TheBlackPlague |
In an upcoming game, I will be playing a minionmancer necromancer, and I've been dumpster-diving for interesting spells, feats, etc from the old days of 3.0/3.5 and 3pp, and from Dragon Magazine #312 I found this feat:
Graveborn Warrior
Benefit: An undead creature created with this feat gains a bonus feat of your choice in addition to any feats it normally possesses. It must meet the prerequisites for any feat granted by Graveborn Warrior.
You must add crushed gems worth 25 gp per affected creature to the normal material components for animate dead in order to create this effect. For the purposes of control, treat the resulting creature as having 1 more Hit Dice than it actually does.
Is this feat worthwhile? What would be some good feats to use with it to give undead?
CalethosVB |
Paired opportunist. Surround your enemy, get flanking bonus for every skeleton, and when your for makes a break for it, he provokes from everyone, even if the situation normally wouldn't cause anyone else to be able to claim an AoO.
Look into the teamwork feats, especially if you're making a bunch of undead at once.
Bob Bob Bob |
There's also Escape Route so they don't provoke for movement as long as they're adjacent to each other. But yeah, teamwork feats might make it worthwhile. Still probably better off with one giant monster as compared to several little monsters.
TheBlackPlague |
A couple more (possibly relevant) details:
I'm specced to control as many HD as possible. I've sacrificed heavily in other areas of the character to make this happen (don't worry, DM and I have discussed it to make it work). So I will have numerous giant monsters, and a bumload of little crappy chaff undead.
This is for Skull and Shackles.
I plan on primarily hiding behind a wall of my undead while some contribute to combat and some protect me while I shoot off some nasty necromancy spells. So upping their ability to keep me alive is a great option, but I'm open to any and all.