saying, I have a secret - but, then you really don't and just want attention...
Or it's like saying that the entire point of the Gamin story is the process of finding a smith, and we don't want to ruin that story for you.

or its like saying that normal rules apply.

and people think that make whole should work on this sword.

Core book page 459 wrote:

Repairing Magic Items

Repairing a magic item requires material components equal
to half the cost to create the item, and requires half the time.
The make whole spell can also repair a damaged (or even a
destroyed) magic items—if the caster is high enough level.
Core book page 311 wrote:
Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item.

the sword only requires a CL 5 to make - CR 10 caster to completely repair the thing. And there have been several scenarios that provide a CL12 to perform a free Make Whole.

so, no. its not like saying rules apply here, but, instead that the game designers have stated that this is specific enough that normal circumstance doesn't work.
similar to reading a Pathfinder novel, and when someone dies in the book, they cant just have a 3rd level raise dead spell casted on them.

which is where my disbelief comes when someone says they have a fix. I want to validate that it will actually apply this situation

Sczarni 5/5 5/55/5 ***

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Dysfunction wrote:
Nefreet wrote:
Both of those items have follow-up.

spoiler tag to share your thoughts?

not that I don't trust you...but, I don't trust you.
its like saying, I have a secret - but, then you really don't and just want attention...

I know the Internet can be a hideout for scum and villainy, but I have no motive to lie to you.

You asked if either of those items had follow-up, and in the least spoilery way I answered your question.

I've both played and GMed those follow-up scenarios.

Your options are to believe that, and continue playing PFS, or not believe it, and continue playing PFS. Either way has no impact on me.

But your replies make me less likely to want to answer your questions in the future.

So, tone it down a bit?

Sovereign Court 4/5 5/5 ***

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Dysfunction wrote:
which is where my disbelief comes when someone says they have a fix. I want to validate that it will actually apply this situation

The scenario Nefreet and I are talking about explicitly calls out Gamin.

Paizo Employee 4/5 Developer

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Dysfunction, please be more considerate of your fellow posters. They have nothing to gain by misleading you. Neither do I, and I will say that there is a follow-up to both the Gamin story and the nexus crystals.

Gamin was forged improperly, resulting in a finished product that was misshapen. Repairative magic doesn't fix him because it would simply return him to his true "damaged" shape; he requires something more comprehensive.

The Exchange 1/5

Thank you both for the feedback!

Can I also ask for the same consideration in return?
It feels like a specific assumption was made regarding my tone, instead of it being in light-hearted jest or casual conversation describing a situation.

with that said, in the future, I will ensure to apply smiley faces or be more descriptive in the perspective I am writing from.

Grand Lodge 5/5

Pathfinder Adventure, Maps, Starfinder Accessories, Starfinder Maps, Starfinder Society Subscriber

I coordinate games at a store, and I know there is a Gamin follow up. The only sad thing is the level range of the Gamin followup can prevent people from doing both if they leveled up too much. Or if they happened to play with a different character. One of my players was disappointed because he didn't know about and lost his chance.

I wish I knew what the nexus scenario is so I could arrange it so players that come to games I coordinate could take part in it before they no longer can. That isn't as critical now because some of them have those characters on hold until they can get the bonekeep 3 on their character.

Sczarni 5/5 5/55/5 ***

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Dysfunction wrote:

Can I also ask for the same consideration in return?

It feels like a specific assumption was made regarding my tone, instead of it being in light-hearted jest or casual conversation describing a situation.

Tone is incredibly hard to transfer via text. "Lost in translation" and all that.

Statements such as "I don't trust you" and that I "just want attention" would be hard to take as light-hearted even with a catchy emoticon.

That said, no offense taken. My last post was more advisory than adversarial.

Community Manager

Changed the thread title to avoid as many spoilers as possible.

Liberty's Edge 5/5

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James McTeague wrote:


Or it's like saying that the entire point of the Gamin story is the process of finding a smith, and we don't want to ruin that story for you.

There's no story, no process of finding a smith. It just sort of happens if you randomly play the right scenario on the right character.

The Exchange 1/5

Sounds good, thanks everyone!

The Exchange 1/5

Season 6 Scenario wrote:
Master Smith’s Service: <...> You can cross this boon off your Chronicle sheet at the end of an adventure to repair one item as though you had cast make whole (CL 10th). Alternatively, if you also own the sword Gamin the Misforged, you may cross this boon off your Chronicle sheet and spend 5 Prestige Points to permanently remove the broken condition from that weapon.

How is this any different than paying 60g to have the Make Whole spell casted on the sword for the same affect?

Guide to PFS organized play, pg 23 wrote:

TABLE 5–2: SAMPLE SPELLCASTING COSTS FOR COMMON SPELLS

Make whole 60 gp
Core Rule book, pg 311 wrote:
Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item. Items with charges (such as wands) and single-use items (such as potions and scrolls) cannot be repaired in this way. When make whole is used on a construct creature, the spell bypasses any immunity to magic as if the spell did not allow spell resistance.
Core Rule book, pg 312 wrote:
Mending: This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points.

It's not destroyed, so you don't need the twice the caster level of the sword to remove the broken condition.

Core Rule book, pg 174 wrote:

Damaged Objects: A damaged object remains functional with the broken condition until the item’s hit points are reduced to 0, at which point it is destroyed.

Damaged (but not destroyed) objects can be repaired with the Craft skill and a number of spells.
Core Rule book, pg 565 wrote:
Broken: Items that have taken damage in excess of half their total hit points gain the broken condition, meaning they are less effective at their designated task. The broken condition has the following effects, depending upon the item.

Intelligent items are no different than normal magic items. Which means a Make Whole, or Mend should work no problem.

Core Rule book, pg 532 wrote:
Magic items sometimes have intelligence of their own.

So, why does this need to be a PP sink/waste of a boon to fix Gamin?


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

As John said, Gamin isn't an issue of a well-made item breaking. It was originally formed in that broken form. There's nothing to restore. Therefore, it requires craftsmanship, not restorative magic to make it right.

Grand Lodge 5/5

John Compton wrote:
Gamin was forged improperly, resulting in a finished product that was misshapen. Repairative magic doesn't fix him because it would simply return him to his true "damaged" shape; he requires something more comprehensive.

While Gamin has the Broken condition it is due to misforging (and getting the correct mechanical penalty) not due to actually being broken. He is a "fully functioning" sword and his base form is deformed. Make Whole would simply return him to that form. The Master Smith is actually able to rework the sword and magics involved to improve upon the base form and correct it to what it should have been. (Or you could call it plot protection if you like as an unbroken +2 intelligent mithril allying longsword in from a 1-5 is extremely overpowered. Instead you get a broken +1 intelligent mithril allying longsword at a pretty decent price, that later via PP you can bring to it's full potential. If neither works for you, all I can say is this question was asked by you and answered by the person best qualified to do so already)

The Exchange 1/5

Boon wrote:
to repair one item as though you had cast make whole (CL 10th)

So, he's able to perform a spell-like effect...and that's supposed to fix the misforging...got it.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Dysfunction wrote:
Boon wrote:
to repair one item as though you had cast make whole (CL 10th)

So, he's able to rework it as though he casted the spell...and that's supposed to fix the misforging...

No. He is able to fix and reforge items. In the case of things that got damaged, there's a convenient mechanic. In the case of other things where the spell doesn't do the trick, he's got more skills.

The use of the word alternatively makes it clear this is not an expression of the make whole ability. It's something different entirely.

Dark Archive 1/5

It's a shame that my character with the crystal outlvl'ed one of the scenarios for it... shame, but oh well..

Scarab Sages 4/5 5/55/5 *

If you really want the sword fixed, you can volunteer to GM all of Season 6 at your local lodge. Then, when you get to the scenario that allows the sword to be fixed, slap that CS on your character who has the sword (but don't level him/her up too much beforehand).


Not everything necessarily conforms to the general rules.

Gamin is a special exception. That's all there really is to it.

–j

Paizo Employee 4/5 Developer

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Dysfunction wrote:
Boon wrote:
to repair one item as though you had cast make whole (CL 10th)

So, he's able to perform a spell-like effect...and that's supposed to fix the misforging...got it.

Note the boon's use (i.e. My use) of "as though," by which the boon allows the NPC to repair a non-Gamin item by replicating the spell; in truth, the NPC is using conventional swordsmithing techniques, not magic, but the spell provides a good way of simulating the benefits in a concise way. If the PC instead has Gamin, she can use the boon to reforge the sword in a non-broken way.

The spell regenerate cannot regrow what the target never had, so a half-orc born with only one hand couldn't just grow a second hand with that spell. Likewise, a make whole spell cannot restore Gamin to anything other than his original shape--that which is broken. A master swordsmith--admittedly a plot device, but hopefully a fulfilling one for many players--can reforge Gamin to permanently fix his form.

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